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Find The Path

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Find The Path
  • Level: 6
  • School: Divination
  • Class: Bard, Cleric, Druid
  • Casting Time: 1 minute
  • Range: Self
  • Components: V, S, M (a set of divination tools-such as cards or runes-worth 100+ GP)
  • Duration: Concentration, up to 1 day

You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as "a green dragon's lair").

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.

Tactical Usage

Navigation Mastery: Find the Path provides ultimate navigation and guidance capabilities. This 6th-level divination spell excels at reaching specific destinations and overcoming navigation challenges.

Optimal Timing: Cast when lost, for reaching specific destinations, when navigation is crucial, or for bypassing complex routes.

Resource Management: Uses a 6th-level spell slot - available from character level 11+. 1-day concentration provides extensive navigation assistance.

Target Selection: Self-targeting provides personal navigation enhancement with party benefits.

Spell Combinations

Synergistic Spells:

  • Movement Magic: Combine with teleportation spells for comprehensive travel solutions
  • Detection Magic: Layer with locate spells for enhanced destination finding
  • Protection Magic: Pair with travel protection spells for safe journey completion

Class Feature Interactions:

  • Survival Skills: Enhanced navigation complements wilderness survival abilities
  • Ranger Features: Natural navigation abilities work with magical guidance
  • Travel Pace: Movement speed enhancements complement navigation accuracy

Multi-Caster Coordination: Multiple navigation spells can provide comprehensive travel solutions.

Material Component Details

Component Acquisition: Set of divinatory tools worth at least 100 gp - crystal balls, cards, bones, or similar divination implements.

Component Handling: Valuable divination focus consumed during casting, representing significant magical investment.

Roleplay Opportunities: Different divination tools reflect cultural traditions or personal divination preferences.

Economic Considerations: Significant component cost (100 gp) for ultimate navigation capability.

Creator Notes

Encounter Balancing: Perfect navigation affects exploration encounters and travel-based challenges.

NPC Usage: High-level clerics or druids might use this for important pilgrimage or mission navigation.

Environmental Considerations: Works across planes and through any terrain or obstacles.

Campaign Integration: Ultimate navigation magic for high-level exploration and important destination reaching.

Environmental Interactions

Terrain Effects: Bypasses all terrain difficulties and navigation challenges.

Weather Influence: Unaffected by weather conditions, providing reliable navigation regardless of external factors.

Structural Interactions: Reveals optimal paths through any obstacles or complex routes.

Elemental Interactions: Navigation guidance unaffected by elemental conditions or supernatural interference.

Common Rulings & Clarifications

Timing Questions: 1-minute casting time with 1-day concentration. Navigation guidance immediate.

Target Limitations: Self only, but guidance benefits entire party following the path.

Duration Interactions: Concentration required for full day. Path knowledge remains while spell lasts.

Mechanical Interactions: Shortest, most direct physical route to destination. Cannot be lost while spell lasts.

Alternative Applications

Non-Combat Uses: Exploration assistance, pilgrimage guidance, treasure hunting, or important destination reaching.

Social Encounters: Demonstrating divine guidance, impressive navigation displays, or religious significance.

Exploration Applications: Ultimate navigation solution, reaching hidden locations, or bypassing complex routes.

Utility Functions: Navigation mastery, exploration assistance, pilgrimage guidance, or travel optimization.

Same School: Other divination spells like locate object (2nd level item finding), locate creature (4th level creature finding), scrying (5th level remote viewing).

Similar Effects: locate object (2nd level item finding), locate creature (4th level creature finding), commune (5th level divine guidance).

Progression Options: locate object (2nd level basic finding), find the path (6th level ultimate navigation), plane shift (7th level planar travel).

Complementary Magic: locate creature (find specific beings), teleport (instant travel), wind walk (enhanced travel speed).

Scaling Analysis

Level Progression: Ultimate navigation for high-level play (11+) where reaching specific destinations is crucial.

Upcast Benefits: No improvement from higher spell slots, making this a pure 6th-level navigation investment.

Campaign Phases: Most valuable in high-level campaigns involving complex exploration or important destination reaching.

Comparative Value: Exceptional navigation magic that justifies 6th-level slot for ultimate guidance capability.

Narrative Flavor

Casting Description: Divine or magical energy reveals the perfect path to your destination as ultimate navigation knowledge fills your mind.

Effect Manifestation: You gain instinctive knowledge of the shortest, most direct route to your desired destination.

Personal Style: Clerics receive divine guidance, while druids tap into natural navigation instincts through magical connection.

World Integration: Represents ultimate navigation magic available to high-level divine casters, often associated with pilgrimage magic, divine guidance, or exploration mastery.