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Hideous Laughter

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Hideous Laughter
  • Level: 1
  • School: Enchantment
  • Class: Bard, Warlock, Wizard
  • Casting Time: Action
  • Range: 30 feet
  • Components: V, S, M (a tart and a feather)
  • Duration: Concentration, up to 1 minute

One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it's capable of laughter, and it can't end the Prone condition on itself.

At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Tactical Usage

Single Target Lockdown: Hideous Laughter excels at removing high-priority targets from combat through the combination of Prone and Incapacitated conditions. Target spellcasters, commanders, or dangerous melee threats to neutralize their effectiveness.

Positioning Advantage: The Prone condition from Hideous Laughter grants advantage on melee attacks against the target while imposing disadvantage on their ranged attacks. Position melee allies to take advantage of this vulnerability.

Concentration Consideration: As a concentration spell, balance Hideous Laughter against other concentration options. The spell provides excellent single-target control but competes with damage-dealing concentration spells for your focus.

Spell Combinations

Opportunity Attack Synergy: Enemies affected by Hideous Laughter cannot voluntarily move, making them easy targets for positioning control. Use forced movement effects to trigger opportunity attacks as they're pushed through threatened squares.

Hold Person Comparison: Similar control effects but different saving throw types and creature limitations. Hideous Laughter affects any creature capable of laughter while Hold Person only targets humanoids but provides the superior Paralyzed condition.

Web Combo: Combine with area control spells like Web to create multiple layers of movement restriction. Even if the target saves against Hideous Laughter, they may still be caught in environmental hazards.

Material Component Details

Tart and Feather: The unusual combination of food and bird feather creates an interesting component that reflects the spell's whimsical nature. The tart represents the bitter-sweet nature of unwilling laughter while the feather suggests lightness and tickling.

Component Acquisition: Both components are readily available in most civilized areas. Tarts can be purchased from bakers or taverns, while feathers are easily collected from birds or purchased from fletchers and pillow makers.

Symbolic Meaning: The components carry symbolic weight - the tart's sourness contrasting with the laughter it produces, while the feather's lightness represents the frivolous nature of the enforced mirth.

Creator Notes

Laughter Capacity: The spell specifically requires creatures capable of laughter, providing an interesting creature type limitation. Constructs, undead, or alien creatures might be immune based on their nature and anatomy.

Advantage Mechanic: The spell grants advantage on saves triggered by damage, making it less reliable when the target is being attacked. This creates tactical decisions about whether to attack the affected creature or leave them incapacitated.

Encounter Dynamics: Hideous Laughter can dramatically shift encounter balance by removing key threats. Consider backup plans for encounters if primary threats are neutralized early through successful applications.

Environmental Interactions

Sound Requirements: While not explicitly stated, creatures that cannot hear might be immune to the spell's effects, as the magical compulsion likely works through auditory channels that trigger involuntary laughter responses.

Social Situations: The spell creates bizarre social dynamics when used outside combat. A creature suddenly bursting into uncontrollable laughter can disrupt negotiations, ceremonies, or stealthy situations in memorable ways.

Laughter Volume: The uncontrollable laughter is likely quite loud, potentially alerting nearby creatures or disrupting stealth attempts by the party. Consider acoustic consequences in dungeon environments.

Common Rulings & Clarifications

Damage Advantage: Saves triggered by damage have advantage, making the spell less reliable when the target is under attack. Coordinate with allies to either focus fire immediately or avoid attacking to maintain the effect.

Prone Mechanics: The creature cannot end the Prone condition on itself while affected, meaning they remain prone even on turns when they don't use their action to attempt standing. This creates persistent vulnerability.

Laughter Capability: Creatures incapable of laughter due to anatomy, magical effects, or other conditions are immune to the spell. This includes many constructs, some undead, and creatures with specific anatomical limitations.

Alternative Applications

Social Disruption: Use Hideous Laughter to disrupt formal occasions, break tension in social situations, or create diversions during heist scenarios. The spell's whimsical nature makes it perfect for non-violent problem solving.

Interrogation Pressure: While not harmful, the spell creates psychological pressure that might soften resistance to questioning. The humiliation and helplessness can break down mental barriers without causing physical harm.

Performance Enhancement: Bards might use the spell creatively during performances to create interactive entertainment, though consent and safety considerations apply to such applications.

Hold Person: Provides superior paralysis effect but only targets humanoids and uses Constitution saves. Hideous Laughter affects broader creature types but provides less severe incapacitation.

Confusion: Creates different types of behavioral control with area effects but less predictable outcomes. Hideous Laughter provides reliable single-target incapacitation while Confusion offers chaotic multi-target effects.

Hypnotic Pattern: Area-effect incapacitation that affects multiple targets but doesn't provide the positioning advantages of Prone condition. Choose based on whether you need single-target reliability or multi-target efficiency.

Scaling Analysis

Early Levels (1-4): Hideous Laughter provides excellent single-target control when battles are typically smaller and removing one threat significantly impacts encounter balance. The 1st-level slot cost is very manageable.

Mid Levels (5-10): Remains effective as upcast versions affect multiple targets, though single-target control becomes less impactful in larger encounters. The advantage on damage saves becomes more significant as damage output increases.

High Levels (11+): Multi-target applications become necessary for efficiency, but legendary resistances and high Wisdom saves reduce reliability. Consider it primarily for controlling multiple weaker targets rather than major threats.

Narrative Flavor

Laughter Onset: The target's expression shifts from confusion to unwilling mirth as magical compulsion takes hold. What begins as a chuckle rapidly escalates to uncontrollable belly laughter that doubles them over with helpless glee.

Physical Manifestation: Tears stream down their face as they clutch their sides, rolling on the ground in fits of laughter. Their attempts to speak come out as gasps and giggles, making communication impossible while the spell persists.

Magical Compulsion: The laughter carries an otherworldly quality - slightly too high-pitched or echoing strangely. Observers can tell this isn't natural mirth but magical compulsion, creating an eerie contrast between the joyful sound and the helpless situation.