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Silence

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Silence
  • Level: 2
  • School: Illusion
  • Class: Bard, Cleric, Ranger
  • Casting Time: Action or Ritual
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.

Tactical Usage

Sound Elimination Zone. Silence creates a 20-foot radius area where no sound exists, providing powerful utility for stealth, spellcaster disruption, and environmental control.

Spellcaster Shutdown. The spell prevents verbal component spellcasting within the area, effectively disabling most enemy spellcasters.

Thunder Damage Immunity. The spell grants complete immunity to thunder damage for creatures entirely within the silence zone.

Spell Combinations

Stealth Enhancement. Combining with stealth magic or abilities enables completely silent movement and activities within the affected area.

Anti-Caster Strategy. Using alongside positioning magic helps trap enemy spellcasters within the silence area for extended disruption.

Thunder Protection. Pairing with effects that specifically target thunder damage creates comprehensive sonic defense strategies.

Material Component Details

Component-Light Advantage. Silence requires only verbal and somatic components, making it accessible without material component constraints.

Ironic Casting. The spell requires verbal components to cast but then eliminates verbal components within its area of effect.

Ritual Flexibility. The ritual casting option enables extended preparation without spell slot consumption when time allows.

Creator Notes

Versatile Utility Tool. Silence provides excellent mechanics for stealth scenarios, spellcaster control, and environmental manipulation.

Area Denial. The spell creates zones where verbal spellcasting becomes impossible, significantly affecting magical combat dynamics.

Duration Balance. The 10-minute concentration duration provides substantial utility while requiring ongoing magical investment.

Environmental Interactions

Sound Blocking. The spell prevents all sound creation and transmission, affecting communication, alarms, and environmental interactions.

Deafened Condition. Creatures within the area cannot hear anything, affecting perception and communication capabilities.

Sphere Mechanics. The 20-foot radius creates substantial area coverage that can affect multiple creatures and environmental features.

Common Rulings & Clarifications

Complete Sound Immunity. No sound can be created within or pass through the sphere, creating total auditory isolation.

Verbal Component Prevention. Spellcasting with verbal components becomes impossible within the silence area.

Thunder Damage Immunity. Creatures entirely within the sphere gain complete immunity to thunder damage from any source.

Concentration Requirements. The spell requires sustained concentration for up to 10 minutes to maintain the silence effect.

Alternative Applications

Interrogation Control. Preventing subjects from calling for help or communicating during questioning or capture scenarios.

Meeting Security. Creating private discussion areas where conversations cannot be overheard or recorded.

Performance Applications. Enabling silent performances, mime work, or activities requiring complete sound elimination.

Area Control Comparison. Various spells create zones with different effects, while Silence specifically targets sound and verbal magic.

Anti-Magic Alternatives. Counterspell provides reactive magic disruption, while Silence offers proactive area-based spellcaster control.

Stealth Magic Integration. The spell combines with other stealth effects to create comprehensive concealment capabilities.

Scaling Analysis

Consistent Utility Value. Silence maintains relevance throughout character progression as sound control and spellcaster disruption remain valuable.

Anti-Caster Importance. The spell becomes increasingly important against sophisticated spellcasting enemies at higher levels.

Ritual Casting Value. The ritual option provides excellent utility without spell slot consumption when planning allows preparation time.

Narrative Flavor

Complete Sound Absence. The spell should emphasize the eerie nature of absolute silence that creates unnaturally quiet environments.

Magical Void. The effect should feel like a bubble of anti-sound that absorbs and prevents all auditory phenomena.

Communication Challenge. The silence should create obvious difficulties for verbal communication while emphasizing the magical nature of sound elimination.