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Ogre

Ogre
  • Size: Large
  • Type: Giant
  • Alignment: Chaotic Evil
  • AC: 11
  • Initiative: -1 (9)
  • HP: 68 (8d10+24)
  • Speed: 40 ft.
ATTRVALMODSAVE
STR19+4+4
DEX8-1-1
CON16+3+3
INT5-3-3
WIS7-2-2
CHA7-2-2
  • Gear: Greatclub, Javelins (3)
  • Senses: Darkvision 60 ft.; Passive Perception 8
  • Languages: Common, Giant
  • CR: 2 (XP 450; PB +2)

Actions

Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8+4) Bludgeoning damage.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6+4) Piercing damage.

Lore & Background

Ogres are large, brutish humanoids known for their immense strength, poor hygiene, and simple-minded approach to problem-solving. These creatures live in crude tribal societies in remote areas, surviving through hunting, raiding, and intimidation. Despite their low intelligence, ogres can be surprisingly cunning when it comes to violence and survival.

Combat Tactics

Ogres rely on brute force and their Greatclub attacks to overwhelm enemies. They prefer direct confrontation and may throw rocks or improvised weapons when enemies stay out of reach. Ogres often fight alongside other monsters or hired mercenaries.

Encounter Ideas

Bridge Troll: An ogre demands tolls from travelers crossing a bridge or mountain pass. Mercenary Muscle: An ogre works as hired muscle for bandits or other criminals. Tribal Raid: Ogres attack a settlement looking for food, treasure, and captives. The Hungry Giant: An ogre's appetite has grown beyond normal limits, threatening local food sources.

Environmental Effects

Ogre territories show signs of their crude lifestyle with broken trees, crude shelters, and scattered bones. Wildlife typically avoids areas where ogres are active.

Treasure

Ogres collect crude weapons, shiny objects, and food stores. Their hoards often contain coins and jewelry mixed with worthless junk they find interesting.

Plot Hooks

The Ogre's Bargain: An ogre offers to work for the party in exchange for regular meals. Giant Problems: Ogres are disrupting trade routes and need to be dealt with. The Smart Ogre: An unusually intelligent ogre leads other monsters in organized attacks. Ogre Diplomacy: The party must negotiate with ogres to gain passage through their territory.

Lore & Background

Ogres are brutish giants that embody savage strength and primitive cunning. These hulking humanoids stand over nine feet tall and possess an insatiable appetite for violence and flesh. Ogres live in tribal societies based on strength and intimidation, where the largest and most vicious individuals rule through fear and brutality. They make their homes in caves, ruins, or crude fortifications in remote wilderness areas.

Despite their primitive appearance, ogres are cunning enough to use basic tactics and crude weapons. They often serve as mercenaries for more intelligent evil creatures or band together in small tribes to raid civilized settlements. Their reputation for cannibalism and cruelty makes them feared throughout the lands they inhabit.

Combat Tactics

Ogres rely on their immense strength and reach, wielding massive clubs or javelins to crush and impale their enemies. They prefer straightforward assaults but are cunning enough to use ambush tactics when the situation calls for it.

Encounter Ideas

Hill Raiders: Ogres terrorize a mountain pass, demanding tribute from travelers. Mercenary Muscle: Ogres serve as enforcers for a more intelligent villain. Tribal Conflict: Ogre tribes war against each other over territory and resources. Fortress Assault: Ogres have taken over an abandoned stronghold and use it as their base.

Environmental Effects

Ogre territories are marked by crude fortifications, scattered bones, and the stench of decay. They often despoil the areas they inhabit, leaving behind destruction and filth.

Treasure

Ogres collect crude weapons, armor scavenged from victims, and shiny objects that catch their fancy. Their hoards often include coins and jewelry taken from raids, though usually damaged or poorly maintained.

Plot Hooks

The Ogre King: An unusually intelligent ogre unites multiple tribes under its rule. Cannibal's Feast: Ogres have captured important NPCs and plan to eat them. Mountain Pass: Ogres block a crucial trade route and demand tribute. Mercenary Problem: Ogres hired as muscle have turned on their employers.