Skip to main content

Prayer Of Healing

← Back to Spell List

Prayer of Healing
  • Level: 2
  • School: Abjuration
  • Class: Cleric, Paladin
  • Casting Time: 10 minutes
  • Range: 30 feet
  • Components: V
  • Duration: Instantaneous

Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature can't be affected by this spell again until that creature finishes a Long Rest.

Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 2.

Tactical Usage

Extended Rest Alternative. Prayer of Healing provides short rest benefits plus significant healing to multiple party members, enabling recovery without the time investment of traditional rest periods.

Group Healing Efficiency. The spell affects up to five creatures simultaneously, making it extremely efficient for party-wide healing compared to multiple individual healing spells.

Strategic Recovery Timing. The 10-minute casting time requires safe environments and forward planning, making it ideal for post-encounter recovery rather than emergency mid-combat healing.

Spell Combinations

Safe Space Creation. Combining with Tiny Hut, Private Sanctum, or other protective effects creates secure environments for the extended casting time without interruption concerns.

Healing Enhancement. Bless or other beneficial effects can improve the recipients' condition during the healing process, while additional healing spells can supplement the recovery.

Time Management. Coordinating with other 10-minute activities like short rests, equipment maintenance, or spell preparation maximizes efficiency during extended recovery periods.

Material Component Details

Verbal-Only Requirements. Prayer of Healing requires only verbal components, making it accessible even when material components are unavailable or when somatic gestures are restricted.

Component Independence. The lack of material requirements eliminates resource concerns and preparation logistics, allowing focus on finding appropriate casting environments and timing.

Continuous Verbalization. The 10-minute verbal component requirement necessitates uninterrupted speech, preventing simultaneous conversation or other vocal activities during casting.

Creator Notes

Downtime Healing Solution. Prayer of Healing provides excellent mechanics for managing party health between encounters without requiring full rest periods that might disrupt adventure pacing.

Long Rest Limitation. The restriction preventing repeated use until after a long rest prevents abuse while maintaining the spell's utility for once-per-day group recovery.

Safe Environment Dependency. The extended casting time creates interesting tactical decisions about when and where to risk the vulnerability period required for group healing.

Environmental Interactions

Secure Location Requirements. The 10-minute casting time necessitates defensible positions, cleared areas, or other secure environments where interruption risks are minimal.

Range Maintenance. All recipients must remain within 30 feet throughout the entire casting period, requiring group coordination and positioning awareness.

Environmental Disturbance. Loud noises, magical interference, or other environmental factors might affect the concentration required for sustained verbal casting.

Common Rulings & Clarifications

Short Rest Benefits. Recipients gain all normal short rest benefits including hit die recovery, ability recharge, and other effects that reset on short rest completion.

Healing Stacking. The 2d8 healing is in addition to short rest benefits, providing both immediate health restoration and resource recovery simultaneously.

Duration Limits. Creatures can only benefit from one Prayer of Healing per long rest, preventing repeated applications for accelerated recovery.

Interruption Consequences. If casting is interrupted, the spell fails completely without providing any benefits to intended recipients, making security essential.

Alternative Applications

Community Service. Using the spell to heal injured civilians, allies, or other non-party members during humanitarian missions or after disasters.

Extended Exploration. Enabling continued dungeon exploration or wilderness travel by providing healing and rest benefits without full rest time investment.

Preparation Rituals. Creating pre-encounter healing opportunities before known dangerous situations where party health might be critical for success.

Group Healing Alternatives. Mass Cure Wounds provides instant group healing, while Mass Healing Word offers bonus action healing with less total recovery.

Rest Simulation. Catnap provides short rest benefits more quickly but without healing, while Tiny Hut creates safe long rest environments.

Extended Casting Comparison. Other 10-minute spells like Find Familiar or certain divination effects share the extended casting time requirements and vulnerability periods.

Scaling Analysis

Consistent Value Scaling. Prayer of Healing maintains utility throughout character progression as both healing amounts and short rest benefits scale with character level and capabilities.

Resource Efficiency. The spell provides exceptional value for a 2nd-level slot when affecting multiple party members, particularly with higher-level slot healing improvements.

Campaign Integration. Utility increases with adventure pacing that includes regular opportunities for 10-minute recovery periods between encounters or during exploration phases.

Narrative Flavor

Communal Prayer Experience. The spell should emphasize the shared spiritual experience of group healing, with divine energy flowing between participants during the extended ritual.

Divine Connection. Different religious traditions might manifest unique prayer styles, divine symbols, or spiritual atmospheres that reflect the caster's deity and theological background.

Gradual Recovery. The 10-minute duration allows for detailed description of gradual healing, wound closure, and spiritual renewal that builds dramatic tension and provides character development opportunities.