Planetar

- Size: Large
- Type: Celestial (Angel)
- Alignment: Lawful Good
- AC: 19
- Initiative: +10 (20)
- HP: 200 (16d12+96)
- Speed: 40 ft, Fly 120 ft. (hover)
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 24 | +7 | +12 |
| DEX | 20 | +5 | +5 |
| CON | 24 | +7 | +12 |
| INT | 19 | +4 | +4 |
| WIS | 22 | +6 | +11 |
| CHA | 25 | +7 | +12 |
- Skills: Perception +11
- Resistances: Radiant
- Immunities: Charmed, Exhaustion, Frightened
- Senses: Truesight 120 ft.; Passive Perception 21
- Languages: All; telepathy 120 ft.
- CR: 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6+7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Lore & Background
Planetars are powerful celestial beings that serve as warriors and champions of good in the cosmic struggle against evil. These majestic angels possess incredible strength, divine magic, and an unwavering commitment to justice and righteousness. Planetars often serve as generals in celestial armies, leaders of divine missions, and protectors of important holy sites throughout the multiverse.
These celestials are among the most active angels in the Material Plane, often appearing to aid mortals in times of great need or to combat powerful forces of evil. Planetars possess both the wisdom to guide and the strength to fight, making them invaluable allies in the eternal battle between good and evil.
Combat Tactics
Planetars are formidable combatants who combine their powerful weapon attacks with divine spellcasting abilities. They use their flight and healing powers to support allies while raining down devastating attacks on evil creatures, often beginning combat with protective spells and area effects.
Encounter Ideas
Divine Mission: A planetar appears to recruit heroes for a crucial mission against evil. Celestial War: A planetar leads forces against a major demonic or devilish incursion. Sacred Guardian: A planetar protects an important holy site or artifact. Fallen Ally: A planetar seeks to redeem a fallen celestial or corrupted hero.
Environmental Effects
Planetar presence sanctifies the area with divine energy, causing evil creatures to feel uncomfortable while plants flourish and the air becomes filled with a sense of peace and hope.
Treasure
Planetars carry powerful celestial weapons and armor, holy symbols of great power, and divine artifacts that can aid in the fight against evil. They may also possess scrolls of divine knowledge or prophecy.
Plot Hooks
The Divine Test: A planetar tests heroes to determine their worthiness for a greater purpose. Celestial Politics: A planetar is caught in a conflict between different factions of good. Redemption Mission: A planetar seeks to save souls from damnation or corruption. Apocalyptic Warning: A planetar brings news of an approaching cosmic threat.