Ice Knife
- Level: 1
- School: Conjuration
- Class: Druid, Sorcerer, Wizard
- Casting Time: Action
- Range: 60 feet
- Components: S, M (a drop of water or a piece of ice)
- Duration: Instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell Slot. The Cold damage increases by 1d6 for each spell slot level above 1.
Tactical Usage
Dual Damage Application: Ice Knife provides both targeted piercing damage and area cold damage, making it versatile against single targets and clustered enemies. The area effect triggers regardless of hit or miss, ensuring some damage output even against high-AC targets.
Positioning Strategy: The 5-foot explosion radius requires careful positioning to maximize enemy coverage while avoiding allies. Use the spell when enemies are clustered or to force positioning choices through area denial.
Early Level Efficiency: As a 1st-level spell dealing potentially significant damage through both attack and save components, Ice Knife provides excellent damage-per-slot value during early levels when spell slots are precious resources.
Spell Combinations
Create Bonfire Setup: Position Create Bonfire to force enemies into clusters, then use Ice Knife to exploit their grouping. The fire/ice contrast creates thematic appeal while maximizing area damage potential.
Web Synergy: Webbed enemies cannot easily escape the explosion radius, making Ice Knife more effective against restrained targets. The area damage becomes more reliable when enemies cannot reposition.
Misty Step Follow-up: After casting Ice Knife, use Misty Step to reposition away from potential retaliation. The bonus action teleport allows hit-and-run tactics with area spells.
Material Component Details
Water or Ice Component: The simple component requirement makes Ice Knife highly accessible. A drop of water or piece of ice can be obtained virtually anywhere, ensuring consistent spell availability.
Component Symbolism: The ice/water component directly relates to the spell's elemental nature. Using actual ice enhances thematic immersion while water represents the spell's transformation of simple elements into magical weapons.
Temperature Considerations: In hot climates, maintaining ice components requires planning, while cold environments provide abundant materials. This environmental interaction adds realistic considerations to spell preparation.
Creator Notes
Damage Scaling Balance: The spell's damage scales only on the cold explosion, not the initial piercing damage. This creates interesting scaling dynamics where the area component becomes increasingly important at higher levels.
Friendly Fire Potential: The area explosion affects all creatures within range, requiring careful positioning in mixed combat situations. Consider ally positions before casting to avoid unintended damage.
Environmental Interactions: Ice explosion can affect environmental elements like water sources, potentially creating temporary ice patches or contributing to winter-themed environmental effects.
Environmental Interactions
Cold Climate Enhancement: In arctic or winter environments, Ice Knife gains thematic resonance and potentially enhanced effects. The spell feels more natural and powerful in appropriate climatic conditions.
Fire Interaction: When used near fire sources or in hot environments, the spell creates dramatic temperature contrasts. The magical ice resists immediate melting but creates atmospheric steam and temperature fluctuations.
Underwater Applications: The spell functions underwater with interesting implications. The ice shard moves through water while the explosion creates temporary ice crystals that quickly dissolve in the aquatic environment.
Common Rulings & Clarifications
Attack vs Save Timing: The ranged spell attack occurs first, determining piercing damage, then the area explosion triggers automatically regardless of the attack result. This ensures consistent area threat.
Area Effect Targeting: The explosion centers on the target location, not the creature hit. This means the area can be precisely positioned through targeting choices rather than depending on creature movement.
Damage Type Separation: The piercing and cold damage are separate components that can be affected by different resistances or immunities. Track each damage type independently for creatures with varied resistances.
Alternative Applications
Ice Creation: The explosion can create temporary ice effects in appropriate environments, potentially affecting terrain or providing creative problem-solving opportunities beyond direct combat applications.
Intimidation Display: The dramatic visual of ice shard creation and explosion can serve intimidation purposes in social encounters, demonstrating magical power without causing direct harm.
Environmental Modification: Use the cold explosion to freeze small water sources, extinguish flames, or create temporary ice formations for tactical or exploration advantages.
Related Spells
Magic Missile: Provides guaranteed damage without save requirements but lacks area effect potential. Choose based on whether you need reliability or area damage capability.
Burning Hands: Offers similar area damage mechanics with different damage type and cone-shaped area. Compare positioning requirements and damage types against expected enemies.
Chromatic Orb: Single-target alternative with flexible damage types but higher spell slot cost. Use Ice Knife for area effects and Chromatic Orb for reliable single-target damage.
Scaling Analysis
Early Levels (1-4): Ice Knife provides excellent damage efficiency and area control when low-level spells represent significant resources. The dual damage components make it versatile against varied encounter types.
Mid Levels (5-10): Upcast versions scale well with increased cold damage, though competition from higher-level spells reduces relative value. Consider for situations where area cold damage specifically benefits the encounter.
High Levels (11+): While base damage becomes less significant, the spell remains useful for specific situations where cold damage or area effects provide tactical advantages over more powerful alternatives.
Narrative Flavor
Shard Formation: You gesture sharply, drawing moisture from the air to form a gleaming shard of magical ice. The crystalline projectile hovers momentarily before streaking toward your target with supernatural precision and speed.
Impact and Explosion: The ice shard strikes with piercing force before detonating in a burst of supercooled fragments. Ice crystals spray outward in all directions, coating nearby surfaces with frost while dealing crystalline damage to everything in range.
Environmental Response: The explosion creates a brief moment of winter chill, with visible breath and frost patterns appearing on metal surfaces. The magical cold dissipates quickly but leaves a lingering sense of elemental power in the area.