Ammunition of Slaying

- Category: Weapon (Any Ammunition)
- Rarity: Very Rare
This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type | 1d100 | Creature Type |
|---|---|---|---|
| 01-10 | Aberrations | 51-60 | Fey |
| 11-15 | Beasts | 61-70 | Fiends |
| 16-20 | Celestials | 71-75 | Giants |
| 21-25 | Constructs | 76-80 | Monstrosities |
| 26-35 | Dragons | 81-85 | Oozes |
| 36-45 | Elementals | 86-90 | Plants |
| 46-50 | Humanoids | 91-00 | Undead |
Tactical Applications
Combat Strategy: Reserve for known encounters with the specified creature type. Ideal as an opening shot against powerful single targets or to quickly eliminate dangerous specimens of the targeted type.
Class Synergies:
- Rangers: Perfect for Favored Enemy encounters, combining expertise with devastating damage
- Fighters: Use with Action Surge for multiple attempts if facing multiple targets of the same type
- Rogues: Combine with sneak attack for potential one-shot eliminations
Build Considerations: Most valuable to characters who frequently encounter specific creature types or who have knowledge about upcoming threats through divination or intelligence gathering.
Acquisition Methods
Crafting Requirements: Requires essence from the targeted creature type, masterwork ammunition, and powerful enchantment magic. Typically costs 2,000-4,000 gp in materials and requires a master enchanter.
Common Sources:
- Specialized monster hunters and their guilds
- Ancient armories designed for specific threats
- Rewards from organizations dedicated to eliminating particular creature types
- Commission from high-level clergy or mages specializing in certain schools
Alternative Acquisition: Some regions maintain stockpiles of slaying ammunition for known local threats, available to proven heroes in times of need.
Value & Trade
Estimated Value: 1,500-3,000 gp per piece, with dragon-slaying and fiend-slaying ammunition commanding premium prices.
Trade Considerations: Value fluctuates based on local threats. Undead-slaying ammunition is more valuable in necropolis regions, while giant-slaying is prized in mountainous territories.
Character Integration
Roleplay Elements: Carrying slaying ammunition suggests experience with dangerous creatures and preparation for serious threats. The specific type hints at the character's background and specializations.
Character Concepts:
- Monster hunter specializing in particular creature types
- Former military officer who fought in planar wars
- Scholar-adventurer who studies and eliminates aberrations
- Paladin sworn to destroy undead or fiends
Adventure Hooks
The Extinction Protocol: An ancient vault contains various types of slaying ammunition, but opening it may release the very creatures it was designed to destroy.
The Hunter's Last Stand: A legendary monster hunter's final cache contains the only known ammunition capable of slaying a rising threat, but it's hidden in the creature's own territory.
The Collector's Gambit: A mysterious figure is gathering all types of slaying ammunition, claiming to prepare for an apocalyptic event where multiple creature types will threaten the realm.
The Moral Dilemma: The party discovers ammunition designed to slay humanoids and must decide whether such weapons should exist or be destroyed.
Variants & Customization
Greater Slaying Ammunition (Legendary): Deals 8d10 force damage and affects creatures with immunity to the damage type by treating it as resistance instead.
Multi-Type Slaying (Artifact): Extremely rare ammunition that affects two related creature types (such as fiends and undead, or beasts and monstrosities).
Subtle Slaying (Rare): The extra damage appears as the original damage type rather than force damage, making the magical nature less obvious.
Specialized Variants:
- Bloodline Slaying: Targets specific draconic bloodlines or giant clans
- Alignment Slaying: Affects creatures of specific alignments rather than types
- Planar Slaying: Designed for creatures native to specific planes
Lore & History
Origins: First created during the ancient Dragon Wars, when conventional weapons proved insufficient against massive draconic threats. The techniques have since been adapted for other creature types.
Historical Significance: Many legendary monster slayings in history involved slaying ammunition. Famous pieces have their own names and documented lineages.
Cultural Impact: Some societies view slaying ammunition as a necessary evil, while others consider it a abomination that upsets natural balance.
Ethical Considerations: The creation of humanoid-slaying ammunition has sparked philosophical and religious debates about the nature of warfare and murder.
Balancing Notes
Introduction Timing: Best introduced at levels 11+ when characters face creatures that can withstand the massive damage potential. Earlier introduction should be rare and situational.
Campaign Impact: Can trivialize encounters with the specified creature type if overused. Ensure variety in enemy types to maintain challenge.
Rarity Management: Keep extremely limited quantities available. Each piece should feel precious and its use should be a significant decision.
Encounter Design
Recommended Challenges:
- Single powerful creatures of the specified type with high hit points
- Encounters where quick elimination of specific threats is crucial
- Mixed groups where identifying and prioritizing targets matters
- Situations where conventional weapons have proven inadequate
Tactical Adjustments: Enemies of the specified type may seek cover more aggressively, use minions as shields, or attempt to disarm the ammunition-bearer.
Related Items
Detection Magic: Spells and items that can identify creature types to maximize ammunition effectiveness.
Similar Specialized Weapons:
- Weapons with bonus damage against specific creature types
- Holy weapons that affect undead and fiends
- Silvered weapons for lycanthropes and devils
Complementary Equipment: Items that provide knowledge about creature types, enhance attack accuracy, or protect against retaliation.
Roleplay Opportunities
Moral Complexity: Players may need to consider the ethics of using slaying ammunition, especially against intelligent creatures.
Tactical Planning: Knowledge of upcoming encounters becomes crucial for deciding when to use this powerful but limited resource.
Social Implications: Different factions may have strong opinions about the possession and use of specific types of slaying ammunition.