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Eyes of Charming

Eyes Of Charming
  • Category: Wondrous Item
  • Rarity: Uncommon (Requires Attunement)

These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 or more charges to cast Charm Person (save DC 13). For 1 charge, you cast the level 1 version of the spell. You increase the spell's level by one for each additional charge you expend. The lenses regain all expended charges daily at dawn.

Tactical Applications

Combat Strategy: Provides charm effects similar to the Charm Person spell, allowing temporary control of humanoid enemies. Excellent for turning enemies into allies or defusing hostile situations.

Class Synergies:

  • Bards: Synergizes perfectly with social manipulation and enchantment themes
  • Sorcerers/Warlocks: Enhances existing enchantment spell repertoires
  • Social Characters: Essential for characters focused on diplomacy and manipulation
  • Any Class: Useful backup option for non-spellcasters to access charm effects

Build Considerations: Requires careful positioning to make eye contact. Most effective against humanoids in social or low-combat situations.

Acquisition Methods

Crafting Requirements: Requires enchanted crystals, mesmerizing gems, and expertise in enchantment magic. Creation cost 3,000-5,000 gp and takes 2 months.

Common Sources:

  • Enchantment specialists and charm-focused spellcasters
  • Noble courts and diplomatic organizations
  • Treasure hoards of succubi, vampires, and other charm-using creatures
  • Commission from jewelers specializing in magical eyewear
  • Found in the collections of mind-control specialists

Alternative Acquisition: Sometimes discovered in the belongings of court intriguers or obtained from grateful fey creatures.

Value & Trade

Estimated Value: 4,000-8,000 gp, with premium pricing in political centers where social manipulation is valued.

Trade Considerations: May be considered contraband in some jurisdictions due to mind control concerns. High demand among diplomats and social manipulators.

Character Integration

Roleplay Elements: Suggests experience with social manipulation, court intrigue, or enchantment magic specialization.

Character Concepts:

  • Court diplomat or political manipulator
  • Enchantment specialist studying mind-affecting magic
  • Social investigator who relies on charm for information gathering
  • Character experienced in defusing conflicts through supernatural charisma

Adventure Hooks

The Diplomatic Crisis: International tensions require supernatural charm to prevent war through crucial negotiations.

The Court Intrigue: Navigating noble politics where mind control provides decisive advantages in social maneuvering.

The Information Network: Building spy networks where charm effects enable recruitment of unwilling informants.

The Ethical Dilemma: Discovering the moral implications of mind control magic in personal and professional relationships.

Variants & Customization

Greater Eyes of Charming (Rare): Affects any creature type, not just humanoids, with enhanced save DC.

Eyes of Mass Charming (Very Rare): Can affect multiple targets simultaneously within range.

Subtle Eyes of Charming (Rare): Targets don't realize they've been charmed when the effect ends.

Specialized Variants:

  • Diplomatic Eyes: Enhanced effectiveness in formal social situations
  • Combat Charm: Faster activation for use during hostile encounters
  • Fey Enchantment: Incorporates fey magic for enhanced charm duration

Lore & History

Origins: Created by ancient enchanters who sought to resolve conflicts through supernatural persuasion rather than violence.

Historical Significance: These items have prevented wars and enabled diplomatic solutions to seemingly impossible international crises.

Cultural Impact: Led to ethical debates about consent and the proper use of mind-affecting magic in civilized society.

Magical Craft: Represents sophisticated understanding of enchantment magic and the psychological mechanisms of charm effects.

Balancing Notes

Introduction Timing: Appropriate for levels 5-10 when social encounters become complex and charm effects provide meaningful alternatives to combat.

Campaign Impact: Can dramatically alter social encounters and diplomatic situations. Should be balanced against potential for abuse.

Ethical Considerations: Creators should address the moral implications of mind control in their campaigns.

Encounter Design

Recommended Challenges:

  • Social encounters where charm provides alternatives to conflict
  • Diplomatic missions requiring supernatural persuasion
  • Investigation scenarios where charmed NPCs reveal crucial information
  • Ethical dilemmas involving consent and mind control

Tactical Adjustments: NPCs may develop countermeasures or ethical concerns about characters who use charm magic.

Social Manipulation Equipment: Hat of Disguise, Medallion of Thoughts, and other items that enhance social interactions.

Enchantment Magic:

  • Items that provide charm, suggestion, or other mind-affecting spells
  • Equipment that enhances enchantment spell effectiveness
  • Tools for social manipulation and diplomatic advantage

Complementary Equipment: Items that enhance Charisma or provide social advantages in formal settings.

Roleplay Opportunities

Ethical Complexity: Using charm magic raises questions about consent, manipulation, and the ethics of supernatural persuasion.

Social Mastery: Characters develop sophisticated understanding of social dynamics and psychological manipulation.

Diplomatic Recognition: Effective use in diplomatic contexts earns respect from political organizations and noble courts.