Efreeti Bottle

- Category: Wondrous Item
- Rarity: Very Rare
When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you.
The first time the bottle is opened, the GM rolls on the following table to determine what happens.
1d10 Effect
1 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic.
2-9 The efreeti understands your languages and obeys your commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic.
10 The efreeti understands your languages and can cast Wish once for you. It disappears when it grants the wish or after 1 hour, and the bottle loses its magic.
Tactical Applications
Combat Strategy: Incredibly powerful but unpredictable item that can summon a CR 11 efreeti for assistance or potentially grant a wish. The 10% chance of immediate wish granting makes this a campaign-altering item.
Class Synergies:
- Any Class: The efreeti's versatile abilities (flight, fire immunity, spell-like abilities) benefit all party compositions
- Spellcasters: Can command the efreeti to cast spells the party lacks
- Social Characters: High-charisma characters are better at negotiating with and commanding genies
- Strategic Planners: Best used by characters who can plan around the efreeti's hour-long service window
Build Considerations: Requires careful timing and planning. The bottle works best as a trump card for dire situations rather than regular use.
Acquisition Methods
Crafting Requirements: Impossible to craft - requires binding an actual efreeti through powerful rituals and planar magic. Original creation cost unknown but involves significant risk.
Common Sources:
- Ancient treasure hoards of legendary wizards or sorcerers
- Sealed vaults in ruined cities of fire elemental-worshipping civilizations
- Rewards from grateful djinn or other genies for significant services
- Hidden chambers in elemental fire temples or planar research facilities
- Occasionally found in the possession of defeated efreet enemies
Alternative Acquisition: Sometimes discovered in shipwrecks from expeditions to the Elemental Plane of Fire, or inherited from ancestors who dealt with genies.
Value & Trade
Estimated Value: 50,000-100,000 gp, though many consider it priceless due to the potential for wish granting.
Trade Considerations: Extremely dangerous to trade casually. Many potential buyers would kill to possess it. Often kept secret due to its incredible power.
Character Integration
Roleplay Elements: Possessing bound genie creates moral questions about slavery and freedom. The efreeti may remember previous owners and hold grudges.
Character Concepts:
- Scholar of planar magic who inherited the bottle from their mentor
- Treasure hunter who discovered it in ancient ruins
- Descendant of someone who made a bargain with genies
- Character burdened by the moral implications of owning a sentient being
Adventure Hooks
The Efreeti's Revenge: The bound efreeti plots elaborate revenge against anyone who has used the bottle, requiring careful navigation of genie politics.
Genie Liberation Front: Other genies seek to free their bound cousin, leading to encounters with powerful elemental beings.
The Wish Consequence: If a wish was granted, its unforeseen consequences create new adventures and complications.
Bottle Hunters: Word of the bottle's existence draws desperate individuals, criminal organizations, and powerful wizards seeking its power.
Variants & Customization
Djinni Bottle (Very Rare): Contains an air elemental djinni instead, offering different spells and a more benevolent attitude.
Marid Vessel (Legendary): Contains a water elemental marid with enhanced wish-granting capabilities but greater unpredictability.
Dao Urn (Very Rare): Earth elemental version that's more cooperative but limited to earth-based magic.
Specialized Variants:
- Brass Lamp: Classic lamp form with enhanced wish probability (15% chance)
- Bound Efreeti Ring: Portable version with reduced power but more uses
- Cracked Bottle: Damaged version where the efreeti might escape permanently
Lore & History
Origins: Created during ancient wars between djinn and efreet, these bottles represent the ultimate imprisonment of defeated fire genies by their enemies.
Historical Significance: Several empires rose and fell based on wishes granted by these bottles. Many historical "miracles" were actually genie-granted wishes.
Cultural Impact: The mere rumor of such bottles existing has sparked wars, expeditions, and diplomatic incidents between nations.
Magical Craft: Represents pinnacle of binding magic - the permanent imprisonment of a powerful extraplanar being while maintaining their magical abilities.
Balancing Notes
Introduction Timing: Best introduced at levels 8-12 when characters can handle the consequences of such power and have developed enough wisdom to use it well.
Campaign Impact: Can completely alter campaign direction if wish is granted. Should be planned for carefully by the Creator.
Risk vs. Reward: The 10% chance of hostility creates genuine tension and prevents casual use.
Encounter Design
Recommended Challenges:
- Situations desperate enough to justify risking an angry efreeti
- Social encounters where the efreeti's presence dramatically shifts power dynamics
- Moral dilemmas about using enslaved beings for personal gain
- Scenarios where the efreeti's specific abilities (fire immunity, flight, strength) are crucial
Tactical Adjustments: If the efreeti becomes hostile, it creates an immediate CR 11 encounter that may overwhelm lower-level parties.
Related Items
Genie Items: Ring of Three Wishes, Decanter of Endless Water, and other items connected to elemental planes and their inhabitants.
Binding Magic:
- Iron Flask (similar containment concept)
- Dimensional Shackles (restraint magic)
- Planar Ally spells (temporary elemental service)
Complementary Equipment: Items that protect against fire damage or enhance interactions with elemental beings.
Roleplay Opportunities
Moral Complexity: Characters must grapple with the ethics of commanding a sentient, enslaved being.
Genie Politics: The efreeti may provide information about elemental plane politics and conflicts.
Power Corruption: Having access to such incredible power tests the character's moral fiber and decision-making.
Cultural Exchange: Interactions with the efreeti offer glimpses into alien mindsets and elemental plane society.