Dust of Dryness

- Category: Wondrous Item
- Rarity: Uncommon
This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15 -foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.
As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.
Tactical Applications
Combat Strategy: Devastating against water elementals (10d6 damage) and incredible utility for water manipulation. Can store massive amounts of water in tiny pellets for transport or tactical use.
Class Synergies:
- Any Class: Universal utility for water manipulation and elemental combat
- Druids: Excellent for environmental control and dealing with water-based threats
- Rangers: Perfect for survival in desert environments or water crossing
- Spellcasters: Complements water-based magic and provides elemental combat options
Build Considerations: Essential for desert campaigns, nautical adventures, or any setting with water elementals. Each pinch is precious - plan usage carefully.
Acquisition Methods
Crafting Requirements: Requires essence of desert winds, powdered gypsum, and salamander scales. Alchemical process takes 1 week and costs 500-800 gp in materials.
Common Sources:
- Desert trading posts and oasis settlements
- Alchemical suppliers specializing in elemental materials
- Treasure hoards of fire or earth elemental cults
- Rewards from water elemental combat encounters
- Found in ancient desert ruins or dried oasis sites
Alternative Acquisition: Sometimes traded by Genasi or elemental-touched individuals, or discovered in the belongings of desert explorers.
Value & Trade
Estimated Value: 800-1,500 gp, with higher demand in desert regions and coastal areas prone to water elemental threats.
Trade Considerations: Highly valued by desert explorers, nautical expeditions, and anyone dealing with water elementals. Popular in desert trading posts.
Character Integration
Roleplay Elements: Suggests experience with desert survival, water management, or elemental combat. May indicate desert heritage or specialized training.
Character Concepts:
- Desert guide or explorer specializing in arid environments
- Sailor or ship's officer responsible for water conservation
- Elementalist focused on combating water-based threats
- Survival expert trained in extreme environment techniques
Adventure Hooks
The Desert Crossing: Critical water management becomes essential when crossing vast deserts or when oasis sources are compromised.
The Elemental Threat: Water elementals have taken control of a vital water source, requiring specialized tools to combat them effectively.
The Flood Control: Using the dust to manage flooding or store emergency water supplies during natural disasters.
The Siege Supply: Transporting large quantities of water in compact form during military campaigns or extended sieges.
Variants & Customization
Greater Dust of Dryness (Rare): Contains 2d6+6 pinches and deals 15d6 damage to water elementals (DC 15 save).
Selective Dust of Dryness (Uncommon): Can target specific water sources while leaving others untouched in the same area.
Essence Dust of Dryness (Rare): Water pellets maintain magical properties of the original water source.
Specialized Variants:
- Military Grade: Enhanced capacity for siege warfare water transport
- Explorer's Formula: Extended shelf life and resistance to humid environments
- Combat Dust: Faster activation time for elemental combat encounters
Lore & History
Origins: Developed by desert civilizations facing constant water scarcity and frequent water elemental incursions from oasis spirits.
Historical Significance: Enabled the great desert expeditions and allowed settlements to survive prolonged droughts by efficiently storing water.
Cultural Impact: Revolutionized desert travel and trade, making previously impassable routes viable for commercial expeditions.
Magical Craft: Represents mastery of transmutation magic focused on environmental survival and elemental interaction.
Balancing Notes
Introduction Timing: Appropriate for levels 3-7 when environmental challenges and elemental threats become significant campaign elements.
Campaign Impact: Essential for desert or water-focused campaigns. Limited charges prevent overuse while maintaining utility value.
Resource Management: Each pinch is valuable - encourages strategic planning and careful resource allocation.
Encounter Design
Recommended Challenges:
- Water elemental encounters where direct damage is crucial
- Desert survival scenarios requiring water conservation
- Flood control situations needing rapid water removal
- Naval encounters involving water-based magical threats
Tactical Adjustments: Water elementals may retreat when they detect the presence of this dust, creating interesting chase scenarios.
Related Items
Environmental Survival Equipment: Bag of Tricks, Folding Boat, and other items that address environmental challenges.
Elemental Combat Tools:
- Items that provide advantages against specific elemental types
- Fire-based weapons effective against water creatures
- Equipment that manipulates environmental elements
Complementary Equipment: Items that enhance desert survival or provide backup water sources when pellets are depleted.
Roleplay Opportunities
Environmental Mastery: Characters develop expertise in environmental control and resource management.
Cultural Exchange: Interactions with desert peoples who rely on such items for survival.
Moral Choices: Deciding whether to use precious water storage for combat versus survival needs in desperate situations.