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Color Spray

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Color Spray
  • Level: 1
  • School: Illusion
  • Class: Bard, Sorcerer, Wizard
  • Casting Time: Action
  • Range: Self
  • Components: V, S, M (a pinch of colorful sand)
  • Duration: Instantaneous

You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.

Tactical Usage

Crowd Control: Color Spray provides reliable area blindness that affects multiple enemies in close formation. This 1st-level illusion spell excels at disabling groups of weaker opponents and creating tactical advantages.

Optimal Timing: Most effective against clustered enemies early in combat before they can spread out. The short duration requires immediate follow-up to capitalize on the blindness.

Resource Management: Uses a 1st-level spell slot - accessible to low-level casters. Simple components make this readily available for repeated use.

Target Selection: Position yourself to catch the maximum number of enemies in the 15-foot cone while avoiding allies.

Spell Combinations

Synergistic Spells:

  • Misty Step/Cunning Action: Use blindness to break line of sight for escape
  • Hold Person/Sleep: Follow up on blinded enemies with save-or-lose effects
  • Sneak Attack: Allies gain advantage against blinded targets

Class Feature Interactions:

  • Metamagic (Heightened): Force failed saves on priority targets
  • Channel Divinity: Combine with cleric abilities for enhanced battlefield control
  • Bardic Inspiration: Coordinate with allies to maximize advantage from blinded enemies

Multi-Caster Coordination: Multiple color sprays can blind different enemy groups, creating widespread battlefield disruption.

Material Component Details

Component Acquisition: Pinch of colorful sand - easily obtained from beaches, deserts, or purchased from component suppliers.

Component Handling: Minimal cost and weight make this component easy to maintain in adequate quantities.

Roleplay Opportunities: Collecting distinctive colored sands from different locations can create character background elements.

Economic Considerations: Negligible cost makes this spell economically viable for frequent use without budget concerns.

Creator Notes

Encounter Balancing: Affects multiple enemies but only briefly. Consider how blindness impacts encounter tactics and enemy positioning.

NPC Usage: Enemy spellcasters can use this to escape or set up more dangerous follow-up attacks against blinded party members.

Environmental Considerations: Bright lighting conditions might reduce the spell's effectiveness thematically, though no mechanical penalties apply.

Campaign Integration: Useful for non-lethal crowd control in social situations or when subduing rather than killing is preferred.

Environmental Interactions

Terrain Effects: Indoor areas with narrow spaces maximize the cone's coverage. Open areas allow more enemy spreading to avoid the effect.

Weather Influence: Bright sunlight or complete darkness might thematically affect the spell's visual impact, though mechanics remain unchanged.

Structural Interactions: The cone originates from you, so positioning relative to walls and obstacles affects targeting options.

Elemental Interactions: Areas of magical darkness might suppress the visual effect, though the spell should still function mechanically.

Common Rulings & Clarifications

Timing Questions: Instantaneous duration for the spell itself, but blindness lasts until the end of your next turn for affected creatures.

Target Limitations: Affects creatures in the cone area regardless of size or type - no creature immunity unless specifically stated.

Duration Interactions: Blindness condition follows standard rules - grants advantage to attackers and disadvantage to the blinded creature's attacks.

Mechanical Interactions: Constitution saving throw targets physical resilience rather than mental resistance, making this effective against many creature types.

Alternative Applications

Non-Combat Uses: Create distractions during stealth operations, disable guards non-lethally, or provide cover for quick escapes.

Social Encounters: Subdue hostile crowds without permanent harm, though this typically escalates rather than resolves social conflicts.

Exploration Applications: Temporarily disable groups of aggressive wildlife, create openings to flee from dangerous encounters.

Utility Functions: Signal creation in emergencies, though the brief duration limits usefulness for sustained communication.

Same School: Other illusion spells like minor illusion (cantrip simple effects), blur (2nd level personal defense), hypnotic pattern (3rd level area incapacitation).

Similar Effects: sleep (1st level unconsciousness), hypnotic pattern (3rd level incapacitation), blindness/deafness (2nd level targeted blindness).

Progression Options: faerie fire (1st level reveals enemies), hypnotic pattern (3rd level enhanced crowd control), confusion (4th level chaos effects).

Complementary Magic: misty step (capitalize on broken line of sight), shield (protection while enemies are blinded), magic missile (auto-hit blinded targets).

Scaling Analysis

Level Progression: Excellent early-game crowd control that decreases in relative effectiveness as enemies gain higher hit points and saves.

Upcast Benefits: No direct scaling benefits make this primarily a 1st-level utility spell throughout the character's career.

Campaign Phases: Most valuable in early levels (1-5) when affecting multiple weak enemies provides significant tactical advantage.

Comparative Value: Competes with other 1st-level options but provides unique multi-target control that remains situationally useful.

Narrative Flavor

Casting Description: Brilliant rainbow light erupts from your gesture, creating a dazzling cascade of shifting colors that overwhelms the senses.

Effect Manifestation: Targets stagger and blink rapidly, hands instinctively covering their eyes as afterimages of swirling colors dance across their vision.

Personal Style: Illusionists might create geometric patterns, while bards produce musical light shows, and sorcerers manifest wild, chaotic bursts of color.

World Integration: Represents basic illusion magic that affects sensory perception, often associated with stage magic, carnival performers, or entry-level magical training.

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