Nalfeshnee

- Size: Large
- Type: Fiend (Demon)
- Alignment: Chaotic Evil
- AC: 18
- Initiative: +5 (15)
- HP: 184 (16d10+96)
- Speed: 20 ft, Fly 30 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +6 |
| INT | 19 | +4 | +9 |
| WIS | 12 | +1 | +6 |
| CHA | 15 | +2 | +2 |
- Resistances: Cold, Fire, Lightning
- Immunities: Poison; Frightened, Poisoned
- Senses: Truesight 120 ft.; Passive Perception 11
- Languages: Abyssal; telepathy 120 ft.
- CR: 13 (XP 10,000; PB +5)
Traits
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nalfeshnee makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10+5) Slashing damage plus 11 (2d10) Force damage.
Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
Bonus Actions
Horror Nimbus (Recharge 5-6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.
Reactions
Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
Lore & Background
Nalfeshnees are powerful demons from the Abyss, appearing as massive humanoids with the heads of boars and wings of eagles. These creatures serve as judges and executioners in the demonic hierarchy, delighting in corruption and the perversion of justice. They are among the most intelligent and cunning of demons, capable of complex schemes and long-term planning.
Combat Tactics
Nalfeshnees use their Multiattack to strike with claws while employing powerful spells to control the battlefield. Their Horror Nimbus can frighten multiple enemies, while their teleportation abilities allow them to reposition strategically during combat.
Encounter Ideas
Demonic Court: A nalfeshnee presides over a corrupt court, dispensing twisted justice. The Corruptor: A nalfeshnee works to corrupt a city's legal system from within. Abyssal Judge: A nalfeshnee offers to judge a dispute but seeks to corrupt all parties involved. Portal Guardian: A nalfeshnee guards a portal to the Abyss, demanding tribute from those who would pass.
Environmental Effects
Nalfeshnee presence corrupts legal proceedings and moral decisions in the area. Justice becomes perverted, and fair dealing becomes increasingly rare.
Treasure
Nalfeshnees collect legal documents, contracts, and symbols of authority. They may possess magical items related to law and justice, often corrupted versions of holy artifacts.
Plot Hooks
Corrupt Justice: A nalfeshnee has infiltrated the legal system and is perverting justice. The Devil's Advocate: A nalfeshnee offers legal advice that leads to damnation. Demonic Contract: A nalfeshnee enforces infernal contracts and seeks new signatories. Fallen Court: A nalfeshnee has corrupted an entire court system and rules through fear.
Lore & Background
Nalfeshnees are among the most powerful and grotesque demons in the Abyss, serving as judges and executioners in the chaotic hierarchy of demonic society. These massive, ape-like fiends possess the head of a boar and enormous bat-like wings, standing as towering monuments to corruption and evil. Nalfeshnees were once angels who fell from grace, and their transformation into demons represents one of the most tragic corruptions in the multiverse.
These demons serve as generals and commanders in the Blood War, leading vast armies of lesser demons against the forces of the Nine Hells. Their immense size and power make them formidable opponents, while their cunning intelligence allows them to orchestrate complex military campaigns across multiple planes.
Combat Tactics
Nalfeshnees use their teleport ability to position themselves strategically on the battlefield, combining their devastating claw attacks with powerful spells. They often begin combat by casting fear effects to scatter enemies before closing for devastating melee attacks.
Encounter Ideas
Abyssal Court: A nalfeshnee presides over a demonic tribunal, judging lesser fiends. Fallen Temple: A nalfeshnee has corrupted a holy site and rules over it as a twisted shrine. Planar Invasion: A nalfeshnee leads a demonic army through a portal to the Material Plane. Corrupted Angel: Heroes must face the tragic reality of what this creature once was.
Environmental Effects
Nalfeshnee presence corrupts the area with chaotic evil energy, causing plants to wither and die while the very air becomes thick with malevolent power. Holy symbols crack and break in their vicinity.
Treasure
Nalfeshnees collect trophies from their victories, including the weapons and armor of fallen angels, magical items of great power, and artifacts related to their former celestial nature.
Plot Hooks
The Fallen's Redemption: A nalfeshnee seeks to undo its corruption and return to its angelic state. Demonic Justice: A nalfeshnee offers to judge a dispute between mortals with terrible consequences. The Angel's Memory: A nalfeshnee retains memories of its celestial past that could aid heroes. Abyssal Politics: A nalfeshnee seeks to overthrow its demonic superiors and needs mortal agents.