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Faerie Fire

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Faerie Fire
  • Level: 1
  • School: Evocation
  • Class: Bard, Druid
  • Casting Time: Action
  • Range: 60 feet
  • Components: V
  • Duration: Concentration, up to 1 minute

Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition.

Attack rolls against an affected creature or object have Advantage if the attacker can see it.

Tactical Usage

Tactical Illumination: Faerie Fire provides area illumination and tactical advantage through outlined targets. This 1st-level evocation spell excels at revealing hidden enemies and enabling advantage on attacks.

Optimal Timing: Deploy against invisible enemies, when advantage is crucial, for revealing hidden threats, or when area illumination provides tactical benefit.

Resource Management: Uses a 1st-level spell slot - available from character level 1+. 1-minute concentration provides substantial tactical advantage.

Target Selection: 20-foot cube within 60 feet affects all creatures and objects in area.

Spell Combinations

Synergistic Spells:

  • Attack Enhancement: Combine with attack spells to capitalize on advantage from outlined targets
  • Detection Magic: Layer with detect invisibility for comprehensive hidden enemy revelation
  • Area Control: Pair with area damage spells for enhanced targeting

Class Feature Interactions:

  • Sneak Attack: Rogues benefit significantly from advantage provided by outlined enemies
  • Pack Tactics: Features requiring advantage work excellently with faerie fire
  • Archery Style: Ranged attackers gain substantial benefit from advantage

Multi-Caster Coordination: Multiple faerie fire areas can illuminate large battlefield sections.

Material Component Details

Component Acquisition: No material components required - only verbal component needed.

Component Handling: Simple verbal casting allows quick battlefield deployment.

Roleplay Opportunities: Different light colors might reflect fey connections, magical traditions, or personal aesthetics.

Economic Considerations: No costs make this economically viable for regular tactical advantage.

Creator Notes

Encounter Balancing: Advantage on attacks and invisibility negation significantly affect encounter balance.

NPC Usage: Druids, fey creatures, or tactical enemies might use faerie fire for battlefield advantage.

Environmental Considerations: 20-foot cube provides substantial area coverage. Negates invisibility and provides light.

Campaign Integration: Essential tactical magic for encounters involving stealth, invisibility, or advantage-dependent strategies.

Environmental Interactions

Terrain Effects: 20-foot cube affects significant encounter area. Provides illumination in dark environments.

Weather Influence: Unaffected by weather conditions, providing reliable illumination and advantage.

Structural Interactions: Light penetrates most environments, revealing hidden creatures and objects.

Elemental Interactions: Magical light unaffected by most elemental conditions or supernatural darkness.

Common Rulings & Clarifications

Timing Questions: Action casting time with 1-minute concentration. Effects apply immediately to failed saves.

Target Limitations: All creatures and objects in 20-foot cube. Dexterity save to avoid effect.

Duration Interactions: Concentration required. Outlined creatures grant advantage on attacks against them.

Mechanical Interactions: Outlined creatures cannot benefit from invisibility. Attackers have advantage on attack rolls.

Alternative Applications

Non-Combat Uses: Area illumination, revealing hidden objects, marking targets for tracking, or creating dramatic lighting.

Social Encounters: Revealing disguised creatures, creating atmospheric lighting, or demonstrating magical capabilities.

Exploration Applications: Illuminating dark areas, revealing hidden passages, or marking important locations.

Utility Functions: Illumination, hidden object revelation, tracking assistance, or general light magic.

Same School: Other evocation spells like light (cantrip basic illumination), daylight (3rd level bright light), dancing lights (cantrip mobile illumination).

Similar Effects: light (cantrip object illumination), see invisibility (2nd level invisible detection), daylight (3rd level area illumination).

Progression Options: faerie fire (1st level tactical illumination), see invisibility (2nd level invisible detection), daylight (3rd level bright illumination).

Complementary Magic: see invisibility (detect hidden enemies), hold person (capitalize on advantage), magic missile (guaranteed damage).

Scaling Analysis

Level Progression: Remains valuable throughout campaigns for tactical advantage and invisibility negation.

Upcast Benefits: No improvement from higher spell slots, making this a pure 1st-level tactical investment.

Campaign Phases: Consistently useful across all levels for advantage generation and stealth countermeasures.

Comparative Value: Excellent tactical magic that provides significant combat advantages for minimal resource investment.

Narrative Flavor

Casting Description: Colorful light outlines all creatures and objects in the area as fey magic reveals hidden forms through sparkling illumination.

Effect Manifestation: Everything in the area becomes outlined in bright light, making hidden creatures visible and granting tactical advantages.

Personal Style: Druids channel natural fey magic, while other casters manifest colorful magical illumination through evocation power.

World Integration: Represents fey-influenced magic available to nature-connected casters, often associated with fey courts, natural magic, or tactical illumination traditions.