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Kobold

Kobold

Kobold Warrior

  • Size: Small
  • Type: Dragon
  • Alignment: Neutral
  • AC: 14
  • Initiative: +2 (12)
  • HP: 7 (3d6-3)
  • Speed: 30 ft.
ATTRVALMODSAVE
STR7-2-2
DEX15+2+2
CON9-1-1
INT8-1-1
WIS7-2-2
CHA8-1-1
  • Gear: Daggers (3)
  • Senses: Darkvision 60 ft.; Passive Perception 8
  • Languages: Common, Draconic
  • CR: 1/8 (XP 25; PB +2)

Traits

Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on ability checks and attack rolls.

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4+2) Piercing damage.

Lore & Background

Kobolds are small, cunning reptilian humanoids known for their trap-making skills and cowardly nature. Despite their weakness individually, they excel at working together and using their environment to their advantage. Kobolds often serve dragons or other powerful creatures, but some form independent tribes in mines and caverns.

Combat Tactics

Kobolds rely on Pack Tactics and traps to overcome stronger enemies. They prefer to fight from prepared positions with crossbows and daggers, using hit-and-run tactics to wear down opponents. Their Sunlight Sensitivity makes them vulnerable in bright light.

Encounter Ideas

The Trap Maze: Kobolds have turned their lair into a deadly maze of traps and ambush points. Dragon Servants: Kobolds serve a dragon master, carrying out its will and protecting its hoard. Mining Operation: Kobolds operate a mining operation, either legitimately or through slave labor. Underdog Heroes: Kobolds seek the party's help against a threat too large for them to handle alone.

Environmental Effects

Kobold territories are filled with crude traps, warning systems, and escape tunnels. Their warrens are maze-like and difficult for larger creatures to navigate.

Treasure

Kobolds collect small valuables, trap components, and mining equipment. Their hoards often contain gems, coins, and stolen goods mixed with worthless trinkets.

Plot Hooks

The Kobold King: An unusually intelligent kobold unites several tribes under its leadership. Trap Makers: Kobolds offer their trap-making services to the highest bidder. The Dragon's Servants: Kobolds provide information about their dragon master's activities. Underground War: Kobold tribes fight each other over territory or resources.

Lore & Background

Kobolds are small, reptilian humanoids known for their cunning, cowardice, and obsession with dragons. These creatures live in tribal societies deep underground, where they construct elaborate trap-filled lairs and worship dragons as divine beings. Despite their small size and weak individual combat ability, kobolds are incredibly resourceful and dangerous when working together.

Kobolds believe they are descended from dragons and desperately seek to prove their worth to any dragon they encounter. They are natural miners and trap-makers, using their intelligence and numbers to overcome larger, stronger foes through cunning and preparation.

Combat Tactics

Kobolds avoid fair fights at all costs, preferring to use traps, ambushes, and overwhelming numbers to defeat their enemies. They excel at hit-and-run tactics, using their knowledge of their lair's layout to strike from hiding and retreat to safety. Kobolds coordinate their attacks carefully, with some distracting enemies while others flank or trigger traps.

Encounter Ideas

Trap-Filled Lair: Heroes must navigate a kobold warren filled with deadly mechanical traps. Dragon Cultists: Kobolds serve a dragon master, carrying out its commands with fanatical devotion. Mining Operation: Kobolds extract valuable minerals from deep underground, causing problems for surface dwellers. Pest Problem: A kobold tribe has moved into an area and is causing trouble for local communities.

Environmental Effects

Kobold territories are honeycomb with tunnels, trap mechanisms, and crude mining operations. The sound of digging and mechanical contraptions echoes through their domains, while warning signs and tribal markings indicate their presence.

Treasure

Kobolds collect shiny objects and mechanical components for their traps. Their hoards often contain mining tools, crude weapons, and small treasures taken from their victims. They particularly value anything dragon-related.

Plot Hooks

The Dragon's Servants: Kobolds carry out a dragon's scheme, requiring heroes to trace the plot to its source. Trap Masters: Kobolds offer their trap-making services in exchange for protection or resources. The Kobold King: An unusually intelligent kobold unites multiple tribes under its leadership. Underground War: Kobolds conflict with other subterranean races over territory and resources.