Dimensional Shackles

- Category: Wondrous Item
- Rarity: Rare
You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition. The shackles adjust to fit a creature of Small to Large size. The shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature can
make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles.
Tactical Applications
Combat Strategy: Essential for capturing teleporting enemies and containing planar beings. Requires target to be incapacitated first, making this a post-combat containment tool rather than mid-fight equipment.
Class Synergies:
- Paladins: Divine authority to capture and contain evil beings, strong enough to subdue targets
- Clerics: Turn Undead and similar abilities can incapacitate targets for shackling
- Wizards: Sleep, hold person, and other incapacitation spells enable proper application
- Fighters/Barbarians: Physical strength to overpower and restrain dangerous creatures
Build Considerations: Most valuable for characters focused on investigation, bounty hunting, or containing dangerous magical creatures. Pairs well with incapacitation abilities.
Acquisition Methods
Crafting Requirements: Requires planar binding materials, dimensional anchor enchantments, and void-touched metals. Typically costs 4,000-8,000 gp and access to planar knowledge.
Common Sources:
- Law enforcement agencies and prison wardens
- Bounty hunting guilds and professional trackers
- Planar researchers and extraplanar containment specialists
- Military organizations dealing with teleporting enemies
- Court systems requiring secure prisoner transport
Alternative Acquisition: Sometimes found in abandoned prisons, demon hunter guilds, or confiscated from criminal organizations that used them for kidnapping.
Value & Trade
Estimated Value: 5,000-12,000 gp, with high demand from law enforcement and specialized hunting organizations.
Trade Considerations: Heavily regulated in most civilized areas due to potential for abuse. Often restricted to licensed bounty hunters, guards, and official investigators.
Character Integration
Roleplay Elements: Creates moral dilemmas about imprisonment, justice, and the ethics of magical restraint. Marks the character as someone who deals with dangerous prisoners.
Character Concepts:
- Bounty hunter specializing in magical criminals and planar fugitives
- Investigator working for interdimensional law enforcement
- Reformed criminal who now helps capture teleporting outlaws
- Paladin or cleric dedicated to containing evil beings safely
Adventure Hooks
The Escaped Prisoner: A dangerous criminal breaks free from dimensional shackles, and the party must track them down before they flee to another plane.
Planar Fugitive: An extraplanar being is wanted for crimes across multiple dimensions, requiring careful capture and containment.
False Imprisonment: The party discovers someone innocent has been wrongly shackled, leading to investigation of corrupt officials or mistaken identity.
The Collector's Prize: A villain seeks to capture specific individuals for a collection, using dimensional shackles to prevent escape.
Variants & Customization
Planar Shackles (Very Rare): Enhanced version that also prevents plane shift and banishment, completely locking targets to current plane.
Temporal Shackles (Legendary): Advanced variant that also prevents time travel and temporal magic, used for the most dangerous chrono-criminals.
Elemental Bindings (Rare): Specialized for containing elementals, with additional resistance to their native element damage.
Specialized Variants:
- Fiend Shackles: Enhanced specifically for demons and devils, with holy inscriptions
- Dragon Bindings: Sized and strengthened for containing large dragons
- Fey Shackles: Designed to hold fey creatures and prevent their glamour magic
Lore & History
Origins: Created by ancient prison wardens and planar researchers who needed reliable ways to contain dangerous magical criminals and extraplanar beings.
Historical Significance: Used throughout history to prevent escapes during high-profile trials, contain dangerous summoned creatures, and secure interdimensional criminals.
Cultural Impact: Symbol of ultimate imprisonment and loss of freedom, feared by magical criminals and anyone who relies on teleportation for safety.
Magical Craft: Represents the pinnacle of binding magic - the ability to lock someone completely in place across all dimensions.
Balancing Notes
Introduction Timing: Can be introduced at mid levels (6-10) when players encounter teleporting enemies regularly and need containment options.
Campaign Impact: Creates opportunities for complex prisoner scenarios and moral decisions about justice and imprisonment.
Escape Prevention: The DC 30 break attempt ensures even powerful creatures remain contained, but provides hope for eventual escape.
Encounter Design
Recommended Challenges:
- Scenarios requiring capture of specific teleporting NPCs
- Prison break encounters where these shackles complicate escape plans
- Moral dilemmas about using restraints on potentially innocent beings
- Investigations where examining shackled prisoners provides crucial information
Tactical Adjustments: Consider how NPCs react to seeing dimensional shackles - fear, respect, or anger depending on their background and alignment.
Related Items
Restraint Equipment: Immovable Rod, Iron Bands of Binding, and other magical restraining devices.
Planar Items:
- Amulet of the Planes (ironic contrast - freedom vs. imprisonment)
- Portable holes and bags of holding (alternative containment methods)
- Dimensional anchor spells and effects
Complementary Equipment: Items that help incapacitate targets or provide additional security during prisoner transport.
Roleplay Opportunities
Moral Authority: Using shackles raises questions about justice, mercy, and the ethics of magical imprisonment.
Professional Reputation: Being known to carry dimensional shackles affects how NPCs perceive and react to the character.
Prisoner Interaction: Opportunities for complex conversations with restrained enemies who can't escape but can still negotiate.
Legal Complications: Different jurisdictions may have varying laws about magical restraints and their proper use.