Unicorn

- Size: Large
- Type: Celestial
- Alignment: Lawful Good
- AC: 12
- Initiative: +8 (18)
- HP: 97 (13d10 + 26)
- Speed: 50 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| INT | 11 | +0 | +0 |
| WIS | 17 | +3 | +3 |
| CHA | 16 | +3 | +3 |
- Skills: None listed
- Immunities: Poison; Charmed, Paralyzed, Poisoned
- Senses: Darkvision 60 ft.; Passive Perception 13
- Languages: Celestial, Elvish, Sylvan; telepathy 120 ft.
- CR: 5 (XP 1,800; PB +3)
Traits
Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack.
Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Radiant Horn. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.
Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Detect Evil and Good, Druidcraft 1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall
Bonus Actions
Unicorn's Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, the unicorn can expend a use to take one of the following actions. The unicorn regains all expended uses at the start of each of its turns.
Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.
Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.
Lore & Background
Unicorns are celestial beings that embody purity, grace, and the untamed beauty of nature. These magnificent creatures appear as white horses with a single spiraling horn, but their true nature transcends their physical form. Unicorns serve as guardians of sacred groves and pristine wilderness areas, using their innate magical abilities to protect the innocent and preserve the natural world from corruption and destruction.
Living in the deepest parts of ancient forests, unicorns are drawn to areas of natural beauty and magical significance. They possess an inherent ability to detect good and evil, making them excellent judges of character who can see through deception and false virtue. Their presence sanctifies the land around them, creating zones of peace where violence becomes difficult and evil creatures find themselves unwelcome.
Combat Tactics
Unicorns prefer to avoid combat whenever possible, using their speed and magical abilities to evade threats or convince enemies to abandon hostile intentions. When forced to fight, they rely on their horn's magical properties and their ability to teleport to safety. Their healing magic allows them to support allies while their innate goodness makes them particularly effective against evil creatures.
In battle, unicorns use hit-and-run tactics, striking with their horn before teleporting to a new position. They prioritize protecting innocent creatures and may sacrifice themselves to save others. Their magical healing makes them valuable allies, though they will only aid those whose hearts are pure and whose intentions align with good.
Encounter Ideas
1. The Sacred Grove A unicorn's forest home is threatened by corruption, deforestation, or dark magic. The party must prove their worthiness to gain the unicorn's trust while working together to eliminate the threat to this sacred place.
2. The Purity Test A unicorn appears to test the party's moral character, presenting them with challenges that reveal their true nature. Only those who pass this test will receive the unicorn's aid for their quest.
3. The Healing Quest A unicorn's horn or tears are needed to cure a terrible disease or break a powerful curse. The party must find a way to obtain this aid without harming the creature or violating its trust.
4. The Corrupted Unicorn Dark magic has somehow tainted a unicorn, transforming it into a twisted version of its former self. The party must find a way to purify the creature while dealing with the tragic nature of its corruption.
Environmental Effects
- Sanctified Ground: The unicorn's presence makes the surrounding area resistant to evil magic and undead influences
- Natural Harmony: Plants and animals in unicorn territory experience enhanced growth and peaceful coexistence
- Purifying Aura: The creature's magic cleanses poisons, diseases, and minor curses from the environment
- Magical Resonance: Areas where unicorns dwell become more receptive to healing and protective magic
Treasure
- Unicorn Hair (1000-5000 gp): Individual strands with powerful magical properties useful in crafting protective items
- Horn Fragments (priceless): Extremely rare pieces that can create artifacts of healing and purification
- Blessed Water (500-2000 gp): Water touched by unicorn magic that retains healing and purifying properties
- Sacred Flowers (100-500 gp): Blossoms that bloom only in unicorn presence, valuable for holy rituals
- Celestial Blessing (priceless): The unicorn's favor grants protection and guidance to worthy recipients
Plot Hooks
1. The Last Sanctuary A unicorn guards the final unpolluted source of water in a region plagued by magical contamination. The party must protect both the creature and its sanctuary while finding ways to cleanse the corrupted environment.
2. The False Virgin Someone claims to be pure enough to approach a unicorn but harbors dark secrets that could endanger the creature. The party must uncover the truth while protecting the unicorn from deception.
3. The Stolen Magic Poachers have captured a unicorn to harvest its magical properties for profit. The party must rescue the creature while dealing with the moral implications of those who would exploit such pure beings.
4. The Prophetic Vision A unicorn shares a vision of future events that could prevent a great catastrophe, but the prophecy is cryptic and requires careful interpretation. The party must understand the unicorn's message while taking action to prevent disaster.