Figurine of Wondrous Power

Wondrous Item, Rarity Varies A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or
if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block) for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned AC 11 Initiative +1 (11) HP 19(3d10+3) Speed 30 ft. , Fly 60 ft .
| MOD SAVE | MOD SAVE | MOD SAVE | ||||||
|---|---|---|---|---|---|---|---|---|
| STR | 14 | +2 | +2 | Dex | 13 | +1 | Con | +1 |
| INT | 2 | -4 | -4 | Wis | 10 | +0 | CHA | -4 |
Senses Darkvision 60 ft. , Passive Perception 10 Languages None CR 0 (XP 0; PB +2 ) Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a Lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can't attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a +1 Lance, and the other becomes a +2 Longsword. Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30 -foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed. Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all expended charges. Goat of Travail. This figurine can become a Giant Goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed. Marble Elephant (Rare). This marble statuette resembles a trumpeting elephant. It can become an Elephant for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed. Obsidian Steed (Very Rare). This polished obsidian horse can become a Nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. The figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. Onyx Dog (Rare). This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can't be used again until 7 days have passed. Serpentine Owl (Rare). This serpentine statuette of an owl can become a Giant Owl for up to 8 hours. The owl can communicate telepathically with you at any range if you and it are on the same plane of existence. Once it has been used, it can't be used again until 2 days have passed. Silver Raven (Uncommon). This silver statuette of a raven can become a Raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine grants you the ability to cast Animal Messenger on it.
Tactical Applications
Combat Strategy: Summons powerful animal companions with varying abilities based on figurine type. Bronze Griffon provides aerial transportation and combat support, Ebony Fly offers scouting and mobility, Golden Lions deliver sustained combat assistance, Ivory Goats provide versatile support roles, Marble Elephant serves as heavy combat mount, Obsidian Steed enables rapid transportation, Onyx Dog provides tracking and detection, Silver Raven offers reconnaissance and messaging.
Class Synergies:
- Any Class: Versatile summoned allies benefit all party compositions
- Rangers: Synergizes with animal companion themes and wilderness expertise
- Mounted Combatants: Several figurines provide combat-capable mounts
- Strategic Players: Different figurines offer solutions to diverse tactical situations
Build Considerations: Each figurine has limited daily uses and specific activation durations. Plan usage carefully based on anticipated encounters and needs.
Acquisition Methods
Crafting Requirements: Requires master sculpting, rare materials specific to each animal type, and complex binding rituals. Creation cost varies significantly by figurine type (8,000-50,000 gp).
Common Sources:
- Ancient wizard towers and magical laboratories
- Treasure hoards of powerful spellcasters and collectors
- Royal treasuries and noble collections of magical art
- Commission from master artificers specializing in animated constructs
- Found in the workshops of legendary enchanters
Alternative Acquisition: Sometimes discovered in museums of magical artifacts or inherited from powerful magical mentors.
Value & Trade
Estimated Value: Varies dramatically by type - Ebony Fly (6,000 gp), Onyx Dog (15,000 gp), Golden Lions (16,500 gp), Ivory Goats (20,000 gp), Marble Elephant (24,000 gp), Bronze Griffon (30,000 gp), Obsidian Steed (128,000 gp), Silver Raven (5,000 gp).
Trade Considerations: Extremely valuable and often considered too precious to sell. Different types have varying demand based on their utility and rarity.
Character Integration
Roleplay Elements: Suggests wealth, magical education, or connections to powerful spellcasters and artificers who create such items.
Character Concepts:
- Wealthy noble with access to family magical heirlooms
- Student or apprentice of a powerful wizard or artificer
- Collector of magical artifacts and animated constructs
- Character who earned the figurine through exceptional service or heroic deeds
Adventure Hooks
The Collector's Quest: Seeking to complete a set of figurines leads to adventures involving ancient magical workshops and rival collectors.
The Animated Rebellion: Figurines begin exhibiting unexpected independence, requiring investigation into their magical binding and creation.
The Master Artisan: Commissioning new figurines requires gathering rare materials and proving worthiness to legendary magical craftspeople.
The Inherited Mystery: Discovering a figurine's history reveals connections to past adventures and unfinished magical research.
Variants & Customization
Greater Figurines (Legendary): Enhanced versions with improved statistics, longer duration, or additional magical abilities.
Specialized Figurines (Very Rare): Custom animal types created for specific purposes or environments.
Bonded Figurines (Rare): Items that grow in power with extended use and develop unique personalities.
Specialized Variants:
- Combat Figurines: Optimized for battlefield support and mounted combat
- Utility Figurines: Enhanced for exploration, transportation, and practical applications
- Stealth Figurines: Specialized for reconnaissance and covert operations
Lore & History
Origins: Created by ancient civilizations that mastered the art of binding animal spirits into portable, summonable forms.
Historical Significance: These figurines enabled exploration of dangerous territories and provided reliable companions for solo adventurers.
Cultural Impact: Represent the pinnacle of magical artistry, combining sculpture, enchantment, and spirit binding into functional art.
Magical Craft: Demonstrates mastery of multiple magical disciplines including transmutation, conjuration, and spirit binding.
Balancing Notes
Introduction Timing: Varies by type - simpler figurines appropriate for levels 6-10, more powerful ones for levels 11-16.
Campaign Impact: Provides significant utility and combat support without overwhelming encounters. Limited uses prevent constant deployment.
Resource Management: Players must balance powerful effects against limited daily uses and activation durations.
Encounter Design
Recommended Challenges:
- Encounters where specific animal abilities provide unique advantages
- Transportation challenges requiring aerial or rapid ground movement
- Combat scenarios where additional allies tip the balance
- Exploration situations where animal senses and abilities are crucial
Tactical Adjustments: Consider how summoned creatures change encounter dynamics and adjust enemy tactics accordingly.
Related Items
Summoning Items: Elemental Gems, Horn of Valhalla, and other items that provide temporary allies and companions.
Animated Objects:
- Items that create temporary or permanent animated servants
- Equipment that provides loyal companions or mounts
- Tools for summoning specific creature types
Complementary Equipment: Items that enhance mounted combat, animal handling, or summoning magic effectiveness.
Roleplay Opportunities
Companion Bonds: Long-term use develops relationships with summoned creatures and their unique personalities.
Magical Artistry: Characters gain appreciation for the craftsmanship and magical skill required to create such items.
Strategic Planning: Managing limited uses and choosing appropriate figurines for specific situations develops tactical thinking.