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Weretiger

Weretiger
  • Size: Medium or Small
  • Type: Monstrosity (Lycanthrope)
  • Alignment: Neutral
  • AC: 12
  • Initiative: +2 (12)
  • HP: 120 (16d8 + 48)
  • Speed: 30 ft, 40 ft. (tiger form only)
ATTRVALMODSAVE
STR17+3+3
DEX15+2+2
CON16+3+3
INT10+0+0
WIS13+1+1
CHA11+0+0
  • Skills: Perception +5, Stealth +4
  • Gear: Longbow
  • Senses: Darkvision 60 ft.; Passive Perception 15
  • Languages: Common (can't speak in tiger form)
  • CR: 4 (XP 1,100; PB +2)

Actions

Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Tiger or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM's control and has 10 Hit Points. Success: The target is immune to this weretiger's curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Lore & Background

Weretigers are solitary lycanthropes who embody the predatory grace and territorial instincts of great cats while retaining human intelligence and cunning. These shapeshifters often view their condition as a mark of superiority rather than a curse, embracing their dual nature to become apex predators in their chosen territories. Unlike many lycanthropes who struggle with their transformation, weretigers typically maintain excellent control over their abilities and use them to their advantage.

Living primarily in tropical and subtropical regions, weretigers establish large territories that they patrol methodically while hunting both animal prey and occasionally human victims. They prefer to operate from the shadows, using stealth and ambush tactics that capitalize on their feline instincts. Many weretigers become skilled assassins or thieves, using their transformation abilities to access otherwise impossible targets.

Combat Tactics

Weretigers are patient hunters who prefer to stalk their prey extensively before striking from ambush positions. They use their enhanced senses and stealth abilities to track opponents while looking for moments of vulnerability. In tiger form, they rely on pouncing attacks and powerful bite/claw combinations to quickly disable enemies before they can mount effective resistance.

In combat, weretigers attempt to isolate individual targets while using terrain to their advantage, particularly areas with dense vegetation or multiple levels that allow for jumping attacks. They prefer to avoid prolonged battles, instead seeking to eliminate key threats quickly before retreating to reassess the situation. Their lycanthropic curse makes each successful bite potentially devastating to their enemies' long-term survival.

Encounter Ideas

1. The Jungle Stalker A weretiger has claimed territory along important trade routes, systematically hunting travelers while leaving no obvious traces of its presence. The party must track this elusive predator through dense jungle while protecting potential victims.

2. The Urban Hunter A weretiger operates in a large city, using its human form to select targets and its tiger form to carry out assassinations. The party becomes involved when they must identify and stop this supernatural serial killer.

3. The Territorial Dispute A weretiger's hunting ground overlaps with areas important to the party's mission, forcing them to either negotiate safe passage or find ways to remove this dangerous obstacle without causing unnecessary bloodshed.

4. The Cursed Noble A member of the aristocracy has been infected with lycanthropy and struggles to control their transformation while maintaining their social position. The party must help them manage their condition while protecting their secret from political enemies.

Environmental Effects

  • Territorial Marks: The weretiger's domain is marked with claw scratches and scent markers that warn away potential competitors
  • Predator Pressure: Local wildlife becomes more cautious and alert in areas where weretigers hunt regularly
  • Silent Zones: Areas favored by weretigers become unusually quiet as animals learn to avoid these dangerous hunting grounds
  • Stealth Enhancement: The weretiger's presence seems to amplify natural concealment and shadows in their territory

Treasure

  • Tiger Pelts (200-800 gp): Magnificent striped fur that can be crafted into luxury clothing and ceremonial garments
  • Hunting Trophies (varies): Items taken from the weretiger's various prey, including equipment and personal effects
  • Stealth Gear (100-600 gp): Specialized equipment designed to enhance natural hunting abilities and remain undetected
  • Territory Maps (200-1000 gp): Detailed knowledge of local geography, including hidden paths and optimal hunting locations
  • Lycanthropic Components (300-1500 gp): Materials related to shapeshifting magic and curse transmission

Plot Hooks

1. The Assassin's Guild A weretiger leads a group of supernatural assassins, using their lycanthropic abilities to carry out contracts that would be impossible for normal killers while the party becomes targeted by this organization.

2. The Curse Investigation Multiple people in a region begin showing signs of lycanthropic infection, leading the party to track down the source while developing countermeasures to prevent the curse's spread.

3. The Family Legacy A weretiger claims to be the last of an ancient bloodline with hereditary lycanthropy, seeking the party's help in either breaking the family curse or finding others who share their supernatural heritage.

4. The Diplomatic Mission A weretiger rules a remote territory and must be negotiated with for safe passage or political alliance, requiring the party to understand lycanthropic culture while avoiding becoming prey to their potential ally.