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Mass Heal

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Mass Heal
  • Level: 9
  • School: Abjuration
  • Class: Cleric
  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous

A flood of healing energy flows from you into creatures around you. You restore up to 700 Hit Points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell also have the Blinded, Deafened, and Poisoned conditions removed from them.

Tactical Usage

Mass Heal represents the ultimate battlefield healing intervention, capable of instantly restoring massive amounts of health while simultaneously removing debilitating conditions from multiple allies. Reserve this spell for critical moments when multiple party members are near death or when facing overwhelming damage that threatens total party defeat. The spell's flexibility in distributing 700 hit points allows for strategic allocation based on immediate tactical needs, potentially bringing several unconscious allies back to full fighting strength. Use it when facing enemies with status effect attacks, as the automatic removal of blindness, deafness, and poisoning can be as valuable as the healing itself. The spell excels in prolonged high-level encounters where sustained damage has accumulated across the party, providing a complete reset that allows continued engagement. Time the casting carefully to maximize its impact, ideally after major enemy abilities have been expended but before they can capitalize on the party's weakened state.

Spell Combinations

Mass Heal synergizes exceptionally well with protective spells cast immediately afterward, such as Mass Shield or Globe of Invulnerability, creating comprehensive recovery and defense packages. Combine it with resurrection magic when dealing with multiple casualties, as the massive healing can restore recently revived allies to meaningful combat effectiveness. The spell works excellently with battlefield control magic that provides breathing room for the healing to take effect without immediate retaliation from enemies. Use it alongside inspiration effects or other buffs to maximize the effectiveness of the newly healed allies in subsequent rounds. Pair it with spell slot recovery abilities or artifacts to maintain access to high-level magic throughout extended encounters. The spell complements summoning magic by healing both party members and powerful summoned creatures within the same action. Combine with teleportation effects to quickly escape dangerous situations after restoring the party's fighting capacity.

Material Component Details

Mass Heal requires only verbal and somatic components, making it the most accessible ultimate healing spell without material cost restrictions. The lack of material components ensures the spell remains available even in extreme circumstances where equipment has been lost or when casting under severe constraints. This accessibility makes it particularly valuable for emergency situations where complex spellcasting might be interrupted or prevented by environmental factors. The spell can be cast while wearing armor and maintaining other equipment, as the somatic component involves grand gestures that channel massive divine energy. Some clerics prefer to use powerful holy symbols or divine relics when casting, believing it enhances the connection to their deity and the potency of the healing. The straightforward component requirements ensure the spell remains reliable even when facing enemies that target spellcasting components or abilities.

Creator Notes

Mass Heal represents the pinnacle of healing magic and requires extremely careful encounter design to maintain challenge and narrative tension at the highest levels of play. The spell's ability to restore 700 hit points distributed among multiple targets can completely negate several rounds of damage from even the most powerful enemies. When designing high-level encounters, consider enemies with abilities that can separate the party, prevent healing, or deal damage that exceeds the spell's healing capacity. The spell creates dramatic moments where divine intervention can turn the tide of seemingly hopeless battles, but overuse can trivialize encounters meant to challenge high-level characters. Be prepared for players to save this spell for climactic moments, and design encounters that provide multiple crisis points where its use becomes a meaningful strategic decision. The spell's power level makes it appropriate for facing threats that endanger entire kingdoms or planes of existence.

Environmental Interactions

The massive healing energy manifests as an overwhelmingly bright divine radiance that can be seen and felt from great distances, potentially attracting attention or revealing the party's location to distant enemies. The spell functions normally in most environments but may interact dramatically with areas of strong divine or necrotic influence, potentially creating spectacular displays of conflicting magical energy. Desecrated areas or places of extreme evil might resist the healing energy, reducing effectiveness or causing the divine power to manifest as visible conflict with dark forces. The spell works regardless of environmental conditions, making it invaluable for healing in extreme circumstances such as planar boundaries, underwater combat, or areas affected by hostile magical effects. Anti-magic fields completely negate the spell, making positioning crucial when facing enemies with such abilities. The divine energy may have lasting effects on the immediate area, consecrating the ground or leaving traces of sacred power that influence subsequent magical activities.

Common Rulings & Clarifications

You can distribute the 700 hit points among any number of visible creatures within range, allowing complete tactical flexibility in healing allocation based on immediate needs. The healing and condition removal effects are applied simultaneously to all targets, creating an instantaneous transformation of the battlefield situation. Creatures that don't wish to receive healing can choose to be unaffected, though unconscious or incapacitated creatures are typically considered willing recipients. The spell automatically removes blindness, deafness, and poisoning from all healed creatures regardless of the source or power level of these conditions. The spell cannot exceed creatures' maximum hit points, with any excess healing being lost rather than providing temporary hit points or other benefits. You must be able to see each target individually, preventing healing of creatures that are completely concealed or in areas of magical darkness that blocks vision.

Alternative Applications

Beyond combat healing, Mass Heal serves as a powerful tool for humanitarian crises, capable of treating entire communities affected by plagues, disasters, or magical catastrophes. Use it to demonstrate supreme divine power in religious or diplomatic contexts, creating awe-inspiring displays that can influence major political or spiritual decisions. The spell proves invaluable for treating multiple magical afflictions or curses that affect groups simultaneously, providing both healing and condition removal for complex magical problems. Apply it to heal entire armies or large groups of allies before major battles, ensuring maximum effectiveness in large-scale conflicts. The spell can serve as the centerpiece of major religious ceremonies or miraculous events that shape campaign narratives and character development. Use it to counteract the effects of powerful necromantic magic or divine curses that affect multiple individuals, serving as a direct challenge to evil divine or magical influences.

Mass Heal represents the ultimate expression of healing magic, standing above all other healing spells in terms of raw power and versatility. Compare it to Heal, which provides similar effects for single targets, and Mass Cure Wounds, which offers comparable multi-target healing but at much lower power levels. The spell relates to other 9th-level magic in terms of campaign-changing potential, sharing strategic importance with spells like Wish, Time Stop, or Gate. Consider it alongside other ultimate divine magic such as True Resurrection or Divine Word for comprehensive high-level divine intervention capabilities. The spell connects to condition removal magic like Greater Restoration or Restoration, but provides these benefits as secondary effects rather than primary focus. Miracle or Wish spells might replicate similar effects but require different resource investments and carry additional risks or limitations. The spell stands as the pinnacle achievement for divine spellcasters, representing mastery over life and divine energy.

Scaling Analysis

Mass Heal does not scale with higher-level spell slots as it already represents the peak of healing magic available through standard spellcasting. The spell's power level is calibrated for 9th-level encounters and threats that justify such extreme magical intervention. Its effectiveness scales with the tactical situation and number of targets requiring healing, becoming more valuable when facing enemies capable of dealing massive damage to multiple party members simultaneously. At the level where this spell becomes available, characters face cosmic threats, demigods, or reality-altering dangers that warrant access to ultimate healing power. The spell's value increases in campaigns involving large-scale conflicts, planar adventures, or encounters with beings that threaten entire civilizations. Consider the spell's strategic impact in relation to other 9th-level options, as choosing to prepare Mass Heal represents a significant investment in defensive rather than offensive capabilities.

Narrative Flavor

When cast, Mass Heal begins with the caster calling upon the ultimate power of their deity or divine source, their voice resonating with otherworldly authority that seems to shake the very foundations of reality. The spell manifests as an explosion of pure divine radiance that emanates from the caster in waves of overwhelming golden or silvery light that banishes shadows and illuminates everything within sight. Each target touched by the healing energy experiences instant, complete restoration as grievous wounds close without scars, broken bones mend perfectly, and vitality surges through their entire being with divine strength. The healing appears differently based on divine tradition: followers of sun gods might channel blazing solar energy, nature deities could manifest as waves of pure life force accompanied by blooming flowers and renewed growth, while gods of protection might create encompassing shields of sacred light. As the spell takes effect, recipients often feel not just physical restoration but spiritual renewal, as if touched directly by divine grace that removes not only wounds but also despair and fear. The massive release of divine energy often leaves permanent traces in the environment, such as consecrated ground, blessed water sources, or areas where plants grow more vibrantly, serving as lasting reminders of the divine intervention that occurred.