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Creating a Background

Creating A Background

A character's background represents what the character did prior to becoming an adventurer. Creating a unique background or customizing an existing one can reflect the particular theme of your campaign or elements of your world. You can also create a background to help a player craft the story they have in mind for their character. This section describes, step by step, how you can create backgrounds tailored for your world and the heroes in it.

1: Choose Abilities

Choose three abilities that seem appropriate for the background:

Strength or Dexterity. These abilities are ideal for a background involving physical exertion. Constitution. This ability is ideal for a background that involves endurance or long hours of activity.

Travel Terrain

TerrainMaximum PaceEncounter DistanceForaging DCNavigation DCSearch DC
ArcticFast*6d6 × 10 feet201010
CoastalNormal2d10 × 10 feet10515
DesertNormal6d6 × 10 feet201010
ForestNormal2d8 × 10 feet101515
GrasslandFast6d6 × 10 feet15515
HillNormal2d10 × 10 feet151015
MountainSlow4d10 × 10 feet201520
SwampSlow2d8 × 10 feet101520
UnderdarkNormal2d6 × 10 feet201020
UrbanNormal2d6 × 10 feet201515
WaterborneSpecial**6d6 × 10 feet151015

* Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.

** Characters' rate of travel while waterborne depends on the vehicle carrying them; see "Vehicles."

Intelligence or Wisdom. One or both abilities are ideal for a background that focuses on cerebral or spiritual matters. Charisma. This ability is ideal for a background that involves performance or social interaction.

2: Choose a Feat

Choose one feat from the Origin category. See "Origin Feats" for examples of Origin feats.

3: Choose Skill Proficiencies

Choose two skills appropriate for the background. There needn't be a relationship between the skill proficiencies a background grants and the ability scores it increases.

4: Choose a Tool Proficiency

Choose one tool used in the practice of the background or often associated with it.

5: Choose Equipment

Assemble a package of equipment worth 50 GP (including unspent gold). Don't include Martial weapons or armor, as characters get them from their class choices.