Homunculus

- Size: Tiny
- Type: Construct
- Alignment: Neutral
- AC: 13
- Initiative: +2 (12)
- HP: 4 (1d4 + 2)
- Speed: 20 ft, Fly 40 ft.
| ATTR | VAL | MOD | SAVE |
|---|---|---|---|
| STR | 4 | -3 | -3 |
| DEX | 15 | +2 | +2 |
| CON | 14 | +2 | +2 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | -2 | -2 |
- Skills: None
- Immunities: Poison; Charmed, Poisoned
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Understands Common plus one other language but can't speak
- CR: 0 (XP 10; PB +2)
Traits
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.