Dagger of Venom

- Category: Weapon (Dagger)
- Rarity: Rare
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2 d 10 Poison damage and have the Poisoned condition for 1 minute. The weapon can't be used this way again until the next dawn.
Tactical Applications
Combat Strategy: Provides enhanced damage through poison coating combined with reliable +1 enhancement. Most effective for characters who can consistently land attacks and benefit from condition application.
Class Synergies:
- Rogues: Exceptional for sneak attack combinations and condition application
- Rangers: Perfect for characters focused on single-target elimination
- Two-Weapon Fighters: Excellent for off-hand weapon with poison threat
Build Considerations: Most valuable for characters with high attack bonuses who can reliably land the poison-coated attack and benefit from applying the poisoned condition.
Acquisition Methods
Crafting Requirements: Requires venom collection, blade enchantment expertise, and poisoncraft knowledge. Typically costs 8,000-15,000 gp.
Common Sources:
- Rewards from eliminating poison-using assassins or venomous creatures
- Inheritance from assassins' guilds or poison specialists
- Commission from alchemists specializing in weapon enhancement
- Trade agreements with organizations requiring stealth elimination capabilities
Alternative Acquisition: Some ranger lodges and specialized hunter groups craft these daggers for members dealing with dangerous creatures.
Value & Trade
Estimated Value: 12,000-18,000 gp, with higher demand from rogues and rangers needing poison capabilities.
Trade Considerations: Often viewed with suspicion in civilized areas due to poison associations, but valued by adventurers.
Character Integration
Roleplay Elements: Suggests practical approach to combat, experience with dangerous creatures, or connections to poison-craft communities.
Character Concepts:
- Experienced monster hunter who uses specialized tools against venomous creatures
- Former assassin who has reformed but retains practical skills
- Ranger or scout specializing in dangerous wilderness elimination
- Character with connections to alchemist or poison-craft communities
Adventure Hooks
The Poison Investigation: Mysteries involving poisoning require characters with understanding of venom delivery methods.
The Creature Hunt: Dangerous venomous creatures require specialized equipment and poison countermeasures.
The Stealth Mission: Scenarios requiring quiet elimination benefit from weapons with incapacitating capabilities.
The Assassin's Trail: Adventures involving professional killers where poison expertise becomes crucial evidence.
Variants & Customization
Greater Dagger of Venom (Very Rare): Provides enhanced poison damage, additional daily uses, or different poison effects.
Serpent's Fang Dagger (Rare): Enhanced with specific creature venom or additional poison-related abilities.
Assassin's Silent Blade (Rare): Includes stealth enhancement alongside the poison capabilities.
Specialized Variants:
- Hunter's Venomous Edge: Optimized for specific creature types or enhanced tracking
- Alchemist's Test Blade: Multiple poison types or enhanced analytical capabilities
- Scout's Swift Strike: Enhanced for quick application and retreat tactics
Lore & History
Origins: Created by specialists who needed reliable methods for incapacitating dangerous creatures or eliminating threats silently.
Historical Significance: Famous assassination attempts and creature hunting expeditions succeeded using enhanced venom delivery methods.
Cultural Impact: In hunting and scouting communities, these daggers represent professional expertise in dealing with dangerous threats.
Poison Craft: The daggers reflect advanced understanding of venom enhancement and magical poison delivery systems.
Balancing Notes
Introduction Timing: Can be introduced at mid-levels (6-10) when poison resistance becomes common but enhanced poison remains valuable.
Campaign Impact: Provides significant single-target threat without overwhelming encounters. The once-per-day limitation maintains balance.
Poison Considerations: May require adjustment in campaigns with heavy poison immunity among enemies.
Encounter Design
Recommended Challenges:
- Combat scenarios against single powerful enemies where condition application is valuable
- Stealth missions requiring quiet incapacitation rather than loud combat
- Wilderness encounters against venomous creatures where poison expertise is thematic
- Investigation scenarios where poison knowledge becomes plot-relevant
Tactical Adjustments: Enemies may carry antidotes or have poison resistance that challenges the weapon's effectiveness.
Related Items
Poison Enhancement Equipment: Other items that provide poison capabilities or enhance venom delivery.
Stealth Weapons:
- Items that enhance stealth combat or provide quiet elimination options
- Equipment that works synergistically with condition application and stealth tactics
- Tools that provide complementary incapacitation or tracking capabilities
Complementary Equipment: Items that benefit from or enhance the tactical advantages of poison application and stealth combat.
Roleplay Opportunities
Professional Expertise: Characters develop understanding of poison craft, creature biology, and professional elimination techniques.
Moral Complexity: The poison capability raises questions about the ethics of incapacitation versus elimination.
Tactical Thinking: Players learn to consider when poison application provides strategic advantages over direct damage approaches.