Faerie Fire
- Level: 1
- School: Evocation
- Class: Bard, Druid
- Casting Time: Action
- Range: 60 feet
- Components: V
- Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition.
Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Tactical Usage
Tactical Illumination: Faerie Fire provides area illumination and tactical advantage through outlined targets. This 1st-level evocation spell excels at revealing hidden enemies and enabling advantage on attacks.
Optimal Timing: Deploy against invisible enemies, when advantage is crucial, for revealing hidden threats, or when area illumination provides tactical benefit.
Resource Management: Uses a 1st-level spell slot - available from character level 1+. 1-minute concentration provides substantial tactical advantage.
Target Selection: 20-foot cube within 60 feet affects all creatures and objects in area.
Spell Combinations
Synergistic Spells:
- Attack Enhancement: Combine with attack spells to capitalize on advantage from outlined targets
- Detection Magic: Layer with detect invisibility for comprehensive hidden enemy revelation
- Area Control: Pair with area damage spells for enhanced targeting
Class Feature Interactions:
- Sneak Attack: Rogues benefit significantly from advantage provided by outlined enemies
- Pack Tactics: Features requiring advantage work excellently with faerie fire
- Archery Style: Ranged attackers gain substantial benefit from advantage
Multi-Caster Coordination: Multiple faerie fire areas can illuminate large battlefield sections.
Material Component Details
Component Acquisition: No material components required - only verbal component needed.
Component Handling: Simple verbal casting allows quick battlefield deployment.
Roleplay Opportunities: Different light colors might reflect fey connections, magical traditions, or personal aesthetics.
Economic Considerations: No costs make this economically viable for regular tactical advantage.
Creator Notes
Encounter Balancing: Advantage on attacks and invisibility negation significantly affect encounter balance.
NPC Usage: Druids, fey creatures, or tactical enemies might use faerie fire for battlefield advantage.
Environmental Considerations: 20-foot cube provides substantial area coverage. Negates invisibility and provides light.
Campaign Integration: Essential tactical magic for encounters involving stealth, invisibility, or advantage-dependent strategies.
Environmental Interactions
Terrain Effects: 20-foot cube affects significant encounter area. Provides illumination in dark environments.
Weather Influence: Unaffected by weather conditions, providing reliable illumination and advantage.
Structural Interactions: Light penetrates most environments, revealing hidden creatures and objects.
Elemental Interactions: Magical light unaffected by most elemental conditions or supernatural darkness.
Common Rulings & Clarifications
Timing Questions: Action casting time with 1-minute concentration. Effects apply immediately to failed saves.
Target Limitations: All creatures and objects in 20-foot cube. Dexterity save to avoid effect.
Duration Interactions: Concentration required. Outlined creatures grant advantage on attacks against them.
Mechanical Interactions: Outlined creatures cannot benefit from invisibility. Attackers have advantage on attack rolls.
Alternative Applications
Non-Combat Uses: Area illumination, revealing hidden objects, marking targets for tracking, or creating dramatic lighting.
Social Encounters: Revealing disguised creatures, creating atmospheric lighting, or demonstrating magical capabilities.
Exploration Applications: Illuminating dark areas, revealing hidden passages, or marking important locations.
Utility Functions: Illumination, hidden object revelation, tracking assistance, or general light magic.
Related Spells
Same School: Other evocation spells like light (cantrip basic illumination), daylight (3rd level bright light), dancing lights (cantrip mobile illumination).
Similar Effects: light (cantrip object illumination), see invisibility (2nd level invisible detection), daylight (3rd level area illumination).
Progression Options: faerie fire (1st level tactical illumination), see invisibility (2nd level invisible detection), daylight (3rd level bright illumination).
Complementary Magic: see invisibility (detect hidden enemies), hold person (capitalize on advantage), magic missile (guaranteed damage).
Scaling Analysis
Level Progression: Remains valuable throughout campaigns for tactical advantage and invisibility negation.
Upcast Benefits: No improvement from higher spell slots, making this a pure 1st-level tactical investment.
Campaign Phases: Consistently useful across all levels for advantage generation and stealth countermeasures.
Comparative Value: Excellent tactical magic that provides significant combat advantages for minimal resource investment.
Narrative Flavor
Casting Description: Colorful light outlines all creatures and objects in the area as fey magic reveals hidden forms through sparkling illumination.
Effect Manifestation: Everything in the area becomes outlined in bright light, making hidden creatures visible and granting tactical advantages.
Personal Style: Druids channel natural fey magic, while other casters manifest colorful magical illumination through evocation power.
World Integration: Represents fey-influenced magic available to nature-connected casters, often associated with fey courts, natural magic, or tactical illumination traditions.