Necklace of Fireballs

- Category: Wondrous Item
- Rarity: Rare
This necklace has 1d6 + 3 beads hanging from it. You can take a Magic action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a level 3 Fireball (save DC 15).
You can hurl multiple beads, or even the whole necklace, at one time. When you do so, increase the damage of the Fireball by 1d6 for each bead after the first (maximum 12d6).
Tactical Applications
Combat Strategy: Contains detachable beads that explode as fireball spells, providing powerful area damage options. Excellent for area control and multiple enemy engagement.
Class Synergies:
- Any Class: Universal utility for area damage and explosive combat options
- Area Damage Specialists: Perfect for characters requiring reliable area effect attacks
- Tactical Strikers: Essential for characters needing high-damage options against grouped enemies
- Emergency Damage: Excellent for characters wanting backup area damage capabilities
Build Considerations: Limited number of beads requires strategic deployment. Most valuable for characters needing reliable area damage without spell slot expenditure.
Acquisition Methods
Crafting Requirements: Requires fireball magic, explosive enchantments, and fire-infused gems. Creation cost varies by bead power (8,000-25,000 gp) and takes 10-16 weeks.
Common Sources:
- Fire magic practitioners and explosive specialists
- Treasure hoards of fire elementalists and pyromancers
- Commission from enchanters specializing in fire magic
- Found in the collections of area damage specialists and fire mages
- Rewards from grateful organizations requiring explosive capabilities
Alternative Acquisition: Sometimes discovered in fire-damaged areas or obtained from fire creature encounters.
Value & Trade
Estimated Value: 12,000-35,000 gp depending on bead power and quantity, with higher demand among area damage specialists.
Trade Considerations: Popular among characters facing multiple enemies and anyone requiring reliable area damage options.
Character Integration
Roleplay Elements: Suggests experience with fire magic, explosive combat, or professional roles requiring area damage capabilities.
Character Concepts:
- Fire specialist with explosive magic and area damage expertise
- Tactical combatant requiring reliable area effect options
- Character with extensive experience fighting multiple enemies simultaneously
- Emergency damage specialist needing backup area attack capabilities
Adventure Hooks
The Multiple Enemy Engagement: Combat scenarios where area damage affects multiple enemies simultaneously.
The Explosive Solution: Tactical situations where fireball damage provides crucial advantages.
The Fire Magic Mission: Adventures involving fire-based challenges where explosive capabilities advance the plot.
The Area Control Battle: Encounters where controlling battlefield areas through explosive damage determines victory.
Variants & Customization
Greater Necklace of Fireballs (Very Rare): Enhanced fireball damage and additional explosive effects.
Necklace of Elemental Explosions (Rare): Includes different elemental damage types beyond fire.
Pyromancer's Necklace (Rare): Optimized for fire specialists with enhanced explosive capabilities.
Bead Varieties:
- Minor Fireball Beads: 3d6 damage equivalent for early-level area damage
- Standard Fireball Beads: 6d6 damage equivalent for mid-level encounters
- Greater Fireball Beads: 9d6 damage equivalent for high-level area control
- Supreme Fireball Beads: 12d6 damage equivalent for epic-level explosive damage
Lore & History
Origins: Created by ancient pyromancers who needed portable area damage capabilities for military and defensive applications.
Historical Significance: These necklaces enabled crucial military victories through strategic area damage deployment.
Cultural Impact: Represent the weaponization of fire magic and the development of portable explosive capabilities.
Magical Craft: Demonstrates mastery of fire magic and the complex enchantments required for controlled explosive effects.
Balancing Notes
Introduction Timing: Appropriate for levels 5-12 when area damage becomes important and multiple enemy encounters are common.
Campaign Impact: Provides significant area damage balanced by limited bead supply and strategic deployment requirements.
Explosive Consideration: Area damage can dramatically alter encounter dynamics and battlefield control.
Encounter Design
Recommended Challenges:
- Multiple enemy encounters where area damage provides tactical advantages
- Battlefield control scenarios where explosive damage determines positioning
- Fire-themed adventures where pyromantic abilities are particularly effective
- Tactical combat where area effects enable victory against superior numbers
Tactical Adjustments: Encounters may need enemy positioning and numbers adjusted to account for area damage capabilities.
Related Items
Fire Items: Other fire-based weapons and items that provide fire damage and pyromantic abilities.
Area Damage Equipment:
- Items that improve area damage and multiple target engagement
- Equipment for explosive combat and battlefield control
- Tools for tactical area damage and crowd control
Complementary Equipment: Items that enhance spell attack bonuses or provide additional fire-based capabilities.
Roleplay Opportunities
Fire Mastery: Characters develop expertise in fire magic and explosive combat techniques.
Tactical Innovation: Area damage capabilities create opportunities for military consulting and battlefield strategy.
Pyromantic Reputation: Fire-based explosive abilities earn recognition from fire magic organizations and military tactical units.