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Hypnotic Pattern

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Hypnotic Pattern
  • Level: 3
  • School: Illusion
  • Class: Bard, Sorcerer, Warlock, Wizard
  • Casting Time: Action
  • Range: 120 feet
  • Components: S, M (a pinch of confetti)
  • Duration: Concentration, up to 1 minute

You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Tactical Usage

Area Control Excellence: Hypnotic Pattern provides outstanding area control by incapacitating multiple enemies simultaneously. The 30-foot cube affects a substantial area, making it perfect for controlling groups of enemies or blocking chokepoints.

No Friendly Fire: Unlike many area spells, Hypnotic Pattern only affects creatures who can see the pattern, allowing careful positioning to avoid allies. Smart placement can neutralize multiple enemies while keeping your party safe.

Encounter Ending Potential: Against groups of enemies without legendary resistance, Hypnotic Pattern can effectively end encounters by incapacitating the majority of threats. Save for situations where multiple enemies pose significant danger.

Spell Combinations

Fireball Follow-up: Use Hypnotic Pattern to incapacitate enemies, then follow with area damage spells like Fireball. The incapacitated creatures cannot move to avoid the damage, making area spells more effective.

Shatter Synergy: The spell's material component (confetti) creates thematic synergy with Shatter, which also uses small particles. While mechanical synergy is limited, the combination creates impressive visual spectacle.

Sleep Comparison: Hypnotic Pattern affects creatures regardless of hit points, unlike Sleep which targets low-HP creatures preferentially. Use Hypnotic Pattern against varied groups and Sleep against weakened enemies.

Material Component Details

Confetti Symbolism: The pinch of confetti reflects the spell's colorful, chaotic nature. The small particles represent the swirling, dancing pattern that captures enemy attention and mesmerizes viewers.

Component Accessibility: Confetti is easily obtained from celebrations, festivals, or created from colored paper scraps. The common nature makes this one of the most accessible material components for any spell.

Visual Enhancement: Using actual confetti during casting creates spectacular visual effects as the magical pattern incorporates the physical particles into the hypnotic display, enhancing immersion and dramatic impact.

Creator Notes

Sight Requirement Balance: The spell only affects creatures that can see the pattern, providing interesting tactical considerations around blindness, darkness, or creatures that don't rely on vision.

Damage Interaction: Any damage breaks the effect, making the spell more tactical than permanent. Consider whether to focus fire on incapacitated enemies or control the battlefield through selective damage application.

Legendary Resistance Impact: High-CR creatures with legendary resistance can escape the effect, but burning legendary resistances is valuable even when the primary effect doesn't stick.

Environmental Interactions

Line of Sight Requirements: Creatures must see the pattern to be affected, making cover, darkness, or visual obstructions effective counters. Consider environmental factors when positioning the spell's area.

Pattern Visibility: The twisting colors appear briefly before vanishing, creating a moment of spectacular visual display that might attract attention from creatures outside the immediate area.

Cube Positioning: The 30-foot cube can be positioned anywhere within the 120-foot range, allowing flexible placement to maximize enemy coverage while minimizing ally exposure.

Common Rulings & Clarifications

Instantaneous Duration: The pattern appears and vanishes quickly, but the Charmed and Incapacitated conditions last for the full duration. The visual effect is brief while the mental effect persists.

Breaking Conditions: Damage or direct action from another creature can break the effect. Consider party coordination for selective awakening when tactical advantage is needed.

Speed Reduction: Affected creatures have their speed reduced to 0, preventing movement even if they somehow avoid the other effects. This creates absolute positioning control.

Alternative Applications

Crowd Control: In social situations, Hypnotic Pattern can pacify hostile crowds or create diversions during heist scenarios. The non-harmful nature makes it suitable for situations where lethal force is inappropriate.

Investigation Aid: Incapacitating witnesses or suspects can create opportunities for searching, questioning, or evidence gathering without permanent harm or violence.

Performance Art: Creative spellcasters might use Hypnotic Pattern as part of magical performances or entertainment, creating safe but spectacular displays for audiences.

Sleep: Lower-level area incapacitation that affects creatures based on hit points rather than saves. Use Sleep against weakened groups and Hypnotic Pattern against varied threat levels.

Hold Person/Monster: Single-target alternatives that provide more complete control (paralysis vs. incapacitation) but affect fewer targets. Choose based on whether you need broad area control or focused disable.

Color Spray: 1st-level area effect with similar visual themes but different mechanics. Color Spray blinds rather than incapacitates and affects fewer hit points of creatures.

Scaling Analysis

Early Levels (5-8): Hypnotic Pattern becomes available and provides excellent area control when encounters typically feature multiple enemies that lack legendary resistance.

Mid Levels (9-14): Remains highly effective as encounters grow larger and more complex. The spell's ability to affect multiple enemies simultaneously becomes increasingly valuable.

High Levels (15+): While major threats often have legendary resistance, the spell remains valuable for controlling groups of secondary enemies or burning legendary resistances from primary targets.

Narrative Flavor

Mesmerizing Display: Swirling patterns of impossible colors dance through the air, creating geometric shapes that seem to exist in dimensions beyond normal perception. The hypnotic display captures attention with otherworldly beauty.

Entranced Reactions: Affected creatures stand motionless with their eyes locked on the space where the pattern appeared, their minds caught in loops of fascinating impossibility. They sway slightly as if following music only they can hear.

Confetti Integration: The physical confetti transforms into points of dancing light that trace the magical pattern through the air. The mundane material becomes part of a supernatural display that transcends normal visual experience.