Efreeti

- Size: Large
- Type: Elemental (Genie)
- Alignment: Neutral
- AC: 17
- Initiative: +1 (11)
- HP: 212 (17d10 + 119)
- Speed: 40 ft, Fly 60 ft . (hover)
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 24 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +6 |
| CHA | 19 | +4 | +4 |
- Immunities: Fire
- Senses: Darkvision 120 ft.; Passive Perception 12
- Languages: Primordial (Ignan)
- CR: 11 (XP 7,200; PB +4)
Traits
Elemental Restoration. If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.
Magic Resistance. The efreeti has Advantage on saving throws against spells and other magical effects.
Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell's stress. Once the efreeti has cast it three times, the efreeti can't do so again for 365 days.
Actions
Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
Heated Blade. Melee Attack Roll: +10, reach 5 ft . Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.
Hurl Flame. Ranged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Fire damage.
Spellcasting. The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Magic, Elementalism
1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)
Lore & Background
Efreeti are powerful genies from the Elemental Plane of Fire, beings of immense magical power and burning ambition. These noble elementals appear as tall, muscular humanoids with bronze or brass-colored skin and the ability to transform their lower bodies into columns of flame and smoke. Efreeti are among the most proud and arrogant of all genies, viewing themselves as the rightful rulers of all elemental beings and harboring deep resentment toward those who would bind them to servitude.
The society of efreeti is built around concepts of power, conquest, and magical supremacy, with elaborate hierarchies determined by magical ability, military success, and political cunning. They maintain vast cities of brass and flame in their home plane, where they rule over lesser fire elementals and plot campaigns of expansion into other planes. Efreeti value strength and ambition above all else, respecting those who can match their power while despising weakness in any form.
These genies have been involved in countless conflicts throughout the planes, serving as both conquerors and kingmakers in struggles for power and territory. Their magical abilities make them valuable allies but dangerous enemies, as they possess both the power to grant wishes and the cunning to twist those wishes to serve their own purposes. Efreeti are patient schemers who think in terms of centuries and millennia.
Combat Tactics
Efreeti are aggressive combatants who use their superior mobility and magical abilities to dominate the battlefield through overwhelming force and tactical superiority. They employ their flight ability and fire immunity to control positioning while their spellcasting provides both offensive and defensive options. Their scimitar attacks are enhanced with fire damage, making them deadly in melee combat.
These genies prefer to fight from advantageous positions, using their magic to create environmental hazards and control the battlefield while their physical attacks deal devastating damage. They are intelligent combatants who adapt their tactics to their opponents' strengths and weaknesses, using their extensive magical repertoire to counter enemy strategies.
Efreeti fight with pride and honor, preferring direct confrontation to subtle tactics when their reputation is at stake. However, they are also cunning strategists who use every advantage available to them, including environmental hazards, allied creatures, and their knowledge of their opponents' weaknesses.
Encounter Ideas
The Bound Sultan: An efreeti noble has been imprisoned by magical means and offers great rewards to those who free it, but the terms of its binding create complex moral and practical challenges.
The Fire Court: The heroes are invited to the blazing palace of an efreeti lord, where they must navigate complex social protocols and political intrigue while avoiding being burned alive.
The Elemental War: Conflict between efreeti factions spills over into the material plane, with different groups seeking mortal allies to tip the balance in their favor.
The Wish Merchant: An efreeti offers to grant wishes in exchange for services, but the genie's interpretation of wishes creates unexpected complications and moral dilemmas.
Environmental Effects
Extreme Heat: Efreeti presence causes ambient temperatures to rise dramatically, making the environment uncomfortable or dangerous for most creatures.
Fire Immunity: Areas under efreeti influence may become immune to normal fire damage, though magical flames still pose threats.
Elemental Resonance: Regions where efreeti spend time become infused with fire elemental energy, affecting local weather and making fire magic more powerful.
Brass Architecture: The efreeti's presence often leads to the creation of temporary structures made of brass and flame that serve as both shelter and status symbols.
Treasure
Elemental Artifacts: Items infused with fire elemental magic, including flaming weapons, protective items that grant fire immunity, and magical implements that control heat and flame.
Genie Treasures: Vast hoards of wealth accumulated over millennia, including coins, gems, and magical items from across the planes.
Wish Magic: Access to limited wish magic or knowledge of how to properly phrase wishes to avoid unintended consequences.
Noble Gifts: Items given as rewards for service or respect, often possessing properties related to fire, heat, or protection from flame-based attacks.
Plot Hooks
The Escaped Slave: An efreeti that was enslaved for centuries has finally won its freedom and seeks revenge against its former captors, but its methods threaten innocent people.
The Inheritance War: Multiple heirs claim the right to command a bound efreeti, and the genie's interpretation of their competing claims creates chaos and conflict.
The Elemental Alliance: An efreeti seeks to form an alliance between the elemental planes and the material world to face a threat that endangers all reality.
The Honor Debt: An efreeti owes a debt of honor to a mortal family and must fulfill increasingly difficult obligations as the debt passes from generation to generation.