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Glossary Conventions

The glossary uses the following conventions: Tags in Brackets. Some entries have a tag in brackets after the entry's name, as in "Attack [Action]." A tag-Action, Area of Effect, Attitude, Condition, or Hazard-indicates that a rule is part of a family of rules. The tags also have glossary entries.

"You." The game's rules-in this glossary and elsewhere-often talk about something happening to you in the game world. That "you" refers to the creature or object that the rule applies to in a particular moment of play. For example, the "you" in the Prone condition is a creature that currently has that condition.

"See Also." Some glossary entries include a See also section that points to other entries in the glossary, to other parts of this document, or both.

No Obsolete Terms. The glossary contains definitions of current rules terms only. If you're looking for a term from an earlier version of the fifth edition rules, consult the index.

Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.

AbbreviationNameAbbreviationName
ACArmor ClassMMaterial component
CConcentration
CEChaotic EvilNNeutral
CGChaotic GoodNENeutral Evil
Cha.CharismaNGNeutral Good
CNChaotic NeutralNPCNonplayer character
Con.Constitution
CPCopper Piece(s)PBProficiency Bonus
CRChallenge RatingPPPlatinum Piece(s)
DCDifficulty ClassRRitual
Dex.DexteritySSomatic component
EPElectrum Piece(s)SPSilver Piece(s)
GMGame MasterStr.Strength
GPGold Piece(s)VVerbal component
HPHit Point(s)Wis.Wisdom
Int.IntelligenceXPExperience Point(s)
LELawful Evil
LGLawful Good