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Potion of Climbing

Potion Of Climbing
  • Category: Potion
  • Rarity: Common

When you drink this potion, you gain a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.

This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

Tactical Applications

Mobility Enhancement: Provides climbing speed and spider climb abilities for one hour. Exceptional for vertical movement, obstacle navigation, and tactical positioning through enhanced mobility.

Class Synergies:

  • Any Class: Universal utility for vertical movement regardless of class or build specialization
  • Exploration Specialists: Perfect for characters focusing on environmental navigation and obstacle bypassing
  • Tactical Climbers: Essential for characters requiring advanced positioning and vertical battlefield control
  • Scout Builds: Excellent for characters needing reliable climbing for reconnaissance and infiltration

Build Considerations: Single-use item providing temporary but powerful climbing capability. Most valuable for vertical challenges and tactical positioning scenarios.

Acquisition Methods

Crafting Requirements: Requires spider climb magic, mobility enchantments, and adhesion essences. Creation cost 300-800 gp and takes 3 weeks.

Common Sources:

  • Movement magic specialists and mobility enchanters
  • Treasure hoards of legendary climbers and vertical explorers
  • Commission from enchanters specializing in movement magic
  • Found in the collections of mountaineers and climbing specialists
  • Sometimes discovered in vertical locations or obtained from climbing creature encounters

Alternative Acquisition: Often found in mountainous regions or locations with significant vertical challenges.

Value & Trade

Estimated Value: 400-1,000 gp, with higher demand in mountainous regions and among exploration specialists.

Trade Considerations: Popular among explorers, scouts, and anyone facing vertical challenges or climbing obstacles.

Character Integration

Roleplay Elements: Suggests experience with climbing, mountaineering, or professional roles requiring vertical mobility.

Character Concepts:

  • Mountain climber with vertical expertise and high-altitude exploration experience
  • Scout specialist using climbing for tactical positioning and reconnaissance advantages
  • Character with extensive experience in vertical environments and obstacle navigation
  • Exploration expert requiring reliable climbing for environmental challenges

Adventure Hooks

The Vertical Challenge: Adventures requiring climbing for access to elevated locations and vertical exploration.

The Mountain Expedition: High-altitude missions where climbing capabilities determine exploration success.

The Tactical Ascent: Combat scenarios where vertical positioning provides strategic advantages.

The Climbing Investigation: Exploration missions where vertical access enables discovery and progress.

Variants & Customization

Greater Potion of Climbing (Uncommon): Enhanced climbing speed and additional vertical movement capabilities.

Potion of Wall Walking (Rare): Includes ceiling walking and enhanced vertical surface navigation.

Mountaineer's Climbing Potion (Common): Optimized for exploration with enhanced grip and endurance.

Specialized Variants:

  • Combat Climbing Potion: Enhanced for battle with tactical positioning bonuses and rapid vertical movement
  • Stealth Climbing Potion: Optimized for infiltration with silent climbing and enhanced grip
  • Expedition Climbing Potion: Specialized for exploration with extended duration and environmental resistance

Lore & History

Origins: Created by ancient mountaineers who needed reliable methods for vertical exploration and high-altitude survival.

Historical Significance: These potions enabled crucial mountain expeditions and the exploration of previously inaccessible vertical locations.

Cultural Impact: Represent the conquest of vertical challenges and the mastery of three-dimensional movement.

Magical Craft: Demonstrates understanding of movement magic and the processes required for enhanced mobility.

Balancing Notes

Introduction Timing: Appropriate for levels 1-8 when vertical challenges become common and climbing provides significant utility.

Campaign Impact: Provides useful mobility enhancement balanced by single-use limitation and temporary duration.

Exploration Focus: Most valuable in campaigns featuring vertical challenges and climbing-intensive environments.

Encounter Design

Recommended Challenges:

  • Vertical exploration where climbing enables access to elevated locations and hidden areas
  • Obstacle navigation scenarios where climbing bypasses ground-based barriers
  • Tactical positioning situations where vertical movement provides combat advantages
  • Environmental challenges where climbing capabilities determine survival and progress

Mobility Adjustments: Encounters may need three-dimensional design when climbing capabilities are available.

Movement Items: Other potions and items that enhance mobility and provide alternative movement methods.

Climbing Equipment:

  • Items that improve climbing effectiveness and vertical navigation
  • Equipment for mountaineering and vertical exploration
  • Tools for professional climbing work and high-altitude operations

Complementary Equipment: Items that enhance climbing abilities or provide additional mobility benefits.

Roleplay Opportunities

Vertical Mastery: Characters develop expertise in climbing techniques and vertical environment navigation.

Mountain Leadership: Climbing capabilities create opportunities for leading vertical expeditions and mountaineering missions.

Environmental Adaptation: Enhanced mobility enables creative solutions to vertical challenges and tactical advantages through three-dimensional positioning.