Cone Of Cold
- Level: 5
- School: Evocation
- Class: Druid, Sorcerer, Wizard
- Casting Time: Action
- Range: Self
- Components: V, S, M (a small crystal or glass cone)
- Duration: Instantaneous
You unleash a blast of cold air. Each creature in a 60-foot cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Tactical Usage
Area Damage: Cone of Cold delivers massive cold damage in a wide cone, perfect for hitting multiple enemies. This 5th-level evocation spell excels at crowd control through high damage and dramatic battlefield impact.
Optimal Timing: Most effective against grouped enemies or when you can position for maximum targets in the cone. The large area makes positioning crucial.
Resource Management: Uses a 5th-level spell slot - available from character level 9+. The simple material component makes this accessible for repeated use.
Target Selection: Position to maximize enemy inclusion while avoiding allies. The 60-foot cone requires careful positioning for optimal coverage.
Spell Combinations
Synergistic Spells:
- Positioning Spells: Use misty step or teleportation to get optimal cone placement
- Crowd Control: Combine with effects that group enemies together
- Follow-up Damage: Use after softening targets with other area spells
Class Feature Interactions:
- Elemental Affinity (Draconic Sorcerer): No direct cold damage bonus unless specific dragon ancestry
- Sculpt Spells (Evocation Wizard): Cannot exclude allies from the area of effect
- Metamagic: Heightened spell for crucial saves, careful spell cannot help (evocation)
Multi-Caster Coordination: Multiple cone spells can create overlapping damage zones for comprehensive area coverage.
Material Component Details
Component Acquisition: Small crystal or glass cone - available from component suppliers, jewelers, or crafted from clear materials.
Component Handling: Reusable focus that's easy to carry. Consider backup components in case of loss or breakage.
Roleplay Opportunities: Different crystal types might create unique visual effects or connect to character background in magical crafting.
Economic Considerations: Low initial cost with no ongoing expenses makes this economically efficient for regular use.
Creator Notes
Encounter Balancing: High damage area effect can dramatically swing encounters. Consider enemy positioning and hit point totals when designing encounters.
NPC Usage: Powerful spellcasters can use this to threaten clustered parties or control chokepoints in tactical situations.
Environmental Considerations: Cold damage might have additional effects in certain environments (freezing water, affecting fire-based creatures).
Campaign Integration: Excellent for dramatic moments, siege warfare, or any encounter where area damage creates tactical advantages.
Environmental Interactions
Terrain Effects: Narrow corridors maximize targets in cone. Open areas allow better positioning but enemies can spread out.
Weather Influence: Cold environments might enhance thematic impact. Hot environments create dramatic temperature contrasts.
Structural Interactions: The cone extends from you, so walls and barriers can limit effective targeting options.
Elemental Interactions: Particularly effective against fire-based creatures. Water in the area might freeze, creating difficult terrain.
Common Rulings & Clarifications
Timing Questions: Instantaneous effect with immediate damage resolution. Frozen statue effect is permanent until thawing occurs.
Target Limitations: Affects all creatures in cone area - cannot exclude allies from cold damage.
Duration Interactions: Damage is instant, but creatures killed become frozen statues until they thaw naturally or magically.
Mechanical Interactions: Constitution saving throw targets physical resilience. Half damage on successful saves still provides significant impact.
Alternative Applications
Non-Combat Uses: Environmental manipulation (freezing water), emergency cooling, or clearing vegetation through frost damage.
Social Encounters: Threatening large groups, though lethal cold damage typically escalates rather than resolves conflicts.
Exploration Applications: Create ice bridges by freezing water, preserve materials through flash-freezing, or clear paths through vegetation.
Utility Functions: Large-scale refrigeration, ice production for preservation, or environmental temperature control.
Related Spells
Same School: Other evocation spells like fireball (3rd level fire damage), lightning bolt (3rd level line damage), meteor swarm (9th level multiple areas).
Similar Effects: burning hands (1st level cone fire), lightning bolt (3rd level line lightning), fireball (3rd level sphere fire).
Progression Options: burning hands (1st level cone), fireball (3rd level sphere), meteor swarm (9th level ultimate area damage).
Complementary Magic: misty step (positioning), counterspell (protection), shield (personal defense).
Scaling Analysis
Level Progression: Excellent damage scaling with upcast makes this valuable throughout high-level play.
Upcast Benefits: Additional 1d8 damage per level makes 6th-9th level casting very potent (9d8→10d8→11d8→12d8).
Campaign Phases: Peak effectiveness in mid-to-high level play where the damage remains threatening to most enemies.
Comparative Value: Solid damage option that competes with other 5th-level spells but provides unique cone targeting.
Narrative Flavor
Casting Description: Crystalline focus channels arctic winds as a blast of supernaturally cold air erupts in a devastating cone of freezing energy.
Effect Manifestation: Enemies caught in the blast are instantly covered in frost and ice as the temperature plummets dramatically around them.
Personal Style: Wizards might create precise geometric cold patterns, while sorcerers unleash wild, chaotic blasts, and druids channel winter's fury.
World Integration: Represents advanced elemental magic that manipulates temperature and ice, often associated with arctic regions, winter magic, or elemental mastery.