Conjure Celestial
- Level: 7
- School: Conjuration
- Class: Cleric
- Casting Time: Action
- Range: 90 feet
- Components: V, S
- Duration: Concentration, up to 10 minutes
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high cylinder centered on a point within range. For each creature you can see in the cylinder, choose which of these lights shines on it:
Healing Light. The target regains Hit Points equal to 4d12 plus your spellcasting ability modifier.
Searing Light. The target makes a Dexterity saving throw, taking 6d12 Radiant damage on a failed save or half as much damage on a successful one.
Until the spell ends, Bright Light fills the cylinder, and when you move on your turn, you can also move the cylinder up to 30 feet.
Whenever the cylinder moves into the space of a creature you can see and whenever a creature you can see enters the cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.
Using a Higher-Level Spell Slot. The healing and damage increase by 1d12 for each spell slot level above 7.
Tactical Usage
Divine Support Zone: Conjure Celestial creates a mobile area of divine power that provides both healing and damage options. This 7th-level conjuration spell excels at battlefield support through flexible healing and radiant damage application.
Optimal Timing: Most effective when you can position the cylinder to help allies while threatening enemies. The dual nature allows tactical flexibility each turn.
Resource Management: Uses a 7th-level spell slot - available from character level 13+. Concentration requirement demands protection but provides ongoing support value.
Target Selection: Choose healing light for allies and searing light for enemies as tactical situations demand throughout the duration.
Spell Combinations
Synergistic Spells:
- Positioning Spells: Dimension door or teleportation to optimize cylinder placement
- Battlefield Control: Combine with movement restriction to keep enemies in the searing light
- Concentration Protection: Shield and other defenses to maintain the celestial presence
Class Feature Interactions:
- Channel Divinity: Enhance divine magic through class features while maintaining concentration
- Divine Domain: Different cleric domains might manifest unique celestial appearances
- Blessed Healer: Additional healing synergies with the healing light option
Multi-Caster Coordination: Multiple divine casters can create overlapping support zones for comprehensive battlefield coverage.
Material Component Details
Component Acquisition: No material components required - only verbal and somatic components needed.
Component Handling: Simple V, S casting allows flexible deployment during critical combat moments.
Roleplay Opportunities: Calling upon celestial spirits reflects character's divine connection and relationship with Upper Planes.
Economic Considerations: No costs make this spell economically viable despite the high spell slot requirement.
Creator Notes
Encounter Balancing: Provides significant healing and damage potential that can dramatically shift encounter dynamics over time.
NPC Usage: Enemy clerics can use this to heal allies while threatening the party, creating ongoing tactical challenges.
Environmental Considerations: Large cylinder size requires adequate vertical space. Low ceilings might limit the full effect.
Campaign Integration: Excellent for climactic divine encounters, defending sacred locations, or facing undead/fiend threats.
Environmental Interactions
Terrain Effects: Open areas allow maximum mobility. Confined spaces limit movement but concentrate the effect on specific areas.
Weather Influence: Bright light fills the cylinder regardless of environmental lighting conditions.
Structural Interactions: 40-foot height requires adequate vertical clearance. Low ceilings truncate the cylinder but don't eliminate the effect.
Elemental Interactions: Radiant damage particularly effective against undead and fiends. Bright light dispels magical darkness.
Common Rulings & Clarifications
Timing Questions: Cylinder moves when you move on your turn. Light effects trigger when creatures enter or end turns in the area.
Target Limitations: You choose healing or searing light for each creature. Each creature affected only once per turn.
Duration Interactions: Concentration up to 10 minutes. Cylinder persists and continues providing benefits until concentration ends.
Mechanical Interactions: Healing light uses spellcasting modifier. Searing light allows Dexterity saves for half damage.
Alternative Applications
Non-Combat Uses: Healing aid during non-combat situations, providing light for exploration, or demonstrating divine power.
Social Encounters: Impressive displays of divine favor, healing diplomatic allies, or demonstrating religious authority.
Exploration Applications: Mobile light source for dark areas, healing support during dangerous exploration, or sanctifying corrupted locations.
Utility Functions: Mass healing after combat, purification rituals, or creating safe zones in hostile environments.
Related Spells
Same School: Other conjuration spells like conjure elemental (5th level elemental), conjure fey (6th level fey), plane shift (7th level planar travel).
Similar Effects: flame strike (5th level divine damage), heal (6th level major healing), fire storm (7th level area damage).
Progression Options: cure wounds (1st level basic healing), spiritual weapon (2nd level divine force), guardian of faith (4th level divine protection).
Complementary Magic: bless (enhance ally capabilities), protection from evil and good (planar protection), dispel evil and good (banish threats).
Scaling Analysis
Level Progression: Excellent high-level support spell that provides both healing and damage capabilities for epic-level encounters.
Upcast Benefits: Additional 1d12 for both healing and damage makes 8th-9th level casting extremely potent.
Campaign Phases: Peak effectiveness in high-level play (13+) where the healing and damage amounts remain significant.
Comparative Value: Strong dual-purpose spell that provides unique healing and damage combination for 7th-level slot.
Narrative Flavor
Casting Description: A pillar of pure celestial light descends from the Upper Planes, bringing divine radiance that can heal the faithful or smite the wicked.
Effect Manifestation: The cylinder pulses with golden light, creating an aura of divine presence that radiates power and holy authority.
Personal Style: Different clerics might manifest angels, solar light, or specific divine symbols based on their deity and religious tradition.
World Integration: Represents advanced divine magic that directly channels Upper Plane energy, often associated with major religious events or divine intervention.