Nine Lives Stealer

- Category: Weapon (Any Simple or Martial)
- Rarity: Very Rare (Requires Attunement)
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.
Tactical Applications
Combat Strategy: +2 weapon that can instantly kill enemies by stealing their life force, with limited charges that regenerate over time. Exceptional for high-stakes combat and eliminating dangerous foes.
Class Synergies:
- Melee Combatants: Perfect for fighters, paladins, and other weapon-based classes
- Assassins: Essential for characters specializing in elimination and instant kills
- High-Stakes Fighters: Excellent for characters facing life-or-death combat scenarios
- Any Class: Universal utility for weapon users wanting instant kill capabilities
Build Considerations: Limited charges require strategic deployment against the most dangerous enemies. Most valuable for characters facing powerful single targets.
Acquisition Methods
Crafting Requirements: Requires life-stealing magic, soul enchantments, and death-infused materials. Creation cost 50,000-100,000 gp and takes 6 months.
Common Sources:
- Ancient battlefields and sites of legendary conflicts
- Treasure hoards of legendary assassins and death dealers
- Commission from master enchanters with necromantic expertise
- Found in the collections of death magic specialists and soul researchers
- Rewards from entities associated with death and life force manipulation
Alternative Acquisition: Sometimes discovered in necromantic sites or obtained through death-related trials.
Value & Trade
Estimated Value: 75,000-150,000 gp, considered extremely valuable due to instant kill capabilities.
Trade Considerations: Artifact-level rarity and necromantic nature make most acquisitions involve dark quests or death-related bargains.
Character Integration
Roleplay Elements: Suggests connection to death magic, willingness to use lethal force, or completion of dark quests involving life force manipulation.
Character Concepts:
- Legendary warrior with death-dealing capabilities and necromantic connections
- Character who has made bargains with death entities for ultimate power
- Assassin specializing in instant elimination and life force manipulation
- Dark champion wielding artifacts of death and soul stealing
Adventure Hooks
The Death Dealer: Combat scenarios where instant kill capabilities determine survival against overwhelming odds.
The Soul Harvest: Adventures involving life force themes where death magic advances the plot.
The Dark Bargain: Quests involving entities of death where soul-stealing weapons represent power and corruption.
The Final Strike: Climactic battles where instant kill abilities provide the only path to victory.
Variants & Customization
Greater Nine Lives Stealer (Artifact): Enhanced instant kill chances and additional death-based abilities.
Soul Reaper's Blade (Legendary): Includes soul manipulation capabilities beyond simple life stealing.
Death Lord's Weapon (Artifact): Blessed by death entities with ultimate killing power and necromantic abilities.
Weapon Types:
- Nine Lives Stealer Sword: Classic blade form with elegant death-dealing capabilities
- Nine Lives Stealer Axe: Heavy weapon variant with brutal execution potential
- Nine Lives Stealer Dagger: Subtle assassin's weapon for covert elimination
Lore & History
Origins: Forged in ancient times when the boundaries between life and death were more fluid and manipulable.
Historical Significance: This weapon has ended the lives of legendary figures and shaped the course of history through strategic eliminations.
Cultural Impact: Represents the ultimate expression of death magic and the power to end life with a single strike.
Magical Craft: Demonstrates mastery of necromancy and the complex enchantments required for life force manipulation.
Balancing Notes
Introduction Timing: Appropriate for levels 12-18 when instant kill effects become acceptable and death themes are prominent.
Campaign Impact: Provides major combat advantages that should be balanced against equally powerful enemies and challenges.
Death Magic: Necromantic nature may conflict with good-aligned characters and create moral dilemmas.
Encounter Design
Recommended Challenges:
- High-level combat where instant kill capabilities provide tactical advantages
- Boss encounters where eliminating powerful enemies determines success
- Death-themed adventures where necromantic abilities are particularly relevant
- Climactic battles where ultimate weapons determine campaign outcomes
Tactical Adjustments: Encounters must be scaled to challenge wielders of instant-kill weapons.
Related Items
Death Items: Other necromantic weapons and items that manipulate life force and death magic.
Necromantic Equipment:
- Items that enhance death magic and necromantic abilities
- Equipment for soul manipulation and life force control
- Tools for professional assassination and elimination work
Complementary Equipment: Items that enhance weapon combat or provide additional necromantic capabilities.
Roleplay Opportunities
Death Mastery: Characters develop connections to death entities and necromantic organizations.
Moral Complexity: Wielding death magic creates ethical dilemmas about the use of lethal force and soul manipulation.
Dark Power: Life-stealing capabilities mark characters as individuals of extraordinary and potentially dangerous power.