Trident of Fish Command

Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
Tactical Applications
Aquatic Control: Functions as +1 trident with fish command abilities and underwater combat enhancement. Exceptional for aquatic campaigns, underwater specialists, and characters requiring marine creature control and aquatic dominance.
Class Synergies:
- Druids: Perfect for nature casters wanting enhanced aquatic creature control and underwater magic
- Rangers: Essential for aquatic specialists needing marine creature allies and underwater combat
- Storm Clerics: Excellent for sea domain clerics requiring ocean control and aquatic divine magic
- Tritons/Sea Elves: Outstanding for aquatic races with natural affinity for marine environments
Build Considerations: Requires attunement but provides ongoing aquatic enhancement. Most valuable for characters in aquatic campaigns and underwater adventures.
Acquisition Methods
Crafting Requirements: Requires aquatic magic, fish command enchantments, and marine essences. Creation cost 8,000-15,000 gp and takes 14 weeks.
Common Sources:
- Aquatic magic specialists and marine enchanters
- Treasure hoards of legendary sea creatures and underwater masters
- Commission from enchanters specializing in aquatic magic
- Found in the collections of marine researchers and underwater specialists
- Sometimes discovered in underwater ruins or obtained from aquatic creature encounters
Alternative Acquisition: Often found in locations with strong connections to aquatic magic and marine environments.
Value & Trade
Estimated Value: 12,000-25,000 gp, with higher demand in coastal regions and aquatic campaigns.
Trade Considerations: Extremely valuable in aquatic environments but limited utility in landlocked regions.
Character Integration
Roleplay Elements: Suggests experience with aquatic environments, marine creature study, or professional roles requiring underwater capabilities and fish control.
Character Concepts:
- Marine specialist with aquatic expertise and underwater exploration experience
- Sea guardian using creature control for ocean protection and marine conservation
- Character with extensive experience in aquatic environments requiring fish command capabilities
- Underwater explorer combining creature magic with traditional marine techniques
Adventure Hooks
The Ocean Crisis: Aquatic scenarios where fish command provides crucial marine solutions and underwater advantages.
The Underwater Investigation: Marine missions where creature control enables deep-sea exploration and aquatic discovery.
The Sea Guardian Mission: Ocean protection adventures where fish allies determine environmental success and marine conservation.
The Aquatic Challenge: Underwater encounters where marine control advances exploration effectiveness and aquatic mastery.
Variants & Customization
Greater Trident of Fish Command (Legendary): Enhanced aquatic power and additional marine abilities with improved underwater capabilities.
Trident of Ocean Mastery (Artifact): Includes comprehensive aquatic magic and ultimate marine control.
Sea Lord's Command Trident (Very Rare): Optimized for aquatic leadership with enhanced fish command bonuses and underwater authority.
Specialized Variants:
- Deep Sea Explorer Trident: Enhanced for deep ocean with improved pressure resistance and abyssal creature control
- Coral Guardian Trident: Optimized for reef protection with enhanced marine ecosystem management and conservation magic
- Storm Sea Trident: Specialized for tempest control with enhanced weather magic and storm creature command
Lore & History
Origins: Created by ancient sea lords who needed reliable marine creature control for their underwater kingdoms and ocean exploration.
Historical Significance: These tridents enabled crucial oceanic discoveries and the mastery of aquatic creature command throughout maritime history.
Cultural Impact: Represent the harmony between civilization and the sea and the mastery of marine environments.
Magical Craft: Demonstrates understanding of aquatic magic and the complex processes required for marine creature enhancement.
Balancing Notes
Introduction Timing: Appropriate for levels 6-14 when aquatic adventures become relevant and marine control provides significant advantages.
Campaign Impact: Provides powerful aquatic capabilities balanced by environmental limitations and specific utility focus.
Aquatic Focus: Most valuable in campaigns featuring underwater exploration and marine creature encounters.
Encounter Design
Recommended Challenges:
- Aquatic scenarios where fish command enables marine creature allies and underwater tactical advantages
- Underwater encounters where creature control provides exploration benefits and aquatic navigation
- Marine conservation situations where fish allies advance environmental protection and ocean preservation
- Aquatic exploration challenges where creature command determines underwater success and marine mastery
Aquatic Adjustments: Encounters may need significant modification when powerful marine creature allies become available.
Related Items
Aquatic Items: Other items that enhance underwater capabilities and provide marine magic.
Marine Equipment:
- Items that improve aquatic effectiveness and underwater capabilities
- Equipment for marine creature control and aquatic enhancement
- Tools for underwater magic and marine exploration
Complementary Equipment: Items that enhance aquatic abilities or provide additional underwater benefits.
Roleplay Opportunities
Marine Mastery: Characters develop expertise in aquatic creature control and underwater techniques.
Ocean Leadership: Aquatic capabilities create opportunities for leading marine missions and underwater exploration.
Sea Excellence: Marine magic enables impressive demonstrations of aquatic mastery and underwater superiority.