Gloves of Missile Snaring

- Category: Wondrous Item
- Rarity: Uncommon (Requires Attunement)
If you're hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a Reaction to reduce the damage by 1 d 10 plus your Dexterity modifier if you have a free hand. If you reduce the damage to 0 , you can catch the ammunition or weapon if it is small enough for you to hold in that hand.
Tactical Applications
Combat Strategy: Provides +1 AC bonus and allows catching missiles and ammunition with reactions. When you catch a missile, you can immediately throw it back as part of the same reaction.
Class Synergies:
- Monks: Perfect synergy with existing missile deflection abilities and unarmed combat focus
- Any Class: Universal defensive benefit against ranged attacks
- Front-line Fighters: Reduces ranged damage while advancing on archer enemies
- Duelists: Provides defensive option against multiple ranged attackers
Build Considerations: Requires free hand to catch missiles. Most effective against numerous ranged attackers rather than single powerful shots.
Acquisition Methods
Crafting Requirements: Requires enchanted leather, missile-catching magic, and reflexive enchantments. Creation cost 4,000-8,000 gp and takes 6 weeks.
Common Sources:
- Monk monasteries and martial arts training centers
- Treasure hoards of martial artists and defensive specialists
- Commission from enchanters specializing in protective magic
- Found in the collections of bodyguards and defensive fighters
- Rewards from grateful martial arts masters
Alternative Acquisition: Sometimes discovered in training dojos or obtained through trials of defensive combat skill.
Value & Trade
Estimated Value: 6,000-12,000 gp, with higher demand among characters facing regular ranged combat threats.
Trade Considerations: Popular among front-line fighters and anyone operating in environments with heavy archer presence.
Character Integration
Roleplay Elements: Suggests training in defensive martial arts, experience as a bodyguard, or specialization in protection magic.
Character Concepts:
- Monastery-trained martial artist with defensive specialization
- Professional bodyguard protecting important individuals
- Defensive fighter specializing in ranged attack mitigation
- Character trained in exotic combat techniques and reflexive defense
Adventure Hooks
The Bodyguard Contract: Protecting VIPs where missile-catching skills provide crucial defensive advantages.
The Archer Gauntlet: Navigating areas with heavy crossbow or archer presence where deflection becomes essential.
The Monastery Training: Studying advanced martial arts techniques that complement the gloves' defensive capabilities.
The Siege Defense: Defending fortifications where catching and returning enemy ammunition provides tactical advantages.
Variants & Customization
Greater Gloves of Missile Snaring (Very Rare): Enhanced AC bonus and ability to catch larger projectiles like javelins and crossbow bolts.
Gloves of Spell Turning (Legendary): Can catch and redirect certain spells in addition to physical missiles.
Reflecting Gloves (Rare): Automatically return caught missiles without requiring reaction timing.
Specialized Variants:
- Monk's Gloves: Enhanced integration with existing martial arts abilities
- Guardian's Gloves: Optimized for protecting others rather than just the wearer
- Duelist's Gloves: Enhanced for single combat against multiple ranged opponents
Lore & History
Origins: Developed by ancient martial artists who needed protection against ranged weapons while maintaining offensive capabilities.
Historical Significance: These gloves enabled warriors to survive archer-heavy battlefields and close distance with ranged opponents.
Cultural Impact: Represent the martial arts philosophy of turning enemy attacks into advantages through skill and timing.
Magical Craft: Demonstrates understanding of defensive magic and the enhancement of natural reflexes through enchantment.
Balancing Notes
Introduction Timing: Appropriate for levels 5-10 when ranged combat becomes frequent and defensive options become important.
Campaign Impact: Provides meaningful defense against ranged attacks without overwhelming combat encounters.
Reaction Management: Players must choose between missile catching and other reaction-based abilities.
Encounter Design
Recommended Challenges:
- Combat encounters with multiple ranged attackers where missile catching provides clear advantages
- Scenarios where returning caught missiles creates tactical opportunities
- Defensive situations where protecting allies from ranged attacks is crucial
- Environments where ammunition scarcity makes returning missiles valuable
Tactical Adjustments: Archer enemies may adapt tactics when they observe missile-catching capabilities.
Related Items
Defensive Equipment: Shield +1, Brooch of Shielding, and other items that provide protection against specific attack types.
Martial Arts Equipment:
- Items that enhance unarmed combat and martial arts techniques
- Equipment for defensive fighting and damage mitigation
- Tools for bodyguard work and protective services
Complementary Equipment: Items that enhance Dexterity-based checks or provide additional defensive bonuses.
Roleplay Opportunities
Martial Arts Mastery: Characters develop reputation for exotic combat techniques and defensive prowess.
Protective Instincts: Missile-catching abilities create opportunities to protect allies and demonstrate heroic reflexes.
Cultural Connection: Training in missile deflection may connect characters to monk traditions and martial arts communities.