Cape of the Mountebank

- Category: Wondrous Item
- Rarity: Rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can't be used again until the next dawn.
When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn.
Tactical Applications
Combat Strategy: Provides excellent escape options and positioning capabilities. Most effective for hit-and-run tactics and emergency evacuation from dangerous situations.
Class Synergies:
- Rogues: Natural synergy with stealth and escape-focused builds
- Spellcasters: Excellent for maintaining safe distance and repositioning for spellcasting
- Any Class: Universal benefit for escape and tactical positioning
Build Considerations: Most valuable for characters who need reliable escape options or benefit from rapid repositioning. The smoke screen provides additional tactical options.
Acquisition Methods
Crafting Requirements: Requires materials associated with teleportation magic, dimensional manipulation, and theatrical enchantments. Typically costs 8,000-12,000 gp.
Common Sources:
- Rewards from encounters with teleportation specialists or planar creatures
- Inheritance from rogues, spies, or escape artists
- Commission from enchanters specializing in transportation magic
- Trade agreements with organizations that value stealth and mobility
Alternative Acquisition: Some thieves' guilds and spy organizations provide these capes to operatives for high-risk missions.
Value & Trade
Estimated Value: 10,000-15,000 gp, with higher demand from characters needing reliable escape capabilities.
Trade Considerations: Highly valued by rogues, spies, and anyone who might need emergency escape options.
Character Integration
Roleplay Elements: Suggests experience with stealth operations, teleportation magic, or theatrical performance. The brimstone scent hints at infernal connections.
Character Concepts:
- Master thief or spy who specializes in infiltration and escape
- Performer or charlatan who uses dramatic effects and misdirection
- Adventurer with connections to infernal magic or planar travel
- Character who values mobility and dramatic flair in equal measure
Adventure Hooks
The Impossible Heist: A mission requires infiltrating a location with only one way in and out, making teleportation escape essential.
The Spy's Tool: Espionage work requires the ability to appear and disappear dramatically while gathering intelligence.
The Dramatic Escape: A performance or deception requires the theatrical elements of smoke and sudden disappearance.
The Emergency Evacuation: A dangerous situation requires rapid extraction of party members or important NPCs.
Variants & Customization
Greater Cape of the Mountebank (Very Rare): Provides multiple uses per day or enhanced teleportation range and effects.
Cape of Silent Teleportation (Rare): Eliminates the smoke effect for more subtle escape options.
Infernal Mountebank's Cape (Very Rare): Includes additional infernal-themed abilities or fire-based effects.
Specialized Variants:
- Spy's Cape: Enhanced stealth benefits and more subtle teleportation effects
- Performer's Cape: Additional theatrical effects and illusion capabilities
- Combat Cape: Benefits for tactical positioning and battlefield mobility
Lore & History
Origins: Created by legendary escape artists and performers who combined practical magic with theatrical flair.
Historical Significance: Several famous escapes and heists succeeded due to the dramatic and effective teleportation these capes provided.
Cultural Impact: In theatrical and criminal communities, these capes represent the ideal of style combined with substance.
Infernal Connections: The brimstone scent suggests connections to infernal magic or deals with devils, adding an element of moral complexity.
Balancing Notes
Introduction Timing: Can be introduced at mid-levels (8-12) when teleportation becomes valuable without overwhelming encounter design.
Campaign Impact: Provides significant utility for escape and positioning without trivializing most encounters. The daily limitation maintains resource management.
Dramatic Effect: The smoke screen adds tactical complexity and theatrical flair without being overpowered.
Encounter Design
Recommended Challenges:
- Situations where escape options are limited or heavily guarded
- Infiltration missions requiring dramatic or sudden exits
- Combat encounters where positioning and mobility matter significantly
- Social situations where theatrical effects enhance performance or deception
Tactical Adjustments: Enemies may prepare for teleportation escape attempts or use the smoke screen to their own advantage.
Related Items
Teleportation Magic: Other items that provide transportation or dimensional manipulation capabilities.
Escape Equipment:
- Items that enhance mobility, stealth, or escape capabilities
- Equipment that provides dramatic effects or theatrical enhancement
- Tools that improve survival in dangerous or restricted situations
Complementary Equipment: Items that work well with teleportation tactics, such as stealth enhancers or dramatic effect amplifiers.
Roleplay Opportunities
Dramatic Flair: Characters can embrace theatrical elements and dramatic timing in their adventures and social interactions.
Escape Artistry: The cape encourages development of skills in infiltration, performance, and tactical thinking about escape routes.
Moral Questions: The infernal associations may create interesting roleplay opportunities about the source and cost of magical power.