Heroes' Feast
- Level: 6
- School: Conjuration
- Class: Bard, Cleric, Druid
- Casting Time: 10 minutes
- Range: Self
- Components: V, S, M (a gem-encrusted bowl worth 1,000+ GP, which the spell consumes)
- Duration: Instantaneous
You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.
A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points.
Tactical Usage
Pre-Mission Preparation: Heroes Feast excels as a pre-adventure preparation spell, providing 24-hour benefits that transform party capabilities. Cast it before major story beats, dungeon delving, or important social encounters where the benefits justify the significant resource investment and time commitment.
Resource Investment Strategy: The 1,000 GP material component and 6th-level spell slot represent substantial investment. Reserve for critical missions, major boss encounters, or situations where poison and fear resistance provide decisive advantages. The cost-benefit analysis favors usage during pivotal campaign moments.
Timing Considerations: The 10-minute casting time plus 1-hour consumption period requires careful planning. Begin the process 70 minutes before expected danger, accounting for travel time and setup logistics. Emergency casting is impractical due to these temporal requirements.
Spell Combinations
Long Rest Synchronization: Time Heroes Feast to coincide with long rest benefits, maximizing the party's prepared spell slots and resource availability during the 24-hour benefit window. This creates a powerful preparation phase for extended adventures.
Detect Poison Synergy: Combine with detection magic to identify threats the feast protects against. Knowledge of upcoming poison or fear-based encounters makes the resource investment more strategic and targeted.
Death Ward Layering: Stack with Death Ward for ultimate survivability enhancement. The temporary hit points from Heroes Feast combine with Death Ward's safety net, creating exceptional defensive redundancy for critical encounters.
Material Component Details
Gem-Encrusted Bowl Economics: The 1,000+ GP bowl requirement represents a significant economic commitment. Consider party pooling resources or seeking wealthy patrons who might sponsor important missions in exchange for services or information.
Component Consumption: Unlike many expensive components, the bowl is consumed entirely, making each casting a permanent resource loss. Track these expenses carefully in campaign economics and consider it when budgeting for other magical needs.
Acquisition Challenges: Finding appropriately valuable gem-encrusted bowls requires either commissioning from skilled artisans or discovering them as treasure. Plan component acquisition well in advance of anticipated usage scenarios.
Creator Notes
Campaign Pacing Impact: Heroes Feast can significantly alter encounter difficulty by negating poison and fear effects while boosting survivability. Consider how its availability affects planned encounters and adjust challenge ratings accordingly.
Economic Considerations: The spell's cost creates interesting campaign decisions about resource allocation. Party debates over when to use Heroes Feast can generate meaningful roleplay and strategic planning discussions.
NPC Access: Powerful NPCs with access to Heroes Feast can provide it as rewards for exceptional service or during preparation for critical missions. This creates memorable moments and reinforces the spell's significance.
Environmental Interactions
Feast Manifestation: The conjured feast appears as a magnificent banquet appropriate to local customs and traditions. In different regions or planes, the feast adapts its presentation while maintaining its magical potency and 24-hour benefit duration.
Space Requirements: The 10-foot cube requirement necessitates adequate preparation space. Urban environments, cramped dungeons, or outdoor locations without flat surfaces can complicate casting logistics.
Consumption Atmosphere: The hour-long consumption period creates opportunities for important conversations, planning sessions, or character development moments. Use this time strategically for narrative advancement while mechanical benefits activate.
Common Rulings & Clarifications
Benefit Duration: The 24-hour duration begins after the full hour of consumption, not when casting begins. Plan accordingly to ensure benefits are active during expected encounters or challenges.
Participant Limitations: Up to twelve creatures can partake, but all must be present during the entire consumption hour. Late arrivals cannot join partially through the meal, requiring full commitment from all participants.
Multiple Feasts: Creatures cannot benefit from multiple Heroes Feasts simultaneously. Subsequent castings during the benefit window provide no additional effects, making timing coordination important for repeated usage.
Alternative Applications
Diplomatic Occasions: Use Heroes Feast as the centerpiece of important negotiations or alliance-building meetings. The magnificent conjured banquet demonstrates magical power while creating a conducive atmosphere for significant discussions.
Celebration and Morale: Cast after major victories or before important ceremonies to boost party morale and create memorable shared experiences. The spell becomes a ritual of preparation and unity.
Safe Haven Creation: The feast provides a reason to establish secure gathering points where the party can safely spend the required time. This encourages strategic thinking about safe locations and defensive preparations.
Related Spells
Goodberry: Lower-level alternative for sustained healing needs, though without the comprehensive benefits Heroes Feast provides. Use Goodberry for routine sustenance and Heroes Feast for major preparations.
Aid: Provides similar temporary hit point bonuses with much lower resource investment but shorter duration. Consider Aid for immediate needs and Heroes Feast for extended preparation phases.
Protection from Poison: Offers similar poison resistance without the resource commitment but affects only single targets and has shorter duration. Use for specific encounters where targeted protection suffices.
Scaling Analysis
Mid Levels (11-15): Heroes Feast becomes accessible and highly valuable during these levels where poison and fear effects become more prevalent and dangerous. The resource investment feels more manageable with higher-level adventuring economics.
High Levels (16-20): At capstone levels, the spell becomes a standard preparation tool for major encounters. Legendary creatures often employ fear and poison effects that Heroes Feast directly counters, making it essential preparation.
Campaign Phase Value: More valuable during major story arcs and climactic encounters than routine adventuring. Save for pivotal moments where the comprehensive benefits justify the substantial resource investment.
Narrative Flavor
Magnificent Presentation: The conjured feast reflects the caster's background and traditions, appearing as anything from a refined noble banquet to a hearty tavern spread. Golden utensils shimmer with magical energy while exotic aromas fill the air.
Consumption Experience: Each bite carries subtle magical energy that tingles on the tongue. Participants feel increasing vitality and confidence as the meal progresses, culminating in a sense of invincibility and fellowship.
Blessing Manifestation: As the benefits activate, participants feel a warm glow suffuse their bodies. Poison seems to slide off their skin, fear becomes a distant concept, and their life force burns brighter with enhanced vitality and supernatural resilience.