Skip to main content

← Back to Monster List

Knight

Knight
  • Size: Medium or Small
  • Type: Humanoid
  • Alignment: Neutral
  • AC: 18
  • Initiative: +0 (10)
  • HP: Not specified
  • Speed: 30 ft.
ATTRVALMODSAVE
STR16+3+3
DEX10+0+0
CON14+2+4
INT10+0+0
WIS10+0+2
CHA15+2+2
  • Immunities: Frightened
  • Gear: Greatsword, Heavy Crossbow, Plate Armor
  • Senses: Passive Perception 10
  • Languages: Common plus one other language
  • CR: 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Lore & Background

Knights are elite warriors bound by codes of honor and chivalry, serving lords, kingdoms, or religious orders. These heavily armored combatants represent the pinnacle of martial training and dedication. Knights often come from noble families but can also rise from common origins through exceptional service and valor.

Combat Tactics

Knights excel in melee combat, using their Multiattack and heavy armor to dominate the battlefield. Their Leadership ability can inspire allies, while their mounted combat skills make them formidable on horseback. They prefer honorable combat and may challenge enemies to single combat.

Encounter Ideas

The Fallen Knight: A knight has lost their honor and seeks redemption through dangerous quests. Tournament Champion: A knight participates in tournaments to prove their worth and gain recognition. The Quest: A knight seeks the party's help in completing a sacred or important mission. Honor Duel: A knight challenges a party member to single combat over a matter of honor.

Environmental Effects

Knight presence brings order and discipline to military units. Their heraldry and banners mark their territory and allegiances. Camps are well-organized and fortified.

Treasure

Knights possess high-quality weapons and plate armor, often decorated with heraldic symbols. They may carry family heirlooms, holy symbols, and letters of authority.

Plot Hooks

The Knight's Oath: A knight's vow conflicts with the party's goals, creating moral dilemmas. Succession Crisis: A knight must choose between competing claimants to a throne. The Crusade: A knight leads a holy war or righteous cause that affects the region. Fallen Order: A knightly order has been corrupted, and the knight seeks to restore its honor.

Lore & Background

Knights are elite warriors bound by codes of honor and chivalry, representing the pinnacle of martial training and noble ideals. These heavily armored combatants serve lords, kingdoms, or religious orders, dedicating their lives to protecting the innocent and upholding justice. Knights undergo years of training in combat, tactics, and the moral principles that guide their actions.

While most knights are forces for good, some may become corrupted by power or fall from grace, becoming dangerous opponents who retain their martial skills while abandoning their moral constraints.

Combat Tactics

Knights excel in mounted combat and heavy armor warfare, using their superior training and equipment to dominate the battlefield. They prefer honorable combat, often challenging enemies to single combat or leading from the front in battle. Knights coordinate well with other military units and use their leadership abilities to inspire allies.

Encounter Ideas

Tournament Champion: A knight participates in or judges a tournament of martial skill. Quest Companion: A knight joins the heroes on a sacred mission or noble quest. Fallen Paladin: A corrupted knight serves dark powers while retaining their combat prowess. Honor Guard: Knights protect an important person or location from threats.

Environmental Effects

Knight presence brings order and protection to an area. Their codes of conduct influence local behavior, and their training grounds become centers of martial excellence and discipline.

Treasure

Knights possess high-quality weapons and armor, often bearing heraldic symbols or religious iconography. They may carry letters of introduction, noble titles, or items granted for heroic service.

Plot Hooks

The Knight's Quest: A knight seeks heroes to help complete a sacred mission. Code of Honor: A knight faces a moral dilemma that tests their principles. Fallen Hero: A once-noble knight has been corrupted and must be redeemed or stopped. Tournament of Champions: Knights compete in a grand tournament with political implications.