02 Rules Definitions
Individual rule definitions from the D&D 2024 SRD.
- Ability Check
- Ability Score and Modifier
- Action
- Advantage
- Adventure
- Alignment
- Ally
- Area of Effect
- Armor Class
- Armor Training
- Attack [Action]
- Attack Roll
- Attitude
- Attunement
- Blinded [Condition]
- Blindsight
- Bloodied
- Bonus Action
- Breaking Objects
- Bright Light
- Burning [Hazard]
- Burrow Speed
- Campaign
- Cantrip
- Carrying Capacity
- Carrying Capacity
- Challenge Rating
- Character Sheet
- Charmed [Condition]
- Climbing
- Climb Speed
- Concentration
- Condition
- Cone [Area of Effect]
- Cover
- Crawling
- Creature
- Creature Type
- Critical Hit
- Cube [Area of Effect]
- Curses
- Cylinder [Area of Effect]
- D20 Test
- Damage
- Damage Roll
- Damage Threshold
- Damage Types
- Darkness
- Darkvision
- Dash [Action]
- Dead
- Deafened [Condition]
- Death Saving Throw
- Dehydration [Hazard]
- Difficult Terrain
- Difficulty Class
- Dim Light
- Disadvantage
- Disengage [Action]
- Dodge [Action]
- Emanation [Area of Effect]
- Encounter
- Enemy
- Exhaustion [Condition]
- Experience Points
- Expertise
- Falling [Hazard]
- Flying
- Fly Speed
- Friendly [Attitude]
- Frightened [Condition]
- Grappled [Condition]
- Grappling
- Hazard
- Healing
- Heavily Obscured
- Help [Action]
- Heroic Inspiration
- Hide [Action]
- High Jump
- Hit Point Dice
- Hit Points
- Hostile [Attitude]
- Hover
- Illusions
- Immunity
- Improvised Weapons
- Incapacitated [Condition]
- Indifferent [Attitude]
- Influence [Action]
- Influence Checks
- Initiative
- Invisible [Condition]
- Jumping
- Knocking Out a Creature
- Lightly Obscured
- Line [Area of Effect]
- Long Jump
- Long Rest
- Magic [Action]
- Magical Effect
- Malnutrition [Hazard]
- Monster
- Nonplayer Character
- Object
- Occupied Space
- Opportunity Attacks
- Paralyzed [Condition]
- Passive Perception
- Per Day
- Petrified [Condition]
- Player Character
- Poisoned [Condition]
- Possession
- Proficiency
- Prone [Condition]
- Reach
- Reaction
- Ready [Action]
- Resistance
- Restrained [Condition]
- Ritual
- Round Down
- Save
- Saving Throw
- Search [Action]
- Search
- Shape-Shifting
- Short Rest
- Simultaneous Effects
- Size
- Skill
- Speed
- Spell
- Spell Attack
- Spellcasting Focus
- Sphere [Area of Effect]
- Stable
- Stat Block
- Study [Action]
- Stunned [Condition]
- Suffocation [Hazard]
- Surprise
- Swimming
- Swim Speed
- Target
- Telepathy
- Teleportation
- Temporary Hit Points
- Tremorsense
- Truesight
- Unarmed Strike
- Unconscious [Condition]
- Unoccupied Space
- Utilize [Action]
- Vulnerability
- Weapon
- Weapon Attack