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Horn of Blasting

Horn Of Blasting
  • Category: Wondrous Item
  • Rarity: Rare

You can take a Magic action to blow the horn, which emits a thunderous blast in a 30 -foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone that aren't being worn or carried take 10d8 Thunder damage.

Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.

Tactical Applications

Combat Strategy: Creates powerful sonic blast in a cone that deals thunder damage and can destroy objects. Excellent for area control, siege warfare, and breaking through barriers.

Class Synergies:

  • Any Class: Universal utility for area damage and obstacle destruction
  • Siege Specialists: Perfect for characters focused on fortification assault
  • Area Control Builds: Excellent for controlling battlefield positioning
  • Support Roles: Provides area damage option for non-combat focused characters

Build Considerations: Limited daily uses but significant area damage potential. Most valuable in campaigns featuring fortifications and structural obstacles.

Acquisition Methods

Crafting Requirements: Requires sonic magic crystals, thunder enchantments, and master craftsmanship. Creation cost 8,000-15,000 gp and takes 10 weeks.

Common Sources:

  • Military engineers and siege warfare specialists
  • Treasure hoards of storm giants and thunder elementals
  • Commission from enchanters specializing in sonic magic
  • Found in the collections of fortress builders and demolition experts
  • Rewards from grateful military organizations

Alternative Acquisition: Sometimes discovered in abandoned fortresses or obtained from storm creature encounters.

Value & Trade

Estimated Value: 12,000-20,000 gp, with higher demand in military contexts and siege warfare scenarios.

Trade Considerations: Popular among military forces, engineers, and anyone requiring structural demolition capabilities.

Character Integration

Roleplay Elements: Suggests experience with siege warfare, military engineering, or professional roles requiring demolition expertise.

Character Concepts:

  • Military engineer specializing in fortification assault
  • Demolition expert with structural destruction training
  • Character with extensive siege warfare experience
  • Support specialist providing area damage capabilities

Adventure Hooks

The Fortress Assault: Military campaigns where breaking through fortifications becomes crucial for victory.

The Structural Demolition: Engineering missions where destroying specific structures enables strategic objectives.

The Sonic Warfare: Combat scenarios where area thunder damage affects multiple enemies simultaneously.

The Barrier Breaking: Exploration challenges where destroying obstacles reveals hidden areas and passages.

Variants & Customization

Greater Horn of Blasting (Very Rare): Enhanced damage and larger area of effect with additional daily uses.

Horn of Thunder Lords (Rare): Includes additional thunder-based abilities and storm summoning effects.

Siege Master's Horn (Rare): Optimized for structural destruction with enhanced object damage.

Specialized Variants:

  • Fortress Breaker: Enhanced specifically for destroying fortifications and barriers
  • Storm Caller: Includes weather control abilities related to thunder and lightning
  • Sonic Disruptor: Optimized for disabling magical effects and constructs

Lore & History

Origins: Created by ancient military engineers who needed reliable methods for breaching enemy fortifications.

Historical Significance: These horns enabled crucial military victories and the development of siege warfare tactics.

Cultural Impact: Represent the evolution of warfare technology and the integration of magic with military strategy.

Magical Craft: Demonstrates mastery of sonic magic and the complex enchantments required for controlled destruction.

Balancing Notes

Introduction Timing: Appropriate for levels 6-12 when area damage becomes significant and siege scenarios are common.

Campaign Impact: Provides meaningful area damage and obstacle removal without overwhelming combat balance.

Structural Consideration: Most valuable in campaigns featuring fortifications and destructible environments.

Encounter Design

Recommended Challenges:

  • Siege warfare scenarios where fortification destruction provides tactical advantages
  • Environmental puzzles where sonic damage enables creative solutions
  • Combat encounters with multiple enemies in confined areas
  • Exploration challenges featuring destructible barriers and obstacles

Tactical Adjustments: Environments may include more destructible elements that reward sonic damage capabilities.

Sonic Items: Thunderwave weapons, Storm magic items, and other items that provide thunder damage.

Siege Equipment:

  • Items that improve fortification assault and structural destruction
  • Equipment for military engineering and demolition work
  • Tools for professional siege warfare and obstacle removal

Complementary Equipment: Items that enhance area damage or provide additional sonic effects.

Roleplay Opportunities

Military Expertise: Characters develop reputation for siege warfare knowledge and demolition capabilities.

Engineering Recognition: Sonic destruction abilities create connections to military organizations and construction guilds.

Tactical Innovation: Learning to utilize area damage teaches strategic thinking about battlefield control and environmental manipulation.