Lemure

- Size: Medium
- Type: Fiend (Devil)
- Alignment: Lawful Evil
- AC: 9
- Initiative: -3 (7)
- HP: 9 (2d8)
- Speed: 20 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 5 | -3 | -3 |
| CON | 11 | +0 | +0 |
| INT | 1 | -5 | -5 |
| WIS | 11 | +0 | +0 |
| CHA | 3 | -4 | -4 |
- Resistances: Cold
- Immunities: Fire, Poison; Charmed, Frightened, Poisoned
- Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
- Languages: Understands Infernal but can't speak
- CR: 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Lore & Background
Lemures are the lowest form of devils, created from the souls of evil mortals who have been processed through the Nine Hells. These pathetic creatures have lost most of their intelligence and personality, existing as mindless servants to more powerful devils. They represent the ultimate fate of those who sell their souls to infernal powers.
Combat Tactics
Lemures rely on overwhelming numbers rather than skill or intelligence. They use their Fist attacks in swarms, hoping to drag down enemies through sheer persistence. Their Hellish Rejuvenation allows them to return to life unless killed by good-aligned damage.
Encounter Ideas
Soul Processing: Lemures are being created from recently damned souls in an infernal facility. Cannon Fodder: More powerful devils use lemures as expendable troops in their schemes. Escaped Souls: Lemures have somehow escaped the Nine Hells and wander the material plane. The Damned: A lemure retains fragments of its mortal memories and seeks redemption.
Environmental Effects
Lemure presence creates an atmosphere of despair and hopelessness. The temperature drops and shadows seem deeper and more threatening.
Treasure
Lemures carry no treasure, but their presence may indicate infernal activity or nearby portals to the Nine Hells.
Plot Hooks
Soul Rescue: The party must save someone before they're transformed into a lemure. Infernal Invasion: Large numbers of lemures signal a major diabolic incursion. Memory Fragment: A lemure remembers something important from its mortal life. The Factory: The party discovers where lemures are being created and must shut it down.