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Invisible Stalker

Invisible Stalker
  • Size: Large
  • Type: Elemental
  • Alignment: Neutral
  • AC: 14
  • Initiative: +7 (22)
  • HP: 97 (13d10 + 26)
  • Speed: 50 ft, Fly 50 ft. (hover)
ATTRVALMODSAVE
STR16+3+3
DEX19+4+4
CON14+2+2
INT10+0+0
WIS15+2+2
CHA11+0+0
  • Skills: Perception +8, Stealth +10
  • Resistances: Bludgeoning, Piercing, Slashing
  • Immunities: Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
  • Senses: Darkvision 60 ft.; Passive Perception 18
  • Languages: Common, Primordial (Auran)
  • CR: 6 (XP 2,300; PB +3)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Lore & Background

Invisible stalkers are air elementals bound to hunt specific targets across vast distances and time. These creatures are typically summoned by powerful spellcasters to track down enemies, retrieve stolen items, or deliver messages. They are relentless in their pursuit and will continue hunting until their task is complete or they are destroyed.

Combat Tactics

Invisible stalkers use their Invisibility to remain undetected while tracking their quarry. In combat, they rely on surprise attacks and their Multiattack to quickly eliminate threats. They prefer to avoid unnecessary fights, focusing on their assigned mission.

Encounter Ideas

The Relentless Hunter: An invisible stalker pursues a party member due to a past transgression or bounty. Message Bearer: An invisible stalker carries an important message but won't deliver it until certain conditions are met. Stolen Property: An invisible stalker hunts someone who has taken something from its summoner. Bodyguard: An invisible stalker protects an important person from unseen threats.

Environmental Effects

Invisible stalker presence creates moving air currents and unexplained sounds. Dust patterns and disturbed objects may reveal their invisible passage.

Treasure

Invisible stalkers don't collect treasure but may carry items related to their mission, such as tracking devices or messages from their summoners.

Plot Hooks

The Contract: The party must negotiate with an invisible stalker to modify or complete its mission. Mistaken Identity: An invisible stalker targets the wrong person due to mistaken identity. The Summoner: The party must find and confront the person who summoned an invisible stalker. Elemental Escape: An invisible stalker has broken free from its binding and now stalks its former master.