Guiding Bolt
- Level: 1
- School: Evocation
- Class: Cleric
- Casting Time: Action
- Range: 120 feet
- Components: V, S
- Duration: 1 round
You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Tactical Usage
Radiant Striker: Guiding Bolt provides reliable ranged damage with tactical advantage generation. This 1st-level evocation spell excels as primary divine attack with team support benefits.
Optimal Timing: Use as primary ranged attack, when radiant damage is advantageous, or to set up advantage for allies.
Resource Management: Uses a 1st-level spell slot - available from character level 1+. Instantaneous damage with advantage benefit.
Target Selection: 120-foot range allows tactical positioning while providing damage and advantage generation.
Spell Combinations
Synergistic Spells:
- Attack Enhancement: Combine with advantage-granting spells for improved accuracy
- Damage Magic: Layer with other attack spells to capitalize on advantage
- Team Support: Pair with ally positioning for maximum advantage utilization
Class Feature Interactions:
- Spell Attack Bonuses: Higher spellcasting ability improves accuracy for consistent damage
- Divine Strike: Class features that enhance weapon attacks benefit from advantage
- Radiant Damage: Features that interact with radiant damage enhance effectiveness
Multi-Caster Coordination: Multiple guiding bolts can mark different targets for team advantage.
Material Component Details
Component Acquisition: No material components required - only verbal and somatic components needed.
Component Handling: Simple V, S casting allows quick combat deployment.
Roleplay Opportunities: Different radiant manifestations reflect divine connections or holy traditions.
Economic Considerations: No costs make this economically viable as primary divine attack option.
Creator Notes
Encounter Balancing: Reliable damage plus advantage generation affects encounter balance and team coordination.
NPC Usage: Divine spellcaster NPCs frequently use guiding bolt as primary ranged attack option.
Environmental Considerations: 120-foot range provides excellent positioning. Advantage benefits team coordination.
Campaign Integration: Essential divine attack magic that defines cleric ranged combat effectiveness.
Environmental Interactions
Terrain Effects: 120-foot range allows tactical positioning across most encounter areas.
Weather Influence: Unaffected by weather conditions, providing reliable damage regardless of environment.
Structural Interactions: Radiant energy works in any environment without environmental limitations.
Elemental Interactions: Radiant damage interacts with creature resistances and undead vulnerabilities.
Common Rulings & Clarifications
Timing Questions: Action casting time with instantaneous effect. Spell attack roll required.
Target Limitations: Single creature within 120 feet. Ranged spell attack required.
Duration Interactions: Instantaneous damage. Advantage effect lasts until end of next turn.
Mechanical Interactions: 1d6 base damage, scaling with spell slot level. Next attack against target has advantage.
Alternative Applications
Non-Combat Uses: Illumination displays, demonstrating divine power, or creating radiant light sources.
Social Encounters: Impressive divine demonstrations, showing holy authority, or creating dramatic lighting.
Exploration Applications: Providing radiant illumination, demonstrating divine capabilities, or marking targets.
Utility Functions: Divine demonstration, illumination assistance, target marking, or holy display.
Related Spells
Same School: Other evocation spells like sacred flame (cantrip radiant damage), spiritual weapon (2nd level divine force), flame strike (5th level divine fire).
Similar Effects: fire bolt (cantrip reliable damage), sacred flame (cantrip radiant damage), spiritual weapon (2nd level divine attack).
Progression Options: guiding bolt (1st level divine attack), spiritual weapon (2nd level sustained divine), flame strike (5th level area divine).
Complementary Magic: bless (attack enhancement), spiritual weapon (additional attacks), cure wounds (healing support).
Scaling Analysis
Level Progression: Remains competitive throughout campaigns when upcast for enhanced damage.
Upcast Benefits: Additional 1d6 damage per slot level above 1st makes higher-level casting effective.
Campaign Phases: Peak effectiveness in early-to-mid level play where reliable damage provides maximum value.
Comparative Value: Excellent divine attack that provides damage plus team support for reasonable resource investment.
Narrative Flavor
Casting Description: Divine radiance coalesces into a brilliant bolt of holy energy that streaks toward your target with divine purpose.
Effect Manifestation: A flash of radiant light strikes the target while marking them with divine energy for allied advantage.
Personal Style: Different clerics manifest unique radiant effects - some blazing with solar energy, others glowing with gentle divine light.
World Integration: Represents fundamental divine attack magic available to holy casters, often associated with divine warfare, holy light, or celestial power.