Mass Healing Word
- Level: 3
- School: Abjuration
- Class: Bard, Cleric
- Casting Time: Bonus Action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d4 for each spell slot level above 3.
Tactical Usage
Mass Healing Word excels as an emergency battlefield triage tool, providing quick healing to multiple allies while preserving action economy for other critical activities. Cast it as a bonus action when multiple party members need immediate stabilization but you require your main action for offense, defense, or movement. The spell proves invaluable for bringing unconscious allies back into the fight without sacrificing your primary tactical contribution for the round. Use it strategically during intense combat when enemies are focusing fire on multiple targets, providing just enough healing to keep allies conscious and engaged. The 60-foot range allows safe positioning while reaching distant allies who might be scattered across the battlefield. Apply it when facing enemies with area-of-effect attacks that have wounded multiple party members simultaneously. The spell's bonus action timing makes it perfect for maintaining momentum during critical combat phases where every action counts.
Spell Combinations
Mass Healing Word synergizes exceptionally well with action-based spells, allowing you to heal multiple allies while still casting powerful offensive or defensive magic in the same turn. Combine it with healing over time effects or protective spells to create comprehensive support packages that address both immediate and ongoing threats. The spell works excellently with movement abilities, letting you reposition tactically while providing emergency healing to allies who need immediate assistance. Use it alongside inspiration effects or guidance abilities to enhance the effectiveness of newly healed allies in their subsequent actions. Pair it with counterspell or other reactive magic, maintaining the ability to respond to enemy spellcasting while providing crucial healing support. The spell complements concentration spells perfectly, as it doesn't require concentration and won't interfere with ongoing magical effects. Combine with summoning or conjuration magic to provide emergency healing while maintaining control over battlefield summons.
Material Component Details
Mass Healing Word requires only verbal components, making it the most accessible multi-target healing spell in terms of component requirements. The single-component casting allows use even when hands are occupied with weapons, shields, or other equipment, making it ideal for combat situations. This simplicity ensures the spell remains available even when somatic components might be restricted by grappling, binding, or environmental constraints. The verbal-only nature makes it perfect for underwater combat or situations where hand movement is limited or dangerous. Some casters develop distinctive verbal formulations or power words that enhance the spell's effectiveness, creating recognizable healing calls that allies can anticipate. The straightforward component requirement makes the spell extremely reliable in emergency situations where complex spellcasting might be interrupted or prevented.
Creator Notes
Mass Healing Word provides excellent action economy for healing without overwhelming encounter balance, making it a valuable tool for maintaining party effectiveness without trivializing combat challenges. The spell's modest healing output ensures it serves as tactical support rather than a complete solution to damage, encouraging strategic thinking about when and how to apply healing resources. When designing encounters, consider how the spell affects the flow of combat and whether enemies should have tactics to separate or silence the healer. The bonus action timing creates interesting decision points where players must choose between different bonus action options, adding tactical depth to spellcasting choices. Be mindful of how the spell interacts with other healing sources and whether the cumulative effect maintains appropriate challenge levels. The spell encourages team-focused play by rewarding positioning and coordination among party members.
Environmental Interactions
The healing energy manifests as spoken words of power that carry restorative magic to multiple targets simultaneously, potentially being heard by enemies or other creatures in the area. The spell functions normally in most environmental conditions, though areas of magical silence completely prevent its casting due to the verbal component requirement. Underwater environments don't impair the spell's function, as the magical nature of the verbal component transcends normal sound transmission limitations. Areas with strong acoustic properties might amplify or alter the healing words, potentially affecting creatures beyond the intended targets. The spell works in extreme weather conditions without penalty, making it valuable for healing during environmental hazards or challenging terrain encounters. Anti-magic fields negate the spell entirely, while areas of wild magic might cause unpredictable variations in the healing effect or target selection.
Common Rulings & Clarifications
The spell affects up to six creatures of your choice that you can see within range, allowing selective targeting that excludes enemies or unwanted recipients. The healing is applied simultaneously to all targets, not sequentially, meaning all effects resolve at once rather than creature by creature. You must be able to see each target individually, preventing healing of creatures behind total cover or in areas of magical darkness. The spell can target unconscious creatures, immediately stabilizing them and providing enough healing to return them to consciousness. Creatures that don't wish to receive healing can choose to be unaffected, though unconscious creatures are typically considered willing recipients. The spell cannot exceed a creature's maximum hit points, with any excess healing being lost rather than providing temporary benefits. The spellcasting ability modifier is added to each target's healing individually, not divided among the recipients.
Alternative Applications
Beyond combat healing, Mass Healing Word serves as an efficient medical intervention for treating multiple injured individuals in emergency situations. Use it to provide immediate relief to groups of civilians, refugees, or NPCs affected by disasters, attacks, or accidents that require quick medical attention. The spell proves valuable for maintaining the health of animal companions, mounts, or summoned creatures during extended adventures or challenging environmental conditions. Apply it to demonstrate healing abilities in social situations, creating positive impressions or building trust with groups who witness the beneficial magic. The spell can serve as part of religious ceremonies or community healing rituals, providing tangible benefits that reinforce divine connections. Use it to counteract minor poisoning or environmental damage affecting multiple party members simultaneously, addressing group health issues efficiently. The spell works well for maintaining party readiness during exploration phases where small amounts of accumulated damage need addressing.
Related Spells
Mass Healing Word belongs to the mass healing spell family, sharing mechanical similarities with Healing Word while affecting multiple targets instead of a single individual. Compare it to Mass Cure Wounds, which provides significantly more healing but requires a full action rather than a bonus action. The spell relates to other bonus action healing magic like Healing Word and spiritual weapon attacks that provide support without consuming primary actions. Consider it alongside other multi-target support spells like Bless or Mass Shield for comprehensive party assistance strategies. The spell shares tactical applications with other 3rd-level support magic, competing for spell slots with options like Counterspell or Dispel Magic. Prayer of Healing provides superior healing for multiple targets but requires 10 minutes to cast, making it suitable only for out-of-combat recovery. The spell connects to emergency response magic that prioritizes speed and accessibility over raw power.
Scaling Analysis
Mass Healing Word scales moderately with higher-level spell slots, gaining 1d4 additional healing per target for each level above 3rd, improving its utility as a tactical healing tool. At 4th level, the spell heals 3d4 + modifier per target, while at 9th level it heals 8d4 + modifier, making it a respectable healing option even at high levels. The spell's efficiency increases when healing multiple targets, as the spellcasting ability modifier bonus applies to each creature rather than being divided among recipients. Consider the spell's value compared to other bonus action options and whether the healing output justifies the spell slot investment at different character levels. The spell maintains relevance throughout character progression because its bonus action timing and multi-target nature provide unique tactical advantages regardless of raw healing numbers. At higher levels, the spell becomes valuable for maintaining unconscious allies' consciousness during encounters where action economy is more important than total healing output.
Narrative Flavor
When cast, Mass Healing Word begins with the caster speaking ancient words of restoration and renewal that resonate with divine or natural power, their voice carrying across the battlefield with supernatural clarity. The spell manifests as streams of healing energy that flow from the spoken words directly to each target, appearing as golden threads, musical notes made visible, or waves of soothing light that seek out wounded allies. Each recipient hears the healing words as if spoken directly in their ear, regardless of distance or battlefield noise, feeling immediate comfort as pain recedes and strength returns to their body. The healing appears differently based on the caster's tradition: clerics might speak prayers that manifest as divine light, bards could sing healing melodies that take physical form as restorative energy, while druids might whisper nature words that appear as gentle breezes carrying the scent of healing herbs. As the spell takes effect, recipients often feel not just physical relief but also emotional encouragement, as if the healing words carry messages of hope and determination along with their restorative power. The brief but powerful magic leaves recipients feeling renewed and ready to continue the fight, with the echo of the healing words providing ongoing comfort throughout the encounter.