Energy Bow

- Category: Weapon (Longbow or Shortbow)
- Rarity: Very Rare (Requires Attunement)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright Light in a 20 -foot radius and Dim Light for an additional 20 feet.
This weapon has the following additional properties.
Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check.
Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isn't being worn or carried, provided the object is small enough to fit inside a 5 -foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you.
Energy Ladder. As a Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.
Tactical Applications
Combat Strategy: Magical bow that creates its own ammunition and adapts damage type based on target vulnerabilities. Eliminates ammunition concerns while providing tactical flexibility.
Class Synergies:
- Rangers: Perfect for characters specializing in archery and wilderness exploration
- Fighters: Excellent for archer builds focused on consistent ranged damage
- Any Ranged Class: Universal benefit from unlimited magical ammunition
- Tactical Players: Damage type adaptation provides strategic advantages
Build Considerations: Requires proficiency with longbows. The adaptive damage makes it valuable against diverse enemy types with different resistances.
Acquisition Methods
Crafting Requirements: Requires master bow-crafting, elemental binding rituals, and adaptive enchantments. Creation cost 15,000-25,000 gp and takes 3 months.
Common Sources:
- Ancient armories of elemental-focused civilizations
- Treasure hoards of master archers and hunters
- Rewards from archery guilds for legendary marksmanship
- Commission from specialized magical weaponsmiths
- Found in the possession of defeated elemental archer NPCs
Alternative Acquisition: Sometimes discovered in ruins of civilizations that mastered elemental magic or obtained from grateful nature spirits.
Value & Trade
Estimated Value: 18,000-35,000 gp, with higher demand among professional archers and military forces.
Trade Considerations: Highly valued by ranged combat specialists and anyone facing diverse enemy types. Popular among explorers and monster hunters.
Character Integration
Roleplay Elements: Suggests mastery of archery, understanding of elemental magic, or connection to organizations that study adaptive combat techniques.
Character Concepts:
- Master archer studying elemental combat techniques
- Hunter specializing in diverse monster types
- Member of an archery guild or ranger organization
- Character trained in adaptive tactical approaches
Adventure Hooks
The Elemental Hunt: Tracking creatures across different elemental terrains where adaptive damage provides crucial advantages.
The Archer's Trial: Proving mastery worthy of such a weapon through tests of skill and elemental knowledge.
The Tactical Mission: Military operations requiring versatile ranged support against unknown enemy compositions.
The Master's Legacy: Inheriting the bow leads to uncovering the training and adventures of its previous wielder.
Variants & Customization
Greater Energy Bow (Very Rare): +2 bonus with enhanced damage adaptation and additional elemental effects.
Elemental Mastery Bow (Legendary): Can cycle through specific elemental damage types at will, not just adaptive.
Hunter's Energy Bow (Rare): Specialized for specific creature types with enhanced tracking and damage bonuses.
Specialized Variants:
- Storm Bow: Focuses on lightning and thunder damage with weather control
- Prismatic Bow: Cycles through radiant, necrotic, and force damage
- Nature's Bow: Adapts between poison, acid, and cold for natural threats
Lore & History
Origins: Created by ancient civilizations that faced diverse elemental threats and needed weapons capable of adapting to any situation.
Historical Significance: These bows enabled small groups of elite archers to succeed against numerically superior forces with diverse resistances.
Cultural Impact: Represents the evolution of archery from simple physical damage to sophisticated magical warfare.
Magical Craft: Demonstrates advanced understanding of elemental interaction and adaptive enchantment techniques.
Balancing Notes
Introduction Timing: Appropriate for levels 8-12 when diverse enemy resistances become common and tactical adaptation becomes important.
Campaign Impact: Eliminates ammunition tracking while providing meaningful tactical choices. The adaptation prevents total resistance negation.
Versatility Balance: Strong but not overpowering - provides options rather than overwhelming damage.
Encounter Design
Recommended Challenges:
- Encounters with enemies having different elemental resistances and vulnerabilities
- Long-term expeditions where ammunition would normally be a concern
- Tactical combat requiring adaptation to changing battlefield conditions
- Monster hunting scenarios against diverse creature types
Tactical Adjustments: Enemies may adapt their own tactics when they realize the bow's adaptive nature.
Related Items
Magical Ranged Weapons: Oathbow, Flame Tongue weapons, and other specialized ranged magical items.
Adaptive Equipment:
- Items that change properties based on circumstances
- Weapons with multiple damage type options
- Equipment that responds to tactical situations
Complementary Equipment: Items that enhance archery accuracy or provide additional ranged combat options.
Roleplay Opportunities
Tactical Mastery: Characters develop understanding of enemy weaknesses and elemental interaction principles.
Professional Recognition: Earning respect from archery guilds and military organizations through demonstrated skill.
Elemental Understanding: Learning about elemental magic and its applications in combat through weapon use.