Vrock

- Size: Large
- Type: Fiend (Demon)
- Alignment: Chaotic Evil
- AC: 15
- Initiative: +2 (12)
- HP: 152 (16d10 + 64)
- Speed: 40 ft, Fly 60 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +5 |
| CON | 18 | +4 | +4 |
| INT | 8 | -1 | -1 |
| WIS | 13 | +1 | +4 |
| CHA | 8 | -1 | -1 |
- Skills: None listed
- Resistances: Cold, Fire, Lightning
- Immunities: Poison; Poisoned
- Senses: Darkvision 120 ft.; Passive Perception 11
- Languages: Abyssal; telepathy 120 ft.
- CR: 6 (XP 2,300; PB +3)
Traits
Demonic Restoration. If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The vrock has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The vrock makes two Shred attacks.
Shred. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 10 (3d6) Poison damage.
Spores (Recharge 6). Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Stunning Screech (1/Day). Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock (demons succeed automatically). Failure: 10 (3d6) Thunder damage, and the target has the Stunned condition until the end of the vrock's next turn.
Lore & Background
Vrocks are powerful demons that embody the chaotic destruction and mindless violence of the Abyss. These vulture-like fiends delight in causing suffering and spreading corruption wherever they manifest on the material plane. With their grotesque combination of humanoid and carrion bird features, vrocks represent the worst aspects of both intelligence and bestial savagery, making them particularly horrifying opponents for those who value civilization and order.
Native to the chaotic layers of the Abyss, vrocks serve as shock troops and champions for demon lords, spreading fear and destruction in their masters' names. They possess a sadistic intelligence that drives them to create elaborate schemes of torture and corruption, often working to turn mortals against each other through manipulation and terror. Their screeching calls can drive mortals to madness while their spores spread disease and corruption.
Combat Tactics
Vrocks are aggressive combatants who use their flight and stunning screech to control battlefield positioning while dealing devastating damage with claw and beak attacks. They employ their spore clouds to weaken groups of enemies while using their teleportation abilities to appear where they're least expected. Their magic resistance makes them particularly dangerous to spellcaster-heavy parties.
In battle, vrocks prefer to open combat with their stunning screech to incapacitate multiple enemies before closing to melee range. They use their flight to stay above ground-based opponents while raining attacks down from above. Multiple vrocks coordinate their screeches and spore attacks to maximize the chaos and confusion they create.
Encounter Ideas
1. The Plague Bringers A group of vrocks spreads supernatural disease through populated areas, using their toxic spores to create panic and suffering. The party must track down these demons while finding ways to cure the afflicted and prevent further outbreaks.
2. The Demonic Siege Vrocks lead a demonic assault on a fortified position, using their flight and abilities to bypass traditional defenses. The party becomes involved in defending the location while finding ways to repel the aerial attackers.
3. The Corrupted Battlefield Ancient battlefields where vrocks fought still carry traces of their corruption, creating dangerous areas where the demons' influence lingers. The party must navigate these tainted lands while dealing with ongoing supernatural effects.
4. The Summoning Gone Wrong A misguided summoner loses control of a vrock they attempted to bind, unleashing the demon to terrorize the surrounding area. The party must find ways to contain or banish the creature while protecting innocent victims from its rampage.
Environmental Effects
- Toxic Atmosphere: The vrock's presence contaminates air and water with demonic corruption
- Disease Spread: Their spores create outbreaks of supernatural diseases that resist normal treatment
- Sound Pollution: Their screeches cause lasting hearing damage and psychological trauma in nearby creatures
- Carrion Attraction: The demons' presence draws scavengers and undead creatures to the area
Treasure
- Demon Talons (500-2000 gp): Sharp claws that retain some of the vrock's magical properties
- Toxic Spores (200-800 gp): Concentrated disease agents useful for creating poisons or studying supernatural plagues
- Chaos Crystals (1000-5000 gp): Crystallized chaotic energy that forms in areas of intense demonic activity
- Abyssal Feathers (300-1200 gp): Flight feathers that can be used in crafting items with teleportation or flight properties
- Corruption Relics (varies): Items tainted by prolonged exposure to vrock influence, valuable for dark magical research
Plot Hooks
1. The Demon Plague A vrock's spores have created a supernatural epidemic that conventional healing cannot cure. The party must find the demon's lair and eliminate it while racing against time to develop a cure for the spreading disease.
2. The False Angel A vrock uses illusion magic to pose as a fallen or corrupted celestial, manipulating religious communities into serving its dark purposes. The party must expose this deception while protecting the faithful from demonic influence.
3. The Portal Guardian A vrock guards a portal between the material plane and the Abyss, preventing its closure while allowing more demons to enter the world. The party must find ways to defeat or bypass this guardian to seal the dimensional breach.
4. The Demon's Bargain A vrock offers to help the party against a greater threat in exchange for being allowed to corrupt or destroy something precious to them. The characters must decide whether such a bargain is ever worth making while dealing with the demon's inevitable betrayal.