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Feather Token

Feather Token

Wondrous Item, Rarity Varies This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly by rolling on the Feather Tokens table. The type of token determines its rarity. Anchor (Uncommon). You can take a Magic action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird (Rare). You can take a Magic action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a Roc, but it can't attack. It obeys your simple commands and can carry up to 500 pounds while flying at its maximum speed ( 16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 Hit Points. You can dismiss the bird as a Magic action.

Fan (Uncommon). If you are on a boat or ship, you can take a Magic action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a strong wind. This wind can fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as a Magic action. Swan Boat (Rare). You can take a Magic action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50 -footlong, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can take a Magic action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action. Tree (Uncommon). You must be outdoors to use this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5 -foot-diameter trunk, and its branches at the top spread out in a 20 -foot radius. Whip (Rare). You can take a Magic action to throw the token to a point within 10 feet of yourself. The token disappears, and a floating whip takes its place. You can then take a Bonus Action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9 . On a hit, the target takes 1d6+5 Force damage. As a Bonus Action, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of the whip. The whip disappears after 1 hour, when you take a Magic action to dismiss it, or when you die or have the Incapacitated condition.

Feather Tokens

1d100TokenRarity
01-20AnchorUncommon
21-35BirdRare
36-50FanUncommon
51-65Swan boatRare
66-90TreeUncommon
91-00WhipRare

Tactical Applications

Combat Strategy: Single-use items that provide specific utility effects based on token type. Anchor creates difficult terrain, Bird provides scouting, Fan creates wind effects, Swan Boat provides transportation, Tree creates cover and climbing opportunities, Whip provides ranged weapon attacks.

Class Synergies:

  • Any Class: Universal utility with different tokens serving different tactical needs
  • Strategic Players: Token variety allows adaptation to unexpected situations
  • Utility Specialists: Perfect for characters who prepare for diverse scenarios
  • Support Classes: Provides environmental control and tactical advantages

Build Considerations: Each token is single-use, so careful resource management is crucial. Different tokens serve different purposes - plan usage based on anticipated needs.

Acquisition Methods

Crafting Requirements: Requires special feathers from magical creatures, intricate enchantment work, and specific binding rituals for each token type. Creation cost varies by token type (500-3,000 gp each).

Common Sources:

  • Druid circles and nature-focused magical communities
  • Treasure hoards of flying creatures and air elementals
  • Commission from enchanters specializing in utility magic
  • Found in the collections of wilderness survival specialists
  • Rewards from grateful fey creatures or nature spirits

Alternative Acquisition: Sometimes discovered in abandoned druid groves or obtained through quests involving aerial or nature themes.

Value & Trade

Estimated Value: Varies by token type - Anchor (1,500 gp), Bird (3,000 gp), Fan (1,500 gp), Swan Boat (3,000 gp), Tree (2,500 gp), Whip (1,000 gp).

Trade Considerations: Popular among adventurers who value versatility and emergency solutions. Each token type has different demand based on regional needs.

Character Integration

Roleplay Elements: Suggests preparation for diverse scenarios, connection to nature magic, or experience with utility-focused magical items.

Character Concepts:

  • Wilderness survival expert who prepares for every scenario
  • Nature-connected character with druidic or fey associations
  • Utility specialist who values versatile magical tools
  • Adventurer experienced in environments requiring creative solutions

Adventure Hooks

The Prepared Explorer: Expeditions into unknown territories where versatile tools provide crucial advantages for survival and progress.

The Environmental Challenge: Natural disasters or magical terrain where specific feather tokens provide essential solutions.

The Tactical Advantage: Military scenarios where environmental control through tokens provides decisive battlefield advantages.

The Emergency Resource: Critical situations where the right token at the right moment prevents disaster or enables escape.

Variants & Customization

Greater Feather Tokens (Rare): Enhanced versions with longer duration or expanded effects for each token type.

Specialized Token Sets (Rare): Collections focused on specific environments (forest, sea, mountain) with enhanced thematic effects.

Rechargeable Feather Tokens (Very Rare): Tokens that regenerate after extended rest periods rather than being single-use.

Specialized Variants:

  • Combat Tokens: Optimized for battlefield control and tactical advantages
  • Exploration Tokens: Enhanced for wilderness survival and terrain navigation
  • Emergency Tokens: Faster activation for crisis situations

Lore & History

Origins: Created by ancient druids who needed versatile tools for surviving in diverse natural environments and magical territories.

Historical Significance: These tokens enabled exploration of previously inaccessible regions and provided survival advantages in extreme environments.

Cultural Impact: Represent the druidic philosophy of working with nature rather than against it, using natural magic for practical solutions.

Magical Craft: Demonstrates mastery of nature magic and the ability to bind diverse magical effects into portable, single-use items.

Balancing Notes

Introduction Timing: Appropriate for levels 4-10 when utility items become important and characters encounter diverse environmental challenges.

Campaign Impact: Provides creative solutions to environmental challenges without overwhelming combat encounters. Single-use nature prevents abuse.

Resource Management: Players must decide when specific situations justify expending valuable single-use resources.

Encounter Design

Recommended Challenges:

  • Environmental obstacles that specific tokens can overcome creatively
  • Tactical combat where terrain manipulation provides advantages
  • Exploration scenarios requiring specific utility solutions
  • Emergency situations where the right tool at the right moment saves the day

Tactical Adjustments: Consider how token effects might interact with encounter environments and enemy tactics.

Utility Items: Rope of Climbing, Folding Boat, and other items that provide environmental and tactical advantages.

Single-Use Magic:

  • Items that provide powerful effects once before being consumed
  • Tools for specific environmental or tactical challenges
  • Emergency equipment for crisis situations

Complementary Equipment: Items that enhance survival, exploration, or environmental manipulation capabilities.

Roleplay Opportunities

Preparedness Philosophy: Characters develop appreciation for planning ahead and preparing for diverse scenarios.

Nature Connection: Using tokens connects characters to natural magic and druidic philosophy.

Creative Problem-Solving: Players learn to think creatively about how utility items can address unexpected challenges.