Dwarven Thrower

- Category: Weapon (Warhammer)
- Rarity: Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Tactical Applications
Combat Strategy: Versatile weapon that functions as both melee and ranged option. Returns automatically when thrown and gains bonuses against giants. Excellent for hit-and-run tactics.
Class Synergies:
- Fighters: Multiple attacks make the returning property extremely valuable
- Rangers: Perfect for switching between ranged and melee as needed
- Barbarians: Giant-slaying bonuses complement rage damage against large foes
- Any Class: The versatility benefits all martial character builds
Build Considerations: Requires Strength to maximize effectiveness. The giant-slaying property makes it situationally devastating in giant-heavy campaigns.
Acquisition Methods
Crafting Requirements: Requires master dwarven smiths, giant-bane enchantments, and aerodynamic balancing. Creation cost 30,000-50,000 gp and takes 3 months.
Common Sources:
- Ancient dwarven armories and weapon vaults
- Rewards from dwarven military orders for giant-slaying deeds
- Inheritance from legendary dwarven giant-hunters
- Trophy rooms of defeated giant chieftains
- Commission from master dwarven weaponsmiths
Alternative Acquisition: Sometimes found embedded in the skulls of ancient giant skeletons or discovered in giant-hunting lodge collections.
Value & Trade
Estimated Value: 40,000-80,000 gp, with premium pricing in regions plagued by giant threats.
Trade Considerations: Highly sought after by giant-hunters and military forces facing large enemy threats. Dwarven communities may offer cultural context.
Character Integration
Roleplay Elements: Suggests experience hunting giants, connections to dwarven military traditions, or specialized combat training against large foes.
Character Concepts:
- Professional giant-hunter or bounty hunter
- Veteran of wars against giant tribes
- Member of a dwarven giant-slaying order
- Character trained in anti-giant combat tactics
Adventure Hooks
The Giant Threat: Giants have been raiding settlements, requiring specialized weapons to effectively combat their superior reach and strength.
The Clan Honor: A dwarven clan needs champions to reclaim ancestral lands from giant occupiers using traditional weapons.
The Weapon's History: Tracing the weapon's previous owners leads to uncovering ancient conflicts between dwarves and giants.
The Trophy Hunt: Legendary giants carry bounties that can only be claimed with proof of specific weapon kills.
Variants & Customization
Legendary Dwarven Thrower (Legendary): +3 bonus, deals double damage to giants, and gains additional returning distance.
Storm Giant Thrower (Very Rare): Enhanced against storm giants specifically, with lightning damage on thrown attacks.
Fire Giant Bane (Very Rare): Deals additional fire damage and provides resistance to fire when wielded.
Specialized Variants:
- Clan Weapon: Bears specific dwarven clan markings and history
- Dragon Thrower: Adapted for use against draconic threats
- Siege Breaker: Enhanced for destroying giant-built fortifications
Lore & History
Origins: Forged during the ancient wars between dwarven kingdoms and giant tribes, representing dwarven ingenuity in asymmetric warfare.
Historical Significance: These weapons turned the tide in numerous battles by allowing dwarven warriors to engage giants at range while maintaining melee capability.
Cultural Impact: Symbols of dwarven resistance against giant oppression and the importance of specialized tools for specialized threats.
Magical Craft: Combines traditional dwarven smithing with enchantments specifically designed to counter giant advantages in reach and strength.
Balancing Notes
Introduction Timing: Appropriate for levels 8-14 when giant threats become common and the weapon's specialized nature provides clear value.
Campaign Impact: Particularly valuable in campaigns featuring giants. The returning property eliminates ammunition concerns for thrown weapons.
Situational Power: Devastating against giants but balanced against other enemy types by being 'just' a +1 weapon otherwise.
Encounter Design
Recommended Challenges:
- Combat encounters with giants and other large creatures
- Scenarios requiring both ranged and melee capabilities
- Situations where weapon retrieval would normally be problematic
- Cultural encounters with dwarven giant-hunting traditions
Tactical Adjustments: Giants may prioritize disarming or destroying the weapon if they recognize its threat.
Related Items
Giant-Slaying Equipment: Giant Slayer sword and other items specifically designed to combat oversized foes.
Dwarven Weapons:
- Dwarven Plate
- Belt of Dwarvenkind
- Other culturally significant dwarven magical items
Complementary Equipment: Items that enhance throwing accuracy or provide additional bonuses against large creatures.
Roleplay Opportunities
Cultural Heritage: The weapon connects characters to dwarven military traditions and giant-hunting culture.
Tactical Expertise: Characters develop specialized knowledge of fighting large creatures and asymmetric combat.
Historical Connection: Each weapon carries stories of previous wielders and their battles against giant-kind.