Skip to main content

Jump

Jump
  • Level: 1
  • School: Transmutation
  • Class: Druid, Ranger, Sorcerer, Wizard
  • Casting Time: Bonus Action
  • Range: Touch
  • Components: V, S, M (a grasshopper's hind leg)
  • Duration: 1 minute

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Tactical Usage

Mobility Enhancement: Jump provides significant vertical and horizontal movement capability that can bypass obstacles, reach elevated positions, or escape ground-based hazards. The 30-foot jump distance opens tactical options unavailable through normal movement.

Combat Positioning: Use enhanced jumping to reach advantageous combat positions, escape grapples, or reposition rapidly during encounters. The movement cost is minimal compared to the tactical advantage gained.

Exploration Utility: Jump excels in exploration scenarios involving cliffs, gaps, high walls, or other vertical challenges. The spell transforms impossible terrain obstacles into manageable navigation challenges.

Spell Combinations

Feather Fall Safety: Combine with Feather Fall to eliminate fall damage risks when jumping to or from extreme heights. The combination allows confident use of Jump's full potential without safety concerns.

Longstrider Synergy: Stack with Longstrider for enhanced overall mobility. The speed increase from Longstrider provides more movement points to spend on enhanced jumping, creating superior battlefield mobility.

Misty Step Backup: Use Jump for routine mobility needs while keeping Misty Step available for emergency teleportation. The combination provides both consistent enhancement and emergency escape options.

Material Component Details

Grasshopper Leg Symbolism: The grasshopper's hind leg directly relates to the spell's jumping enhancement, providing clear thematic connection between component and effect that reinforces the transmutation magic.

Component Accessibility: Grasshopper legs are easily obtained in most natural environments during appropriate seasons, making the spell highly accessible for outdoor adventures and wilderness campaigns.

Preservation Methods: Dried grasshopper legs remain viable components, allowing preparation and storage for extended periods. Consider collecting multiple components during seasonal availability for year-round usage.

Creator Notes

Movement Economy: The spell provides exceptional value by converting movement points into enhanced jumping capability without additional action requirements. This makes it valuable for sustained mobility throughout encounters.

Upcast Efficiency: Higher-level slots affect multiple creatures, making group mobility enhancement possible for party coordination during exploration or tactical scenarios.

Duration Value: The 1-minute duration covers most encounter lengths while providing sustained benefit, making the spell slot investment worthwhile for extended tactical advantage.

Environmental Interactions

Terrain Mastery: Jump transforms difficult terrain obstacles into manageable challenges. Steep slopes, chasms, walls, and vertical barriers become accessible through enhanced jumping capability.

Ceiling Considerations: Indoor environments with low ceilings limit Jump's vertical potential. Consider architectural constraints when planning spell usage in confined spaces.

Fall Damage Risks: Enhanced jumping capability increases potential fall damage if jumps are miscalculated or landing areas prove unsafe. Plan landing zones carefully to avoid unintended consequences.

Common Rulings & Clarifications

Movement Cost: Each enhanced jump costs only 10 feet of movement regardless of the actual distance jumped, providing exceptional movement efficiency for the effect gained.

Turn Limitation: Only one enhanced jump per turn prevents abuse while maintaining the spell's tactical utility throughout the duration.

Willing Target: The touch range requires willing targets, limiting usage to allies or cooperative creatures but ensuring the spell cannot be used maliciously against enemies.

Alternative Applications

Performance Enhancement: Entertainers, athletes, or performers can use Jump for spectacular displays, competition advantages, or theatrical effects that amaze audiences.

Construction Work: Enhanced jumping ability assists with construction, maintenance, or repair work involving elevated positions or hard-to-reach areas.

Escape and Evasion: The mobility enhancement provides excellent escape options from pursuit, dangerous areas, or threatening situations where rapid repositioning is crucial.

Longstrider: Provides different mobility enhancement through speed increase rather than jumping capability. Combine both for comprehensive mobility improvement.

Misty Step: Offers teleportation mobility that bypasses obstacles entirely rather than overcoming them through enhanced jumping. Use based on whether obstacle navigation or instant teleportation better serves needs.

Spider Climb: Different approach to vertical mobility through climbing rather than jumping. Choose based on whether burst mobility or sustained climbing capability better fits situation requirements.

Scaling Analysis

Early Levels (1-4): Jump provides excellent utility when mobility options are limited and movement enhancement can significantly impact encounter outcomes and exploration capabilities.

Mid Levels (5-10): Upcast versions enable group mobility enhancement, making the spell valuable for party coordination during complex terrain navigation or tactical scenarios.

High Levels (11+): While less revolutionary, Jump remains useful for specific mobility challenges where enhanced jumping provides unique solutions unavailable through other high-level options.

Narrative Flavor

Physical Transformation: The target's leg muscles visibly strengthen and their posture shifts as supernatural jumping power infuses their body. Their stance becomes more springy and energetic as the enhancement takes hold.

Grasshopper Connection: As the grasshopper leg dissolves into magical energy, the target gains the proportional jumping ability of the insect. Their movements become more bouncy and they feel an irresistible urge to test their new capabilities.

Enhanced Motion: When jumping, the target moves with fluid grace that defies normal human limitations. They seem to hang in the air momentarily at the peak of each jump before landing with surprising softness and control.