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Talisman of Ultimate Evil

Talisman Of Ultimate Evil
  • Category: Wondrous Item
  • Rarity: Legendary (Requires Attunement)

This item symbolizes unrepentant evil. A creature that isn't a Fiend or an Undead that touches the talisman takes 8d6 Necrotic damage and takes the damage again each time it ends its turn holding or carrying the talisman.

Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls while you wear or hold it.

Ultimate End. The talisman has 6 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target makes a DC 20 Dexterity saving throw. If the target is a Celestial, it has Disadvantage on the save. On a failed save, the target falls into the fissure and is destroyed, leaving no remains. On a successful save, the target isn't cast into the fissure but takes 4d6 Psychic damage from the ordeal. In either case, the fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.

Tactical Applications

Evil Enhancement: Provides protection for evil creatures and enhanced dark abilities for malevolent champions. Exceptional for evil campaigns, dark characters, and villainous builds requiring enhanced evil protection and dark power capabilities.

Class Synergies:

  • Death Clerics: Perfect for evil divine casters wanting enhanced dark divine abilities
  • Necromancers: Essential for evil spellcasters needing improved dark magic and evil protection
  • Dark Paladins: Excellent for fallen or evil paladins requiring enhanced malevolent divine power
  • Evil Characters: Outstanding for characters with evil alignments and dark mission focus

Build Considerations: Requires evil alignment and provides ongoing dark enhancement. Most valuable for characters with evil alignments and malevolent campaign roles.

Acquisition Methods

Crafting Requirements: Requires dark magic, evil enchantments, and malevolent essences. Creation cost 20,000-40,000 gp and takes 30 weeks.

Common Sources:

  • Dark protection specialists and evil enchanters
  • Treasure hoards of legendary villains and evil champions
  • Commission from enchanters specializing in dark protection magic
  • Found in the collections of evil orders and dark protection experts
  • Sometimes discovered in evil sanctuaries or obtained from fiendish creature encounters

Alternative Acquisition: Often found in locations with strong connections to dark magic and evil alignments.

Value & Trade

Estimated Value: 30,000-60,000 gp, with demand varying by campaign themes and evil character presence.

Trade Considerations: Valuable among evil characters but controversial or forbidden in good-aligned societies.

Character Integration

Roleplay Elements: Suggests experience with dark combat, evil vs good conflicts, or professional roles requiring evil protection and dark enhancement.

Character Concepts:

  • Evil champion with dark protection expertise and malevolent alignment dedication
  • Dark warrior using evil enhancement for villainous missions and dark power success
  • Character with extensive experience in evil vs good conflicts requiring dark protection
  • Malevolent combatant combining dark magic with traditional evil-aligned techniques

Adventure Hooks

The Dark Ascension: Evil scenarios where dark protection provides crucial advantages against good forces and holy enemies.

The Villainous Campaign: Evil missions where dark enhancement enables success against heroic enemies and good threats.

The Evil Protection: Adventures requiring dark defense where evil magic determines survival against good attacks.

The Dark Champion: Quests exploring themes of evil vs good where dark enhancement represents malevolent superiority.

Variants & Customization

Greater Talisman of Ultimate Evil (Legendary): Enhanced dark power and additional evil abilities with improved malevolent capabilities.

Talisman of Dark Champion (Artifact): Includes comprehensive evil magic and ultimate dark protection.

Villain's Evil Talisman (Very Rare): Optimized for evil warriors with enhanced dark bonuses and good resistance.

Specialized Variants:

  • Fiendish Protection Talisman: Enhanced for dark defense with improved fiendish favor and evil immunity
  • Good Bane Talisman: Optimized for good-fighting with enhanced damage against good and holy destruction
  • Dark Authority Talisman: Specialized for evil leadership with enhanced dark command and malevolent alignment benefits

Lore & History

Origins: Created by fiendish forces who needed reliable dark protection for their champions in the eternal struggle against good.

Historical Significance: These talismans enabled crucial victories for evil forces and the advancement of darkness throughout cosmic history.

Cultural Impact: Represent the triumph of evil over good and the dark favor granted to worthy champions of malevolence.

Magical Craft: Demonstrates fiendish-level understanding of evil magic and the most complex dark protection processes.

Balancing Notes

Introduction Timing: Appropriate for levels 12-20 when evil vs good conflicts become significant and dark protection provides crucial advantages.

Campaign Impact: Provides powerful dark enhancement balanced by alignment requirements and moral implications.

Evil Focus: Most valuable in campaigns featuring evil characters or evil vs good conflict themes.

Encounter Design

Recommended Challenges:

  • Good scenarios where dark protection enables superior defense against holy forces and good enemies
  • Evil vs good encounters where dark enhancement provides moral and tactical advantages for evil characters
  • Villainous mission situations where evil magic determines success against good threats and holy powers
  • Alignment challenges where dark protection represents the power of evil and malevolent dedication

Dark Adjustments: Encounters may need to account for significant anti-good capabilities and enhanced dark protection.

Evil Items: Other items that enhance dark magic and provide evil protection capabilities.

Dark Equipment:

  • Items that improve evil effectiveness and dark magic capabilities
  • Equipment for good-fighting and evil enhancement
  • Tools for dark magic and evil protection development

Complementary Equipment: Items that enhance evil abilities or provide additional dark-aligned benefits.

Roleplay Opportunities

Dark Mastery: Characters develop expertise in evil magic and dark protection techniques.

Evil Leadership: Dark capabilities create opportunities for leading evil missions and dark protection operations.

Malevolent Excellence: Evil magic enables impressive demonstrations of dark favor and moral corruption.

** CREATOR'S NOTE: This item is designed for evil characters and campaigns featuring moral complexity or villain protagonists. Consider carefully whether evil-aligned items fit your campaign themes and player comfort levels.**