Hill Giant

- Size: Huge
- Type: Giant
- Alignment: Chaotic Evil
- AC: 13
- Initiative: +2 (12)
- HP: 105 (10d12 + 40)
- Speed: 40 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 8 | -1 | -1 |
| CON | 19 | +4 | +4 |
| INT | 5 | -3 | -3 |
| WIS | 9 | -1 | -1 |
| CHA | 6 | -2 | -2 |
- Skills: Perception +2
- Senses: Passive Perception 12
- Languages: Giant
- CR: 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Lore & Background
Hill giants are the most primitive and brutish of giant-kind, living in crude tribal societies in hills and mountains. They are known for their enormous appetites, simple thinking, and tendency to solve problems through violence. Hill giants often raid settlements for food and treasure.
Combat Tactics
Hill giants rely on brute strength and their Rock throwing ability to attack enemies at range before closing for melee combat. They use simple tactics but can be surprisingly effective due to their size and strength. They often fight alongside dire wolves or other creatures they've tamed.
Encounter Ideas
Raiding Party: Hill giants attack a settlement looking for food and treasure. The Giant's Demand: A hill giant chief demands tribute from nearby communities. Territorial Dispute: Hill giants compete with other creatures for control of their territory. The Hungry Giant: A particularly large hill giant has an insatiable appetite and threatens the local ecosystem.
Environmental Effects
Hill giant territories show signs of their crude lifestyle with trampled vegetation, crude shelters, and scattered bones from their meals. Wildlife often flees areas where hill giants are active.
Treasure
Hill giants collect crude weapons, simple jewelry, and food stores. Their hoards often include coins and gems mixed with worthless junk they find interesting.
Plot Hooks
Giant Problems: Hill giants are disrupting trade routes and need to be dealt with. The Giant's Pet: A hill giant has captured someone important and treats them as a pet. Tribal Warfare: Hill giant tribes are fighting each other, affecting nearby settlements. The Simple Solution: A hill giant's straightforward approach accidentally solves a complex problem.
Lore & Background
Hill giants are among the most primitive and brutish of the giant races, living in crude tribal societies in remote hills and mountains. These massive humanoids are driven primarily by their enormous appetites, constantly seeking food to satisfy their incredible hunger. They are known for their dim intelligence and violent tempers.
Hill giants live in small family groups or tribes, often raiding civilized settlements for food and treasure. They have little interest in complex planning or strategy, preferring direct action to solve their problems.
Combat Tactics
Hill giants rely on their immense strength and size to overwhelm enemies. They prefer to throw rocks from a distance before closing for melee combat with their clubs. Hill giants often fight alongside other giants or recruit smaller humanoids as servants.
Encounter Ideas
Raiding Party: Hill giants attack a settlement in search of food and treasure. Tribal Conflict: Hill giants war with other giant tribes over territory. Giant's Demand: A hill giant demands tribute from travelers passing through its territory. Hungry Wanderer: A lone hill giant's search for food brings it into conflict with heroes.
Environmental Effects
Hill giant territories show signs of their crude lifestyle with broken trees, scattered boulders, and crude shelters. Wildlife typically avoids areas where hill giants are active.
Treasure
Hill giants collect crude weapons, shiny objects, and food stores. Their hoards often contain coins and jewelry mixed with worthless items they find interesting.
Plot Hooks
The Giant's Bargain: A hill giant offers to work for the party in exchange for regular meals. Territorial Dispute: Hill giants are disrupting trade routes and need to be dealt with. The Smart Giant: An unusually intelligent hill giant leads other monsters in organized attacks. Giant Diplomacy: The party must negotiate with hill giants to gain passage through their territory.