Revivify
- Level: 3
- School: Necromancy
- Class: Cleric, Druid, Paladin, Ranger
- Casting Time: Action
- Range: Touch
- Components: V, S, M (a diamond worth 300+ GP, which the spell consumes)
- Duration: Instantaneous
You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell can't revive a creature that has died of old age, nor does it restore any missing body parts.
Tactical Usage
Emergency Battlefield Revival. Revivify provides the fastest resurrection option with action casting time, enabling immediate character revival during ongoing combat encounters.
Critical Time Window. The 1-minute death limit creates urgent tactical decisions about revival priorities and resource allocation during dangerous situations.
Action Economy Efficiency. Single action casting enables quick revival without extended vulnerability periods that longer resurrection spells require.
Spell Combinations
Immediate Protection. Following Revivify with healing and defensive magic protects newly revived characters from immediate re-death during ongoing combat.
Tactical Positioning. Combining with movement magic helps reach fallen allies within the time limit and position them safely after revival.
Emergency Coordination. Using alongside defensive spells or area denial effects creates safe zones for revival procedures during active encounters.
Material Component Details
Moderate Diamond Investment. The 300+ gold piece diamond represents significant but manageable investment for mid-level resurrection capabilities.
Component Consumption. The consumed diamond makes each casting expensive enough to prevent casual use while maintaining accessibility for important character revival.
Preparation Importance. Having diamonds readily available becomes critical for parties relying on quick resurrection capabilities.
Creator Notes
Combat Revival Tool. Revivify provides essential mechanics for managing character death during encounters without ending combat flow.
Time Pressure Drama. The strict 1-minute limit creates dramatic tension and urgent decision-making during critical moments.
Resource Management Balance. The material cost prevents unlimited resurrection while providing reliable revival options for prepared parties.
Environmental Interactions
Proximity Requirements. Touch range necessitates reaching fallen allies within dangerous combat zones or hazardous environments.
Body Recovery Needs. The spell requires access to the deceased character's body, creating tactical challenges in dangerous terrain or enemy-controlled areas.
Immediate Vulnerability. Revived characters return with only 1 hit point, requiring protection from ongoing environmental or combat threats.
Common Rulings & Clarifications
One-Minute Time Limit. The creature must have died within the last minute, creating strict timing requirements for successful revival.
Missing Body Parts. The spell doesn't restore missing body parts, potentially limiting revival success if essential parts are destroyed or missing.
Death Type Exclusions. Natural death from old age cannot be reversed, though this rarely affects player characters at levels where Revivify is available.
Single Hit Point Return. Revived creatures return with exactly 1 hit point regardless of their previous total or the circumstances of death.
Alternative Applications
Medical Emergency Response. Providing emergency revival for NPCs, allies, or important figures who die from accidents, violence, or magical effects.
Investigation Assistance. Briefly reviving recent victims to gather information about their deaths, attackers, or final moments.
Civilian Protection. Offering emergency medical assistance during disasters, attacks, or magical incidents affecting communities.
Related Spells
Resurrection Magic Progression. Revivify offers immediate but limited revival, while Raise Dead and Resurrection provide more comprehensive restoration.
Death Prevention. Death Ward prevents the need for resurrection, while healing magic addresses damage before death occurs.
Emergency Medicine. The spell provides the magical equivalent of emergency medical intervention for traumatic death scenarios.
Scaling Analysis
Mid-Level Accessibility. As a 3rd-level spell, Revivify becomes available when character death becomes more meaningful but before high-level resurrection access.
Resource Efficiency. The spell provides essential revival capability for moderate investment, making it the standard resurrection option for mid-level parties.
Campaign Integration. The spell becomes increasingly important as character investment deepens and death consequences become more significant.
Narrative Flavor
Urgent Revival Process. The spell should emphasize speed and emergency intervention with rapid restoration of life force and basic functionality.
Divine or Natural Intervention. Different casting traditions might manifest revival as divine mercy, natural healing, or magical life force restoration.
Minimal Recovery. The return with 1 hit point should reflect the traumatic nature of recent death and the basic life restoration the spell provides.